Console in game development usually refers to entertainment computer systems. For text based games using command line console consider using 'text-based' tag.
2
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1answer
89 views
Using NDSLib, how to configure video modes to both print text and draw bitmaps on both screens?
In a NDS application, i'd like print text and draw bitmaps on both top and bottom screens.
I have been able to setup code to either draw bitmaps or just print text to console.
If I try to enable ...
19
votes
5answers
2k views
Why is it difficult to port games from consoles to PC?
PC ports of console games often come out a month or two later. Why is this?
Games are written in languages that compile on PCs too, so the game logic should compile without issue. What's holding them ...
-1
votes
1answer
133 views
Why Android for new (micro) consoles?
There are a lot of new (micro) consoles with Android inside coming soon or already there (OUYA for example).
My question is: why use Android and not another OS as base for these consoles?
I assume ...
2
votes
1answer
174 views
Kickstarter and 2D smartphone games
I am about to launch a Kickstarter project as, after 14 months of full time development on my first iOS game, I run out of money. I developed an iOS game that needs few more months to be ready (the ...
-4
votes
2answers
216 views
2D Graphics in CMD in C#
So, almost every programmer used Doom as inspiration for new Projects, right? So Doom and other classic MS-DOS game were played on something like Command Prompt. How do you display images in Command ...
3
votes
3answers
241 views
How to remove text from a command line box?
I'm currently writting a text based game and am currently having a slight issue where all of the text on the screen keeps going up and have had a couple of the testers complaining that it makes the ...
0
votes
2answers
92 views
Where should I place input/output console for server?
I'm developing a simple 2d online game and now I'm designing my server. The server will be run on linux vps and I need a way to communicate with it (for example to close it, and as it will be run on ...
0
votes
4answers
682 views
At this point in time, avoid XNA? [closed]
XNA seemed like a valid option a few years ago, but XNA was never a real success, and now it seems like a footnote, even Microsoft seems to treat it that way.
Should I just go the DirectX route ...
30
votes
4answers
2k views
How can games graphics evolve so much on the same console hardware?
Is that only a matter of code optimization?
Do game developers plan to start small on a new hardware, to have space to evolve while creating a series of that game?
Are computer graphics ...
25
votes
4answers
1k views
How do patches in games work?
Console and PC games have patches sometimes to fix bugs which the developers missed/didn't have time to fix.
My question is how do these work?
Sometimes the patch files are a few megabytes in size. ...
1
vote
3answers
301 views
When and Why to use Console Logging
Why and in which way should I incorporate console logging into my small sized games? I use Java and C++.
With console logging I mean things like this:
9
votes
2answers
867 views
Why are the “professional” versions of console SDKs closed to the public?
Why are the "professional" versions of console SDKs closed to the public? For example the Xbox Development Kit is available only to certain registered developers. The PS3 has some similar arrangement. ...
40
votes
8answers
19k views
Is Java viable for serious game development?
Ever since I was a little kid, my dream has been to develop games. Well, now that I am older, more mature, and have some programming experience, I would like to start. However, I would like to turn ...
3
votes
4answers
404 views
Is it possible to physically locate a game console?
In theory, is it possible to locate an Internet-connected console? After all, Google Maps can find my computer's location. Can a console connected to the Internet be found in the same or a different ...
14
votes
2answers
1k views
Why are big files better than small files for consoles?
Why do console game developers use large files to store game data instead of small files like on PC? Less streams in memory? Need to access file tree many times? Other reason?