Unity is a highly cross-platform engine that focuses on easy art pipeline process and uses Mono as its scripting back end.

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Free Models and Related Animations for AI project in Unity [on hold]

Does anybody know a good website where to find free models and animations for AI projects? I'm not talking about anything good looking, like stuff you would look for when building a proper game, but, ...
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17 views

Gui not showing when accessing AudioSource.Volume

I have A GuiManager class A SoundManager with 2 AudioSources SfxPlayer is created in the inspector on the same object as SoundManager MusicPlayer is created programatically within the SoundManager ...
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1answer
60 views

Non OnGUI based progress bar

How can I make a progress bar appear in Unity that doesn't make use of the OnGUI functionality in C#? I'm doing something with an Oculus and the OnGUI stuff doesn't work too well in a stereoscopic ...
1
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1answer
43 views

How to automatically render all opaque meshes with a specific shader?

I have a specular outline shader that I want to be used on all opaque meshes of the scene whenever a specific camera renders. The shader is working properly when it is manually applied to some ...
1
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0answers
26 views

Working for Bluetooth MultiPlayer game in Unity for windows Phone 8

I created a small racing game and i try to implement bluetooth multiplayer in to the game, By using multiplayer plugins for Android I completed for Android Platform. I don't even find any plugins ...
5
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2answers
206 views

Slerping rotation mirrors

I rotate my game character to watch at the target using the following code: transform.rotation = Quaternion.Slerp(startQuaternion, lookQuaternion, turningNormalizer*turningSpeed/10f) ...
1
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0answers
30 views

Animations not accepted in animator

In the official Unity Animator State Machine tutorial video animation clips are dragged out from the assets folder into the animator and dropped. I have a 3D model that i bought online to experiment ...
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1answer
87 views

Unity GUI not in build, but works fine in editor

I have: GUITexture attached to an object A script that has GUIStyles created for the Textfield and Buttons that are created in OnGUI(). This script is attached to the same object in number 1 3 ...
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2answers
57 views

How to display a GUI text at run time in unity?

I'd like to display a GUI text at run time in my game for a second, so I want to know if it's possible to add or remove a GUI label to the scene at run time?
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62 views

Dynamic real-time pathfinding with C# and unity [closed]

A buddy and I are working on a simple 2D top down arena combat game similar to OpenGLAD (grew up on ye olde GLADIATOR). Thing is, we want to make some substantial deviation from our source of ...
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31 views

Multiple audio sources on a single gameObject in unity

So, I have an audio system set up wherein I have loaded all my audio clips centrally and play them on demand by passing the requesting audioSource into the sound manager. However, there is a ...
4
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1answer
221 views

How do I create a 2.5d parallax effect?

I have a decent background in 3D graphics and programming, but I'm new to game development. I'm currently exploring different possibilities and I really want to make an RPG game. I was thinking about ...
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53 views

Unity 3D coding language, C# or JavaScript [closed]

Hello to the gaming community. I am a budding game designer, learning to code for the first time in my life. I did learned c++ in school, 8 years back, so I sort of understand the logic when people ...
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2answers
85 views

GameObject in hierarchy needs to know who it belongs to

I have two objects from the same prefab. They have bodies and swords. What good options do i have to check if a sword belongs to player2 or player1? For example when body registers that it has been ...
0
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1answer
50 views

Rotating object along bezier curve: not rotating enough?

I tried to follow the instructions from the threads on the forum (Cocos2d rotating sprite while moving with CCBezierBy) with Unity, in order to rotate my object as it moves along a bezier curve. But ...

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