Game Design is the practice of creating and balancing systems and the mechanics which the player uses to affect those systems. This is not to be used for programming questions about the "design" of features, engines, etc.
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38 views
How much does it cost to liscence vehicles for a racing game? [on hold]
I've looked and looked, and even contacted some companies but I never got anywhere. Does anyone know? I just need to see if I can do it financially.
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0answers
35 views
2D collision detection with Boundaries of object
Currently I have a working game in lwjgl/java, with an object(player) that moves across the screen. As it is tile-based, the player has to move around, and I need to know when it collides with certain ...
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36 views
How to make a game like flick shoot,flick kick foot ball in ios [on hold]
iam a begginer in games and am thinking about to make a game like flick shoot for iphone.so how can i proceed and which is the best tool for this game.
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1answer
84 views
Game Structure in depth [on hold]
I've been curious about game structure for some time now. Does everyone who is a game programmer come up with there own approach to structure there game, or is there like some sort of defined layout. ...
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Easter eggs and intellectual property [on hold]
I am designing a game for smartphone and asking myself questions about intellectual property ...
My game is going to be a scoring game with achievements. It's all Flat design.
Each of this ...
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0answers
27 views
which game framework is suitable to make a game like “the moron test ”? [closed]
I'm a new to iOS development. I want to make a game similar to "the moron test" https://itunes.apple.com/en/app/the-moron-test/id312343159?mt=8
I know cocos2d helps making transition menus. So is ...
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0answers
34 views
Which best technologies does multiplayer or online game develop [closed]
We are small develop team. We have a idea but we don't decide which use technologies for idea. We want to develop multiplayer game on mobile phones who uses unity3d but we don't have experience. we ...
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votes
1answer
90 views
Does the protagonist's age matter in a 3rd person shooter? [closed]
There have been very young characters in modern games that wield weapons including firearms before. Two good examples include Ellie from The Last of Us, and Clementine from The Walking Dead. Whilst I ...
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Space invaders 2d array to represent scene [duplicate]
For code optimization purposes, I want to create a 2d array that contains 40 equal squares (10x10px). Each square represents 1\40 of the displayed window (400x400px).
I populate the 2d array with the ...
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votes
2answers
111 views
Game Design: Faction/Player circular relationship
For a Java game, say I have two classes:
Player, representing a player in the game.
Faction, representing a faction of players in the game.
When the game starts up, all factions are loaded into some ...
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2answers
336 views
Does game development have its own types of modeling?
In general computer science there are modeling "languages" (read: standardized diagramming techniques) such as UML 1,2, in databases there are things like ERD3, in business there are other types such ...
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votes
3answers
231 views
How can I scale the number and challenge of enemies in an attack wave as the game progresses?
I'm currently making a defense game where enemies will spawn and attack the player's army. It's similar to a Tower Defense game, except there is only one level. The enemies will keep spawning until ...
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1answer
38 views
xna 2.5d gravity system
i currently developing a game using the xna API.
now the game i am developing is 2.5d.
by 2.5d i mean the character or object can move left and right and a up and down(not just by jumping) that it ...
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1answer
88 views
Java High-Resolution Timer for a simple game
I want to work on a model of some kind of simple shape shooter game I would develop for either the desktop or the Android, using the libGDX library. There's something I want to incorporate into the ...
5
votes
2answers
247 views
How can I distribute powerups in a “fair” way?
I am currently implementing a Bomberman-esque game in which players try to eliminate each other on a square tile-based arena. I am now at the stage where I want to implement powerups which will give ...