Tagged Questions
-1
votes
0answers
91 views
About C++ Game/Engine Development books [closed]
I would like to ask a question about C++ game/engine programming books.
I have C++, Java, C# and various other languages OOP fundamentals, so programming logic is not foreign to me.
I'm planning to ...
2
votes
2answers
61 views
What's involved in resetting the graphics device?
I'm playing with XNA 4.0, VS2010. I've created a window (not maximized) and drawn some sprites. All is good until I resize the window, after which the sprites stop displaying or only partially ...
18
votes
1answer
714 views
Which features belong to the engine and which ones to a game?
Right now I find myself implementing and testing new features of my 2D game engine by directly coding them into engine. Simultaneously I have a showcase game (with scripting support) which should call ...
0
votes
1answer
98 views
Simulating flight dynamics in two dimensions
I have decided that in order to improve my math skills and game programming skills I am going to work on a two-dimensional space simulator. The view of the player or camera will be from inside the ...
3
votes
1answer
58 views
Retrieve outer most points on a 2d graph
G'day everyone,
I have a 2d graph which has some points plotted on it.
What I need to do is get only the outer most points so that I can connect them up (isn't really relevant).
What I can't seem ...
-4
votes
2answers
160 views
Programming language choice [closed]
I'm interested in 2d tile game development. What's your experience with that? What programming language would be wise to choose? I am thinking of C# or Java... Either way, I have some experiences, but ...
1
vote
0answers
44 views
Audio Panning using RtAudio
I use Rtaudio library.
I would like to implement an audio program where I can control the panning (e.g. shifting the sound from the left channel to the right channel).
In my specific case, I use a ...
-5
votes
2answers
142 views
How about HTML 5 Write Online Mulitplayer Games [closed]
Some one said that HTML 5 is supported in modern browsers is it true ???
0
votes
2answers
441 views
Essential 2D engine features
I have decided to make a simple engine for a new game I'm working on, and now, I'm wondering: what are the essential features of a 2D game engine? Or, a game engine in general?
1
vote
1answer
230 views
Implementing powerups for my Breakout clone
I'm making a simple Breakout clone in Python that will have very many powerups/powerdowns (so far I came up with 26). Some will affect the paddle (paddle missile, two paddles, short paddle, etc.), ...
0
votes
0answers
283 views
Good game programming/development books [closed]
Want good books for 3d design, 2d design, good development techniques, and programming.
I hear the game gem books are pretty good, but I don't want to just except a couple opinions.
I would also like ...
0
votes
3answers
156 views
How should I proceed next with my programming skills? [closed]
I am currently studying at University of technology in Brno (Czech Republic). This semester is almost over and I might say I have some knowledge of C. Since I went to this school just for the purpose ...
11
votes
2answers
739 views
Could I be going crazy with Event Handlers? Am I going the “wrong way” with my design?
I guess I've decided that I really like event handlers. I may be suffering a bit from analysis paralysis, but I'm concerned about making my design unwieldy or running into some other unforeseen ...
0
votes
4answers
381 views
Pickup another book or submerge into XNA [closed]
Completely read Head First C#.
Should I read something else or get personal with XNA from here on? Got links?
Edit: Hobby. Interested in 2D and 2.5D gamedev for personal fun, nothing serious. ...
4
votes
2answers
2k views
How to handle platform collisions in a 2D game?
If I have a map in my platformer game and I want my character be able to jump on some platform, for example. Is there an easy way to tell the game where the platforms are and where the player can jump ...