Game engines are a collection of libraries and tools that provide a framework to create games.
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37 views
Side scrolling infinite platformer game python or c++ ?
I need to know the pros and cons of using python or c++ for developing a builder for infinite side scroller / platformer game.
The reason i am asking this is because I read up a few blogs where it ...
-5
votes
0answers
32 views
Begginer.Help me please [on hold]
I'm begginer. I really need your help. What do you think what game engine should I start to work in(free one please)? I know some of game engines like Unity or Unreal Engine 4 or maybe something else? ...
-1
votes
1answer
73 views
what should I learn to become gameplay programmer? [closed]
I recently started learning C++ in college but I'm confused if I'm in the right direction to become a gameplay programmer or not. Currently I'm a newbie and have zero knowledge about game programming. ...
0
votes
2answers
56 views
A* movement implementation not working properly
I'm working on a RTS project and I'd like to use the A* Project by Aron Granberg to navigate around obstacles, etc.
The problem is that the correct path is displayed in the scene, but the unit just ...
0
votes
0answers
26 views
What gameengine to use for the purpose of modeling a 3d environment (with little game mechanics) [closed]
I have a project in mind, that is loosely tied to gaming and I wasn't able to find clear answers for my specifications online so far (or I failed at searching for the right topic due to lack of ...
1
vote
1answer
81 views
Editting run time variables within game engine
I want to add a feature to my game engine where I could change different variables that control in-game things while the engine is still running from a console window. Does anyone know of a way to ...
0
votes
0answers
32 views
How to handle entities when switching scenes in an Entity Component System
I originally asked this question on Reddit, but it did not get much traction. I thought it might help if I tried another audience.
https://www.reddit.com/r/gamedev/comments/5bnttf/...
-3
votes
0answers
28 views
What is a Timeline in Game Maker Studio
What is a timeline do in game maker studio?
Is it like a choose your ending sort of thing or what?
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votes
1answer
54 views
Drawing the same object multiple times in OpenGL
I am writing little game on C++ using OpenGL. I have various number of enemies (say, from two to twenty) - they are identical objects, each one uses the same mesh which is animated (skinning is ...
9
votes
8answers
2k views
Introduction to game engines for children [closed]
My friend's 10 years old kid is very interested in programming and video game development. The little guy has already finished CodinGame, so I directed him to other learning games I know of in the ...
0
votes
1answer
47 views
Interfacing Entity component systems with networking/saving/serialization
I have a game engine using ECS. I have figured out how could I serialize the data contained in the ECS. Simply Have a system that registers serializers for different component types.
I want to create ...
0
votes
1answer
82 views
Is javascript viable for serious multiplatform 2D game development? [closed]
Ever since I was a little kid, my dream has been to develop games. Well, now that I am older, more mature, and have some programming experience, I would like to start. However, I would like to turn ...
0
votes
1answer
80 views
Access Violation on Application Exit
Currently I'm writing an Engine.
How I have it right now is that, the engine is written in a project and exports a dll. On another project in the same solution as the engine, there is a sandbox ...
1
vote
0answers
88 views
What techniques do MMOs use to support extremely large game worlds? [closed]
Most popular game engines available to public access like Cryengine , UE4 , unity etc have very small map size compared to MMO and MMORPG's out there.
This question is specific to unreal engine 4 but ...
0
votes
1answer
36 views
OpenGL: Which glTexParameters are best practice to set for each Texture?
I am not sure if the question is opinion based, if you think so, I will delete it.
I would like to know the which glTexParameters are best practice to set when creating a texture.
I am already using ...
0
votes
1answer
80 views
Bare-bones OpenGL game engine crashing 1/6 of the time with GLFW/GLEW
I am currently writing an OpenGL game engine, in which I am currently experiencing a crash every 1 out of 6 times. The error message with Visual Studio 2015 is:
Exception thrown at 0x545579C6 (...
1
vote
2answers
68 views
How to efficiently manage tile-based map and items/characters
I'm working on a simple C++ game to learn the language.
It's ASCII and features a tile-based map, enemies and items that spawn randomly. The player is, as usual, the '@' character.
I'm trying to ...
0
votes
4answers
65 views
Passing Globally View Matrix and Projection Matrix
This is a general question, and can have multiple answers. However, when doing engine development, what is the best method to share the projection matrix and view matrix with all graphic entity shader'...
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votes
2answers
73 views
LIBGDX: Changing colors of a Sprite on the fly
I have found a great tutorial series on creating a simple 2D side scroller, Super Mario Brothers, in this case, and I believe I can adapt it fairly well to create a Megaman clone(something I am quite ...
0
votes
0answers
38 views
Free Camera Movement Problem
I've tried implementing a free camera movement that works with WASD keys similar to most engines: ( Y is UP )
// When W is pressed
camera.setPosition(new Vector3f(currenPos.X+speed*(float)Math.sin(...
1
vote
1answer
89 views
Design API-agnostic classes
I don't know if the title is clear enough - well, i'll have to explain what i mean anyway.
Suppose i am writing a "game engine", or rather a framework of reusable classes.
What i've done so far was ...
0
votes
1answer
85 views
What is the best PBR Real Time Fresnel function
I'm working on my physically based renderer, and I've come to a sort of crossroads regarding the Fresnel factor. I'm having trouble finding the best way to represent it. I know that Schlick's fresnel ...
0
votes
1answer
112 views
How to implement a A star pathfinding in 3D world on Irrlicht
I am developing a little game. I need an A star path-finding algorithm for enemies who follow the player. I have already learned and tested a path-finding algorithm, but it works with fixed-size array....
0
votes
1answer
31 views
What compatibility checks should i do while creating Direct3D device, swap chain etc
I've done DirectX apps for 1.5 years now, mainly to teach myself but now i would like to make games for public. So i was wondering would it work for others just leaving the values default ie. swap ...
0
votes
1answer
60 views
C++ Pass the reference of the class to a vector inside the constructor [closed]
Okay so i have an extern vector of pointer type 'Entity', and what i want to do is, when a new Entity type class gets constructed it gets pushed back in the vector of Entities, in C# this would be ...
1
vote
1answer
106 views
Smoothness & performance issues of new game
I've written the basics of a new game which just includes a game loop that can update and render basic game objects so far.
I want to ensure that what I've written so far is as good as it can be and ...
0
votes
1answer
80 views
OpenGL deferred rendering, multiple FBO targets
so for a game I am developing I am giving a go at deferred shading. I have only implemented entity rendering and an initial deferred shader and rendering the scene using OpenGLs FBO multiple render ...
0
votes
0answers
34 views
Search neighbour navmesh triangles with Bullet Physics
Recently I figured out how navmesh works.
But coming to the stage of implementation there were problem: I can't search nearest triangles for point A by triangles bust. This will affect the ...
0
votes
0answers
15 views
Combining two FBX animations into one
I'll make this as simple as I can:
I have an animation of my character walking forward.
I have two animations of my character walking left and right.
I want to combine the animations to create two ...
2
votes
1answer
206 views
Remove Godot's splash
I started using Godot lately (mostly because the editor supports Linux)
There is one thing that bothers me:
The Godot splash screen.
I know that I can (somehow) remove it and I saw something about C ...
-1
votes
3answers
167 views
Is ogre3d a good game engine for open world game? [closed]
I want to know if ogre3d is a good game engine for an open world game where there is a lot going on at once like ai driving, guns shooting, loads of destruction and explosions happening all at once ...
0
votes
1answer
51 views
In a simple raycasting engine, why is the distance between player and the projection plane remains constant?
According to this article about making a simple raycasting engine (like the one that was used in Wolfenstein3d), the distance between the player and the projection plane will be constant.
For ...
0
votes
0answers
17 views
Design - Physics body and Scene node
I'm designing my own 2d game engine. I've wrote the PhysicsBody class and currently it works for collisions only.
For scene partitioning I use QuadTree and is used for decrease the number of ...
0
votes
0answers
33 views
Javascript using multiple timers with 1 setInterval
I'm doing a game and I need to use multiple setIntervals (1 for 100ms, 1 for every 3000 ms and 1 for 1000ms)
I'm using it for multiple animations and game timer. When I put all the functions together, ...
0
votes
2answers
92 views
Shadow mapping too slow and ugly! [closed]
As many of you are, I am working on a game.
I have just added my first attempt at shadow mapping (standard variation) and quite frankly I am very disappointed.
I am literally squeezing as much out ...
1
vote
2answers
218 views
Game Engine architecture clarification
I want to write my own (simple) game engine with OpenGL.
I use GLEW and GLFW and so far linked it successfully.
My question is: Should the engine or the respective game (which depends on the engine) ...
3
votes
1answer
57 views
Having trouble combining color attachments to implement bloom
I'm trying to implement bloom in the same manner as this tutorial http://www.learnopengl.com/#!Advanced-Lighting/Bloom but I am having difficulties.
I have the 'pingponging' working IE the blur ...
0
votes
1answer
197 views
Is 3d game development advantageous/possible in SDL2? [duplicate]
I think this is not appropriate, but as the given video in the link, the youtuber name Bisqwit creates his own 3d engine from scratch in C and SDL2. How much is this advantageous is real 3d game ...
-1
votes
1answer
113 views
The best way to handle the actual render loop
I've been diving into OpenGL. So far, so good, and quite a few features implemented and objects look good. Now I want to move on to more complicated scene with many objects.
First off I am NOT asking ...
0
votes
1answer
36 views
Possible to detect handedness of normal maps in shader?
I've implemented normal maps into my game renderer using the formulas by Christian Schuler.
It works OK with most normal maps but some not so much since in some the Y component (green) is reversed. ...
1
vote
0answers
51 views
Inconsistent read violation when using game state machine [closed]
I am getting some very inconsistent read violation errors with my FSM. It is very hard to reproduce but it always happens when the FSM is switching between states. It breaks at this block:
void ...
1
vote
1answer
73 views
manipulating camera with mouse
I am writing a OpenGL game engine and also an editor for the engine. In my editor, i can import 3d models from fbx/collada as a scenegraph. Now i want to implement the option for the user to rotate ...
1
vote
2answers
156 views
Java 2D Game - Screen Images Flashing
I'm currently working on a 2D Java Game.
When I start the game everything works fine. A constant Update- and Framerate.
When I'm using normal graphics methods to draw shapes nothing happens. But as ...
3
votes
0answers
69 views
How can I bundle assets into an executable from my game-maker-like editor?
I am attempting to implement a simple "game-maker" solution. I'm working with Visual Stsudio, in C#, using MonoGame. I'd like the games my editor creates to be stand-alone executables, with their art ...
1
vote
1answer
75 views
Loading scenes from files, or hard coding it?
In a game engine I'm working on I'm using scenes similar to what you would find in Unity. The entities in my game are composed of reusable components and custom data which is linked to those ...
0
votes
1answer
118 views
Proper system architecture in a game engine?
This is my first time attempting to create a game engine. I came across a theoretical problem and would like to solve it before implementation. Right now I have a WindowSystem, which opens the window, ...
7
votes
1answer
298 views
How to find out at runtime if Vulkan and/or OpenGL support is available?
I'm building an engine, which has Vulkan for its primary rendering engine. But to have at least some backwards compatibility with devices that don't get drivers for (Mainly mobile) it I want to ...
1
vote
1answer
64 views
Basic Animation Concept - Stuttering Sprites (Java)
The Problem
I have some sprites animating across my screen (some spaceships).
I alter their X coordinates (like -5, for animation) in my game loop.
I want the animation to happen faster, however ...
0
votes
0answers
91 views
I Need help with Match-3 mechanics in Gamemaker
Engine used: Gamemaker Studio, Professional Edition
Note: I just saw a suggestion to use an array/matrix, and that's probably infinitely more useful and easier than what I'm doing right now (free-...
0
votes
0answers
32 views
How does game engine in language A and game logic in language B work? [duplicate]
What I'm trying to understand.
A lot of games, Like Crea by Siege games and Viking Squad by Slick Entertainment. Uses of course an graphics library/engine for there game but one language ...