The scale tag has no wiki summary.
0
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1answer
44 views
How to rotate two scaled objects
I have two objects. The head and tail of a future "grapple". The head and tail always point in the same direction. However, when I tried using scaled rectangles (that were bigger/smaller than the ...
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0answers
27 views
SDL zooming/upscaling without images becoming blurry?
I'm working on a game with 32px tiles and I have one question regarding this and scaling. When I try to see my game fullscreen my image just becomes blurry. I remember playing NES games and when the ...
3
votes
2answers
89 views
LibGDX stretching 2d graphics
I have a problem with stretching sprites in LibGDX.
I have one png file for the sky in the game (1 x 1000px) and I want to render it 1000 x 1000px
sprite.setSize(pixelWidth,pixelHeight);
I want to ...
0
votes
3answers
84 views
Is there a way to create multi-resolution graphics for game with createjs?
I'm on a advanced development for a game made with createjs framework. However it's time to export it to some platforms. The graphics are made for the iPad 3 resolution.
I would like to export them ...
0
votes
1answer
73 views
XNA Zoom in/out on model instead of scaling the model
I'm trying to implement zoom in/out functionality into my game. I can change the cameraDistance value with the Z and X keys. Instead of zooming, it looks like the model is scaled smaller or larger ...
1
vote
1answer
95 views
Player jitter when positioned at large coordinate values
I am trying to make a simple top down scrolling shooter using Unity3D comprising of the following elements:
1) Top down orthographic camera: points at 65 degrees towards the ground. At a height of ...
2
votes
1answer
96 views
xna model scaling - model is bigger than world
I'm having trouble scaling my model in XNA with C#. The model is bigger than the world itself and I can't seem to scale it down. Below is the code I'm using and an attached screenshot. How can I scale ...
-1
votes
1answer
58 views
Last Matrix operation ignored?
I have 2 methods, one to rotate my Quad and one to flip it (using scaleM), they are as follows: (Note, all values in these methods have been properly defined).
If I call just one, they work as ...
5
votes
1answer
168 views
Scaling a game world both for realism and for mechanics
I am currently working on a turn-based 4X game, and one of the things I quickly ran into was a question of scaling. On one hand, I want things like realistic sizes (having some idea of what each tile ...
1
vote
1answer
84 views
How can shears/reflections/enlargements be represented by 4x4 matrices? [closed]
I understand that 4x4 matrices can represent transformations on a 3d point (represented as x, y, z, w)
Eg, a translation is
[1 0 0 0]
[0 1 0 0]
[0 0 1 0]
[x y z 1]
where x, y and z are the amount ...
0
votes
0answers
85 views
Fitting tilemap to any screen resolution
My game is a 2D Single-Screen (i.e. non-scrolling) platformer for Android, but the question here doesn't require a code-specific answer.
Basically it's easier for me to show the problem using a ...
1
vote
0answers
171 views
TIled map rendering in libgdx
Good day.
First of all, some explanation of situation.
Init tiled map code:
map = new TmxMapLoader().load("maps/map.tmx");
mapRenderer = new OrthogonalTiledMapRenderer(map, 1f / 32f);
Rendering ...
0
votes
1answer
78 views
How to handle zooming? (Collision detection and speed are off)
I'm working on a bird's eye view 2D game. I want to zoom in/out based on the entity's speed (similar to GTA 1/2), but I'm struggling with the zooming.
To zoom, I simply scale all the entities by the ...
2
votes
1answer
75 views
XNA Scale and Render Targets
I'm working on a top down Strategy/RPG/Tower Defense XNA Game for Windows, and I'm running into an issue while scaling.
My display mode is 1680 X 1050, and that is what I'm setting the ...
1
vote
0answers
100 views
XNA: Placing a “field of view” rectangle on a minimap
I'm building a top-view 3ed person shooter. I have a HUD and in the HUD I have a minimap. I'm trying to draw on this minimap a rectangle which shows me my "visual field", meaning i see on the minimap ...