Phaser is a JavaScript framework for game development on desktop and mobile platforms.
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26 views
Phaser/HTML5 - Trying to add five instances to a group and display on the screen!
just started using Phaser today after seeing Thomas Palef's lessmilk series. I completed PhotonStorm's "Make your first Phaser game" tutorial, and grabbed the skeleton, some CSS, and started to throw ...
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1answer
56 views
(Phaser) Preload Future States in Create?
I'm a first time user of Phaser, been trying to make a simple point and click type game. I'm trying to keep things very modular, so I'm defining a list of levels (states) in a JSON, and then every ...
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571 views
How to implement soft edge areas with particles
My game is created using Phaser, but the question itself is engine-agnostic.
In my game I have several environments, essentially polygonal areas that player characters can move into and be affected ...
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104 views
How do I combine multiple squares into one Tetris block?
I am learning Phaser by making a simple game—Tetris. I'm having difficulties:
Can I use simple rectangles as tetrominoes or they should be sprites? I don't know how make the figure's block ...
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1answer
351 views
Adapting tilemap algorithm to support isometric tilemap
I'm using Phaser to build an isometric game. The framework doesn't have support for isometric tilemaps yet, so I'm starting to write a PR for it to support.
What I currently have, loading an ...
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1answer
545 views
Difference between Arcade, P2 and Ninja physics in Phaser
I am a beginner and trying to learn game development using Phaser. Currently Phaser is providing three physics systems namely Arcade, P2 and Ninja. But I don't know the differences between them and I ...
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1answer
457 views
How can I run a Phaser engine game without a window?
I'm currently creating a multiplayer game using the HTML5 framework Phaser.
It's a game where zombies spawn on the map and players have to shoot them to kill them. The zombies target players that are ...
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1answer
430 views
How can I apply a glow filter in Phaser?
I'm trying to get the following effect, but as far as I know, a filter is the only sensible way.
Imagine some objects and background, and a fire ball passing through. The fireball glows. All objects ...
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243 views
Planet gravity? [duplicate]
I am trying to make a game with the Phaser game engine and would like to implement some sort of planetary gravity. Essentially I just want the player to be able to walk on a circle or orbit a point. I ...