Blender is an open source 3D modelling software with built-in game engine, Bullet physics engine and fluid animation engine. Questions involving issues with Blender itself should be posted on the relevant Stack Exchange site, Blender.SE.
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Duplicating surface of cube adds a circle to it [migrated]
I have recently started learning 3D modelling in Blender and I am making model of a Rubik's Cube.
Here is what I have done:
Added Bevel and Subdivision Surface to the default cube for smoothing its ...
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11 views
wireframed in anim8er now want to convert to blender [migrated]
I started using blender but never liked the animator and camera angle.
I recently picked up Blender and would like to use the wireframe I made.
I have searched and searched for a way to move from ...
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0answers
38 views
Cocos3d app unable to play small animation
I created a standard Cocos3d project through Xcode and added one Human 3D blender model as .POD file into this project. When I launch this app, the human will be displayed in closer look. There is no ...
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0answers
45 views
Blender, Exporting to Collada, Assimp and Normal Maps
I have a simple model that uses a diffuse and a normal map - in this case just two textures applied to the same material, where for the normal map I uncheck all the options in the "Influence" section ...
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30 views
Blender 2.6 Model appears untextured in XNA
Having UV Mapped, Textured and Exported a Blender 2.6 Model it appears black in XNA. This is using a texturing shader (not BasicEffect). The textures the model references have been correctly added to ...
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1answer
62 views
Exporting Blender bones' transform matrix
I use this simple python script to export bones transformation:
bones = armature.pose.bones
# for eaach bone in bones
SystemMatrix = Matrix.Scale(-1, 4, Vector((0, 0, 1))) * ...
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0answers
103 views
Unity 4 and Blender 2.6 - Animated Objects Always Playing at Global Origin
I created and animated a sledgehammer in Blender 2.67b using an armature. The sledgehammer has one animation (created using the Action Editor) called "Idle". I parented the imported sledgehammer to an ...
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1answer
34 views
Combining Animations for Colllada export
I need to export an animated character to the Collada file format in Blender. My .blend file has the individual animations (idle, walk cycle, attack, etc) each as separate actions. I discovered after ...
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1answer
219 views
Parsing Blender obj with Opengl And C++
I wrote an example attempting to parse blender *.obj file in OpenGl/C++ , to get it done : I have to open the file, exploding it's lines ...and returning the result.
This is how the shape.obj file ...
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3answers
49 views
Blender and the smoothing effect
I just started using blender again and I'd like to know if smoothing your model out adds a performance hit to your game?
By smoothing I mean when you hit ctrl+X (number from 1-9). The number of ...
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1answer
155 views
How to import character from Blender to Unity?
I am trying to import a character into Unity from Blender. I exported the model (which has actions/animations) from Blender as a FBX file and dropped in into my Unity project’s Assets folder. The ...
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2answers
62 views
Cocos3D: weird line between adjuscent 3d planes
I have created a textured plane in blender of size 2×2 and I am using that as a tile. This is the screenshot of what I have done in blender. Nothing special, the default plane on origin, I just added ...
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1answer
135 views
Create a physics body with hole : bullet physics
I am writing an iOS game, using bullet for physics, blender to create models, cocos3d as the game engine.
I have a model like this
Basically there is a plane, with a hole, and a UVSphere. Both were ...
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0answers
120 views
XNA 4.0: Blender .fbx File Won't Display 3D Model
So I followed the basic 3D model display tutorial found here:
http://msdn.microsoft.com/en-us/library/bb197293%28v=xnagamestudio.31%29.aspx
And while I know this is for XNA 3.1, I can still get the ...
3
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1answer
254 views
Create bullet physics rigid body along the vertices of a blender model
I am working on my first 3D game, for iphone, and I am using Blender to create models, Cocos3D game engine and Bullet for physics simulation. I am trying to learn the use of physics engine.
What I ...