My game will have 3 activities (splashscreen, options menu and main game).
As it stands, each is a separate activity with it's own activity class and GLSurfaceview class.
Is this structure the right way of doing things?
Secondly, I wish to load all my bitmaps in my Splashscreen activity 'up front' but if I do this, how exactly do I access / reference them from other classes / activities?
Appreciate if someone could clear this up for me.