A representation of an object in 3D space.
0
votes
1answer
17 views
Calculating a matrix to have the model follow terrain
So I've been messing around with 3D graphics in Java (using lwjgl), and I've hit a bit of a roadblock. I have a heightmap and a cube, and I want to find a way to have the cube rotate to follow the ...
0
votes
0answers
18 views
Save or export Autocad 2015 (mac) model as .FBX, for Unity
I know there is an abundance of these questions floating around, but no where is an exact answer given. I have a model in Autocad 2015 (OS X version) and I want to use it in a Unity game, so from what ...
3
votes
1answer
21 views
When to use multiple parts for a mesh, and when to build detail in?
I am always running into the decision whether or not to make a mesh one connected mesh or to add small details as just separate parts to the model. Is there a best practices for this? Does it matter ...
0
votes
1answer
59 views
What technique should I use to implement the following type of “diggable” terrain?
I'm trying to replicate a certain game mechanic from the game Diggles.
This game takes place in a vertical cross-section of the earth and allows the player to dig tunnels and caves into the ...
0
votes
0answers
34 views
How can I use pre-rendered high resolution models as a basis for generating normal maps?
I was reading through the Wikipedia page on pre-rendering and at the end they mention in the following quote that doom 3 used pre-rendered models?
While making Doom 3, id Software used ...
0
votes
2answers
73 views
Build a vbo once every second
I have a VBO storing some data in my game. The thing is, the data can change at a rate of about a second. The data is not fixed size, meaning that some objects will sometimes be visible, sometimes ...
0
votes
2answers
47 views
Roofs not appearing in Unity
My buildings are fine until I import them to Unity. None of the formats I've come across( FBX, DAE, 3DS Max, Blender Files, any of the Autocad formats, OBJ, PRJ, WRL etc.), have roofs when importing ...
0
votes
0answers
44 views
Unity 3D character's cloth immersing in between
I have a character in which its cloth overlaps on itself which gives you a discontinuation seen below.
I'm using Unity 5.3. The model has been imported from Maya where it works perfectly. This ...
1
vote
1answer
38 views
How to handle gun position while running and aiming in an FPS
In an FPS, when a character runs, from the view of another character, the gun moves, and similarly when the character aims down sight. Are the views from the third person and from the first person ...
4
votes
1answer
477 views
How to make (or where to get) a half-sphere mesh that textures properly?
I'm making a game in Unity that involves lots of spheres. Said spheres will have lighting applied to them, but will also be viewed from only one camera angle. Right now, the full spheres look ...
4
votes
1answer
61 views
Lazy way to figure out the two sides of a border?
We have a 3d model. There is a simple path on that model's surface graph G of the form:
<v_0, v_1 ... v_n-1, v_n> where if v_i == v_j then i == j
Great! now the simple question appears:
How ...
0
votes
0answers
29 views
Conversion from .dae to XML for 3D Models in Unity BuildR
My partner and I are trying to import .dae files from Sketchup as well as 3DS Max into Unity's BuildR extension. Collada a.k.a. .dae files have an XML-based schema so we incorrectly assumed they would ...
1
vote
1answer
49 views
Terminology for the way Transformation Matrix Data is treated
I recently asked a question at math stack exchange and realize a similar questions is more suited for this forum, but the original is here:
...
0
votes
1answer
74 views
Unity: Model Construction on the fly
So, forgive me if some of the terminology is wrong, I am just getting started with Unity again and I can't remember the proper names. I'm also on my phone, so I didn't have unity in front of me when I ...
0
votes
0answers
31 views
SketchUp Models Not Rendering Correctly In Unity
I needed to create a city so I downloaded an asset "Buffalo City 1980" .skp file, opened it in SketchUp, exported it to .obj (worst output), .fbx and .dae (much better). The collada file at least ...
3
votes
2answers
179 views
High poly vs Low Poly when creating model [closed]
I am new in game development, but I have some knowledge in Maya and 3ds Max, I want to create pirate ship for game. So I spoke with many 3d artists and there are different opinions about low polygons ...
2
votes
1answer
33 views
Spriter model not touching ground in?
I was attempting to make a game in Construct 2 by using my Spriter Models plugin. However, when I imported the model, rescaled it & changed a few things, I got this:
As seen in the picture, the ...
1
vote
2answers
127 views
Mixamo Models not Importing Correctly in Unity
Mixamo (now Adobe Mixamo) allows us to choose character and then animations from its website from free samples. I have done one simple animation and added the model to Unity. The animation works fine ...
4
votes
0answers
106 views
Can a sprite be rendered with thickness in Unreal Engine?
Is there a convenient way to have a 2D pixel art image with transparency (not partial) rendered with a thickness in Unreal Engine? Paper2D does exactly what I want, except it's a flat plane.
I'm able ...
1
vote
0answers
26 views
Add UVs back into a model
I built a 3D model in Autodesk 123d design, then exported it as an stl. When I convert it into an obj, however, there were no UVs in it.
Is there a way I can add the UVs back into the model using a ...
2
votes
0answers
79 views
Skeletal animation 3d models [closed]
I'm building a skeletal animation system. My goal is to make it as efficient as I can.
Is there a place where I can download some 3d models (preferably from real games) So I could see if my system ...
1
vote
1answer
88 views
Assimp, Blender and model rotating
There is something I can't figure out.
I have two models - grass.blend and tower.blend.
grass.blend:
tower.blend:
Note X, Y and Z axises.
The problem is that when I load these models using ...
0
votes
1answer
31 views
deformable and variable text on a mesh in unity
So I am working on a sports game and I want the jerseys to be customizables with names and numbers. I have the character models as a single mesh however I can't place a text on the back of the jersey ...
0
votes
1answer
90 views
OpenGL, Blender and model optimization
I'm learning OpenGL and there is something I don't understand regarding model loading.
Lets say I found a free .blend model of a tree. The problem is - currently in my program all models have only ...
0
votes
1answer
125 views
OpenGL One Color Per VBO
Recently I have been working with OpenGL and have decided to use colors instead of textures. However, since the project I am working on is going to have a low-poly look, I want each color to stand ...
0
votes
0answers
49 views
Can materials be melted using code?
Say this ball for example :
These three models have been created, to then use a simple morph transition to make the ball switch from 0 to 1 then to 2, and make it look like it's melting.
But is ...
1
vote
1answer
325 views
How can I calculate the bounding box of a 3D model?
I am making a game in OpenGL and Blender and trying to use JBullet as the collision manager. I am using BoxShapes for collisions, which requires a javax.vecmath.Vector3f representing half of the box ...
0
votes
2answers
249 views
Why does my MonoGame mesh throw an unhandled exception when trying to draw?
I am using the '3D Models' chapter of Learning XNA 4.0 to further understand 3D implementation in XNA, but I am running into an unhandled exception, when I try to draw each mesh.
Here is my basic ...
0
votes
0answers
123 views
Loading Collada Files Quickly (three.js, OpenGL, Javascript)
Okay, so I've created these sleek-looking spaceship models for an OpenGL game that I'm going to make. To make them look sleek and smooth, I used a Subdivision Surface modifier in Blender. Hmm... ...
1
vote
1answer
19 views
Animation package from Assert Store not working probably with Unity Model/Custom Model?
I downloaded the animation pack from here:
https://www.assetstore.unity3d.com/en/#!/content/25794
The assert contains a fbx file, which contains a bunch of animations.
Then in Animator window I added ...
0
votes
0answers
118 views
3D Model is existent, but not rendering in LibGDX
I'm trying to render a simple model in libgdx.
I tried ObjLoader, G3DLoader, and Asset loading but nothing works.
I know the Model is actually there because when using a different batch besides the ...
1
vote
0answers
51 views
Broken UVs for Maya/Mudbox model
I have tried using the automatic mapping in Mudbox and Maya, neither worked sufficiently, I was still experiencing polygon overlap. I tried mapping separate limbs but I came to the same problem, this ...
1
vote
1answer
235 views
Unity5 imported models show no texture
I've got a problem with Unity materials.
I'm a beginner- so I used Wings3d for creating 3d models.
But there's a little Problem.
Both objects on the picture below have the same material(a Standart ...
-4
votes
1answer
59 views
How to I Create My own 3d modals in unity5? [closed]
How to I Create My own 3D modals in unity 5?
Actually,I don't know how to create a 3d modals in unity 5.If anyone is know, PLZ tell me...!
1
vote
1answer
100 views
unity3d model falling apart
I found something I can't understand.
I'm only a beginner, so I thought I could use the CarController Scripts of the Car Demo for making a little driving game with different models.
I wonder why the ...
0
votes
0answers
44 views
How to load in movable (full) models?
I've created a rendering engine in Haskell, and I've got an OBJ model loader. Obviously, the models I've loaded in a complete set of vertices, normals and texture coordinates for the model. But say, ...
-1
votes
2answers
63 views
Where to create scenes? [closed]
I'm starting to develop a 3D game with Unity and 3ds Max. Where do I create levels for my game? Do I create individual objects in 3ds Max and transfer them to Unity, or do I create the whole level in ...
2
votes
1answer
112 views
In XNA, how do I access a model's dimensions with code?
I'm trying to rotate a model around some axes, but this rotates it around the world origin. I understand that I need to translate the object relative to its own size before rotating it, but I don't ...
0
votes
1answer
39 views
How, if possible, do you add loop cuts to models in real time?
I am working on a prototype for a very low poly game. I can't figure out a way for a player to cut or break objects in real time without predefined fractures. For example, if a player cuts a tree, it ...
0
votes
2answers
105 views
Will I lose the mesh if I delete the original prefab?
I'm working in Unity 5, and I currently have the following setup:
My project contains two prefabs which we'll call "Cube" and "CubeT". Cube was imported from an FBX file generated by Autodesk 3DS ...
0
votes
1answer
207 views
3ds Max Skeleton Import into Unreal Engine Fail
I tried following the "Introduction to UE4 Animation and Rigging Tools" tutorial with maya but I dislike maya and don't under stand it so I tried importing the skeleton from the "3rd Person Game with ...
1
vote
1answer
201 views
How can I draw some of my XNA models semi-transparent? (C#, XNA 4.0)
I've recently made some basic Blender models without transparency for a new game I've been working on, but I'm having some problems rendering them semi-transparently. Namely, I haven't been able to ...
4
votes
2answers
178 views
How many LoD versions of a model should I have? [closed]
Many games facilitate better performance by increasing/decreasing the number of triangles/polygons that are drawn, depending on how close the camera is to said object. Mountains, viewed from far away, ...
0
votes
0answers
1k views
What the polycount limit for a mobile game character (heavily animated) is like if no shaders/lighting used in an otherwise simple scene?
I am making a few mobile game characters that will be heavily animated using about 15-20 bones. I am at the modeling phase of my game and just wanted an idea really. Good thing is that each level will ...
0
votes
1answer
57 views
Can I generate collision boxes from a model file with BepuPhysics and XNA?
I am currently developing a game using BepuPhysics in XNA 4.0, and I am trying to reasonably match the in game collision Entities with the Model they are associated with.
My current workflow involves ...
0
votes
1answer
44 views
Combine skin material to two elements without a visible seam
Software used: 3ds max 2015 and Photoshop CC 2014.
I have two elements of the head, the "FaceHead" and "UpperHead". I used unwrap UVW for both elements and used Photoshop to add a skin color (eye ...
1
vote
2answers
111 views
Position problems instantiating lasers at the sides of a space ship
I'm developing a demo of a 3D Space Ship game concept in Unity, just for learning purposes.
I have a cube representing my space ship in the scene, and a laser prefab that is instantiated at the 2 ...
2
votes
2answers
189 views
Data model design using Core Data and Spritekit
I have a entity called Item, and every item can have two or three bonuses...
What would be a good model design in this situation. I can think of something like:
To have many optional attributes ...
1
vote
2answers
105 views
Client Tells Server What Gamestate Data to Send Back
I'm just stepping into the world of MMORPGs and how they function, so assume I know very little.
in a game, a client doesn't see everything that the server does. For example, the client can't see ...
1
vote
0answers
21 views
Java JBullet models not colliding [duplicate]
Hello I wan't to do model collsion in JBullet but that don't won't to work. Models look like have some invisble holes.
Here the code for creating collsion shape:
int triangles_count = (int) ...