I wrote DSSudokuSolver - a sudoku solving algorithm a while back. Is there any possibility that this algorithm can be improved?
Original Algorithm:
CleanElements = function(comp_ary, Qsudoku){
for(i=0; i<9; i++){
for(j=0; j<9; j++){
/*if(Qsudoku[i][j] != ""){
comp_ary[i][j]=[];
}*/
for(k=0; k<9; k++){
i_index = comp_ary[i][k].indexOf(Qsudoku[i][j]);
if(i_index != -1){
comp_ary[i][k].splice(i_index, 1);
}
j_index = comp_ary[k][j].indexOf(Qsudoku[i][j]);
if(j_index != -1){
comp_ary[k][j].splice(j_index, 1);
}
}
if(i < 3){
i_min = 0;
i_max = 2;
}
else if(i < 6){
i_min = 3;
i_max = 5;
}
else{
i_min = 6;
i_max = 8;
}
if(j < 3){
j_min = 0;
j_max = 2;
}
else if(j < 6){
j_min = 3;
j_max = 5;
}
else{
j_min = 6;
j_max = 8;
}
for(i_box=i_min; i_box<=i_max; i_box++){
for(j_box=j_min; j_box<=j_max; j_box++){
index = comp_ary[i_box][j_box].indexOf(Qsudoku[i][j]);
if(index != -1){
comp_ary[i_box][j_box].splice(index, 1);
}
}
}
}
}
return comp_ary;
}
FindElements = function(comp_ary, Qsudoku){
for(i=0; i<9; i++){
for(j=0; j<9; j++){
if(comp_ary[i][j].length == 1){
if (Qsudoku[i][j] == ""){
Qsudoku[i][j] = comp_ary[i][j][0];
comp_ary[i][j] = [];
}
}
}
}
return Qsudoku;
}
IsThereNullElement = function(Qsudoku){
for(i=0; i<9; i++){
for(j=0; j<9; j++){
if(Qsudoku[i][j] == ""){
return false;
}
}
}
return true;
}
InitEmptyArray = function(){
empty_ary = Array();
for(i=0; i<9; i++){
empty_ary[i] = Array();
for(j=0; j<9; j++){
empty_ary[i][j] = Array();
for(k=0; k<9; k++){
empty_ary[i][j][k] = (k+1).toString();
}
}
}
return empty_ary;
}
DSSolve = function(Qsudoku){
comp_ary = InitEmptyArray(); //Complementary Array
window.comp_ary_old = comp_ary;
IterationMax = 5000;
while(true){
IterationMax -= 1;
comp_ary = CleanElements(comp_ary, Qsudoku);
console.log(comp_ary);
if(window.comp_ary_old == comp_ary){
//implement this.
}
else{
window.comp_ary_old = comp_ary;
}
Qsudoku = FindElements(comp_ary, Qsudoku);
//console.log(Qsudoku);
if(IsThereNullElement(Qsudoku)){
return Qsudoku;
}
if(IterationMax == 0){
return null;
}
}
}
window
. – Ṣhmiddty Oct 2 '13 at 15:20