iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.

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Minimum hardware requirements for developing for iOS and Android with Unity, Cocos2d-x and GameSalad on a Mac

I intend to create iOS and Android games. My main priority is to create 2D games. The software that I’m planing to use are Unity, Cocos2d-x and GameSalad. I am a bit interest in the Mac Mini, ...
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41 views

while loop not being executed on iOS

So I have this code for showing an ad. It is supposed to pause the app while the ad is showing. It works on android but on iOS it doesn't even seem to be called, judging from the debug msgs shown in ...
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2answers
41 views

How to save a text file to relative Path

I'm creating an app that should be accessable from every platform (android, IOS, windows). At this moment I'm saving a file that is set to a specific path. c:\test\test.exe. Now I know that Android ...
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2answers
27 views

Do i host my app on google server?

So I have a app that I have been working on and I was wondering does Google/Apple host the server requirements for the multiplayer aspects of a app? If so does anyone know if its laggy or Smooth, or ...
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68 views

Unity 5 iOS 10.1 app stalls with Wifi IPv6 network

So in my recent apple review I got the following report : We also discovered one or more bugs in your app when reviewed on iPad and iPhone running iOS 10.0.3 on Wi-Fi connected to an IPv6 ...
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25 views

Adding a Metal Shader to a Unity Project

I am a Metal programmer and primarily work with native iOS development. I have a Metal shader I would like to add to a project. This project is going to be a plug in and any files I have need to be ...
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2answers
32 views

Upgrades in game with leaderboards? [closed]

I am working on an endless mobile game right now and I'm currently in the designing phase. Most (or all) mobile games especially endless ones now have leaderboards and a player's position in the board ...
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1answer
39 views

Slow down in the same time over different distances

I'm trying to slow down a object over different distances in the same time, say 3 seconds. My slow down code is. function lerpSpeed (speed: float, lerpSpeedTime: float) { ...
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1answer
47 views

Maze or puzzle algorithm for something similar to noodles

Not sure if anyone has played Noodles at all https://itunes.apple.com/gb/app/noodles!/id967624193?mt=8 but it is a simple puzzle game, that involves rotating tiles until they link up. The tiles are ...
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31 views

Is the touch position on Android and iOS the same?

There is a small difference in the touch position detected on my current Android device in reference to all the iOS devices I’ve tested so far. It is noticeable in the way that I need to touch the ...
1
vote
1answer
64 views

How to create and choose sprite sheet for different mobile screen resolution in Unity

Background We’re working on a 2D mobile game. We want to publish the game on all apple devices which at least support iOS 7 and to all android devices which at least support Android 4 OS. These ...
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46 views

Fatal error: unexpectedly found nil while unwrapping an Optional value [closed]

I am trying to run this code but I keep on getting this error: fatal error: unexpectedly found nil while unwrapping an Optional value I don't understand why I'm getting it. Any hint? import ...
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1answer
121 views

Why does Unity let you install iOS Build Support on Windows?

When installing Unity on a Windows machine, you are allowed to select "iOS Build Support" as one of the components to install. However, it is not possible to make an iOS build from Windows. Why is ...
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26 views

iOS: controlling size of assets designed in Cinema 4D when importing into Xcode?

A designer provided the attached two DAE files created in Cinema 4D. The characters in these DAE files are to be integrated into an iOS game. Both assets are of comparable size inside of Cinema 4D. ...
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24 views

How to verify if a player is currently signed in (or logon) to iOS Game Center or not?

Would anyone please show me a sample code written in C# that checks to see if a player is currently signed in (or logon) to iOS Game Center or not ? What I have done is the following: I have this C# ...
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0answers
21 views

Monogame Android FileNotFoundException but iOS works fine

I'm creating Monogame shared game for Android and iOS modificating this tutorial https://www.youtube.com/playlist?list=PLE500D63CA505443B but I got stuck at 11th video. I need to load file Splash.txt ...
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0answers
17 views

Unity3d app immediately goes to background after starting up on iOS

So the iOS build of my game started doing this today and I have no idea why. The only think I can think of is that I added this line : Application.runInBackground = true; but this should not force ...
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0answers
27 views

First time working on 3D game: exporting steps after designer finishes 3D characters?

First time making a 3D game so could use advice. The designer is creating 3D characters with Cinema 4D (https://www.maxon.net/en/products/cinema-4d/overview/). What steps are required to go from his ...
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61 views

Calculate object position irrespective of camera orientation in augmented reality

Recently I am working on a game in iOS and trying to get a feature like Pokemon Go game where an object stays in a specific position and trying to find this object by camera view. So, I read some ...
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1answer
70 views

SpriteKit and Swift or Objective-C

As a newbie to iOS programming, I'm wondering which of these would be more conducive to the type of game I want to program. I've been tasked to program an iOS game for my company. They asked me to do ...
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0answers
18 views

How to re-use definitions of Leaderboards and Achievements in iOS Game Center for new games?

I have manually defined many Leaderboards and Achievements for my first iOS game in Game Center. This takes quite some time. Now, I am developing my second iOS game, which will have many Leaderboards ...
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43 views

How to post on Facebook with graph UI using LibGDX

I'm implementing FB share into my LibGDX made game, and finally got things to start working. When the "share on Facebook" button is clicked, if the user hasn't given permission, FB UI will ask for ...
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1answer
67 views

Xcode Build Errors Unity 4.7.2

These two errors are doing my head in. New to Xcode. So please advise thank you. FYI I did not touch or modify anything of the Xcode that was generated by Unity. Upon opening there is a warning that ...
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1answer
67 views

Unity and C# - Cube with random directions

I want to create a similar line RigidObject in Unity c# just like in the iOS game Circle: So far I placed a cube object that is extended by length. So, how would you approach to create such an ...
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2answers
91 views

How to play sound effects on iOS?

I have a game that plays sounds when some events occur. Currently, I am using AVAudioPlayer for the purpose of playing the sound. But just the bare AVAudioPlayer has a noticeable lag time before the ...
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42 views

Multiplayer game for iOS

I am planning to make a multiplayer 3d game using server-client model, which is similar to Marvel Champion Fight. Is there anyone who knows how to set up server, which stores information of all ...
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1answer
108 views

Should I patent game before putting it on Apple App Store?

If it's a huge hit, I could then patent it. Or, if I put my game up on App Stores before patenting, does this cause a problem? Would this invalidate a patent application? Should I bother to even ...
4
votes
1answer
152 views

Unity Capture And Display Live Camera Feed

I want to display the video using the device camera on specific part of the screen on iOS, android and Editor. I was able to find the WebCamTexture which display the camera video on the Quad (3D ...
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votes
1answer
250 views

How can I create a “wireframe” texture for a sphere in SceneKit?

I've been struggling to figure this out. I would like to have a sphere in SceneKit that looks like this: I think the easiest way would be to create a mostly transparent texture with the wireframe ...
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0answers
31 views

TVOS SiriRemote micro pad value change handler is not called

I have a UIViewController which inherits from GCEventViewController and I register a value change handler for the GCController microPad Profile. But when I use the SiriRemote in the Simulator none of ...
4
votes
1answer
264 views

How do I pixelate a scene with SceneKit and Metal, in Swift?

I managed to get pixelation working by using the OpenGLES2 rendering API, and a CIFilter. But it was way too slow, so I want to use the Metal API and just have a very simple filter that pixelates ...
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59 views

Black border all around simulation / viewport in iOS using Xamarin + CocosSharp

I'm just getting started with Xamarin and CocosSharp so it's possible I've missed something basic here.. but whatever it is I can't seem to figure it out. I'm trying to get my app/game to be ...
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1answer
232 views

Will Chartboost block my account for clicking my own ads?

I created a game in iOS and Android. Every day I manually click ads in it from my device. Is this okay? Or can Chartboost block my account if I do this for a long time? I've been doing it for the ...
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14 views

Should the Sprites in my Boids implementation be backed by model objects?

This question is about the proper way to architect an implementation of Craig Reynolds Boids algorithm. I have an Agent object like this: struct Agent: Equatable { let identifier = ...
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47 views

How can I make a realistic soccer ball that gets impulsed by finger touch in Swift?

So I got this ball ball = SKSpriteNode(imageNamed: "ball") ball.name = ballCategoryName ball.userInteractionEnabled = false ball.size = CGSizeMake(120, 120) ball.zPosition = 2 ...
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0answers
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Paradigm for storing user data for iOS

Disclaimer: I'm not well versed in Game Dev best practices so this may be a trivial question. I'm developing an iPhone game in which I have to store a user profile containing such information as ...
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0answers
98 views

Mobile game without game engine [closed]

I am planning on making a 2D mobile game for iOS and Android. It will have animations (including some simple flash/light and particle effects, like in Candy Crush), but the only physics the game will ...
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2answers
115 views

Android game to iOS, go with an engine?

I have developed a game on android using native coding. However I am being asked to port it to ios. So I thought that I should bite the bullet and recode it in unity so I can go cross platform. I ...
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17 views

set customize attribute value in a sprite in cocos2d

I want to make a puzzle game by cocos2d ios. For that, I want to set value in customized attribute. Like: In cocos2d js:(value, power, picked attribute) var sprite = cc.Sprite.createWithSpriteFrame("...
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29 views

Issue moving only one child node

I am trying to make a game that has a ball which is a SKShapeNode that shoots projectiles (SKSpriteNode). The issue that I am having is that when I try to get the players to move, it moves all of the ...
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0answers
36 views

POST & push for turn-based network?

Can you create a viable two player turn-based networking implementation using only REST API for outbound and push for inbound data? If a game is comprised of, on average, 30 moves, is it a bad idea to ...
3
votes
1answer
653 views

iOS build size is too large in Unity

I have finally completed my game and ready to upload my game to the App store, but my build size is too large. I have checked log statement and it is roughly 13.3 mb but when i build my game and test ...
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115 views

Compiling libgdx game to iOS with BugVM - it launches libgdx Hello World app instead of my game

I'm trying to use BugVM (which is just a free open-source fork of RoboVM) to compile my libgdx game to iOS, but when it launches in iPhone simulator, it's not my game but the libgdx "Hello World" app: ...
3
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0answers
397 views

Porting libgdx game to iOS using Multi-OS engine - how to add Admob ads

I want to port my libgdx game to iOS using Multi-OS (RoboVM is no longer available). I've searched whole internet but can't find any info about how to use Admob with Multi-OS engine on iOS. Every ...
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votes
1answer
166 views

How to enable/disble vibration feedback in Unity?

I want to create toggle that enable/disable vibration feedback on the device, as i can't figure it out. How do i do that? public void ToggleVibration() { //enable and disable vibration ...
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18 views

Information regarding remittance in iOS/Facebook

I am a new game developer who wants to deploy game in facebook and ios I have few questions regarding the monetary transactions and remittance Till now I have figured out that facebook pays the money ...
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1answer
58 views

Making Bigger Touch Space in Node Using SpriteKit And Objective-C

I am trying to make simple game, but I have a problem. The node is too small. On iPhones with smaller screen size, the finger can't move it. On iPad and on simulator, however, the node can be moved ...
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0answers
95 views

How could I achieve an iOS high detailed level design for a platformer?

I'm seeing a lot of games that use a predefined and repeating set of tiles for their level (like FlappyBird or the Super Mario game series). I'm a graphics designer so I would like to create levels ...
0
votes
1answer
182 views

Isometric scene in SpriteKit

I tried play with spritekit in isometric grid. But i can't understand how to fix level. import SpriteKit import XCPlayground let view:SKView = SKView(frame: CGRectMake(0, 0, 1024, 768)) ...
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19 views

Voice modification in iOS Xcode

I want to record a sound and then change the effect of sound. For example if record my sound and by applying filters voice get changed into robotic sound. How can I do that?