The simulation of an in-game entity's motion, such as running or sitting or striking.

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1answer
27 views

Where can I find animators to create 3D models and animations for characters in 2d isometric game?

I am currently working on a game project which is 2D isometric game. I need someone to create pretty animated characters for my game. As I see this - every character should be a 3D model with a number ...
1
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1answer
38 views

Running two simultaneous animations on a model?

I am just looking for a broad answer to this question. I am more curious about the general information rather than the specific. Also, I tried to search for this, but I think it's hard to word it so ...
1
vote
1answer
100 views

How do I make a 2D character aim their gun toward the mouse?

Heli Attack is a perfect example of the shooting mechanic I'd like. The character aims perpetually toward the mouse. What's going on here? From what I've read so far, you could separate the arm and ...
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vote
0answers
52 views

Animate Unit Movement on Tiled Grid

I'm writing a turn-based strategy game the uses a grid in Java. I use Swing for the windows, but paint the Grid with Graphics2D. I've already come up with two working solutions, but I'm not sure ...
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0answers
35 views

Skinning mesh with Hermite Interpolation

I'm trying to implement an skinning mesh and I use Hermite Interpolation for evaulating frame's position. When I use the normal interpolation t*p1 + (1-t)*p2, it run well, but when I change to ...
2
votes
1answer
113 views

Moving a character according to the animation, rather than code

I'm using 3ds Max to export character animations in which my character is moving. I expected this to mean that the character will move in Unity, but it doesn't... For example, if my animation (in 3ds ...
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0answers
47 views

Animate a simulated 3D hand in real-time [closed]

What would be the best tools to animate a simulated 3D hand in real time ? (maybe just a skeleton first) I'm getting information about the finger position from a sensor and I would like to display ...
1
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1answer
61 views

How do I animate pieces between puzzle states?

I'm developing a simple C# puzzle game as a learning exercise, using OpenTK. It's similar to Puzzles and Dragons' puzzle part: The aim is to match 3 pieces to remove them. Removed pieces are replaced. ...
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4answers
158 views

Too much animation work for 2d characters. Creating 2d character animations by prerendering an animated 3d model?

I've read a bit about creating assets for games and the consensus seems to be that 2D is cheaper than 3D in all aspects with the exception of character animation. That's caused by the need of ...
1
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1answer
71 views

Can you export lighting models directly from 3D application to a real time renderer?

is it possible for example to insert lighting in a 3D Model software like 3DSMAX and export an animated model like md5,..etc. and export the lighting too ?
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0answers
21 views

FBX animation file - Fixing Multiple Roots

I have a collection of nicely animated fbx files that all have the same issue explained here http://www.unwrap3d.com/u3d/quicktip_xna.aspx under 'Fixing multiple roots' section. This requires ...
0
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1answer
81 views

How do you do FlashPunk-style animation in libGDX?

In FlashPunk, you can have multiple animations set, and then choose which one to play at any time, and it'll do it. Example: animatedSprite.add("running", [0, 1, 2, 3], 50); ...
6
votes
2answers
158 views

Animation Workflow from Blender to Mecanim in Unity 3d

I've recently started learning Unity and one of the things that's really really slowing me down is not being able to add custom animations to the standard FBX's you get from unity's app store. When I ...
1
vote
1answer
86 views

How can I make an animation using arrays?

I want to take an array of sprites, for example sf::Sprite animation[3] = { stepLeft, inMiddle, stepRight }; and construct an animation by looping them. Is this possible? How do I go about it?
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votes
1answer
69 views

Animating values using splines

I'm trying to create a system similar to Blender's f-curves or Unity's animation curves (google it, I'm not allowed to post more than two links yet). It's basically a 2D spline where time is on the ...

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