Tutorials are mechanisms for teaching a player about some game mechanic. This tag should be used for questions about implementing tutorials in a game project, not for questions about find tutorials for tasks (such questions are off-topic).

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Unreal engine 4 [on hold]

Hey guys I was playing csgo and I noticed that is was made using unreal engine™. I was thinking about making my own game using it but I don't know where to start. I was just wondering if there are any ...
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1answer
51 views

What is a good (and short) Unity VR project demo/tutorial?

I am preparing a demo/tutorial of "VR and Unity" for my team (mainly developers) to get them excited about this technology. Is there any good existing demo/tutorial that I could use to show them a ...
3
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4answers
190 views

Should I Have a Ridiculously Easy First Level? [closed]

I am making a game based on a grid and filling in certain squares with certain colors according to some rules. It is level-based, and the difficulty of a level is determined by the size of the grid ...
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0answers
33 views

Javascript sprite animation without game engine

I've programming for a while now, and I want to create my first game. Unfortunately, I am kind of stuck with the Sprite animation. So far, I have a gameloop fully working, with a 'Sprite 1' row! What ...
0
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1answer
413 views

How to set up OpenGL for CLion on Windows [closed]

Can someone give me a simple step-by-step on how to set up and compile a simple "Hello World!" program on CLion using OpenGl/SDL/Freeglut . I see a lot of tutorials on Visual Studio, but CLion uses ...
0
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1answer
93 views

Load 2 triangles in a simple DX11 example

I'm following this tutorial, where they show how to setup a simple dx11 demo with a green triangle in the middle. I'd like to be able to modify it so that it shows 2 triangles instead, i modified the ...
0
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1answer
44 views

Don't understand how paddle location is tracked; using XNA tutorial

Wanting to learn how to make games, decided to use Monogame. Have pretty light programming knowledge, so I apologize beforehand for my ignorance to this surely obvious oversight. Following a beginner'...
2
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2answers
289 views

How to prevent players from getting lost during the onboarding phase of an RPG?

I've created a new RPG and tested it with some players. They like it, but get lost at certain points. For example, I'm using hotkeys to open modals, T to talk, and other buttons that do various ...
2
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1answer
161 views

How can I ensure the player learns all skills in a single open level?

I am making a game that only has a single level. It is a survival game. If there were multiple levels, I can have the player learn new skills gradually. For example, level one requires jumping, level ...
22
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8answers
1k views

Tutorial text without annoying user?

I have tutorial text (which I plan to augment with voice-over later, but it must be text for now, because I have not contracted a VO actor yet). The text presents itself in dialogs, which are like ...
2
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1answer
213 views

Architechture problem of implementation of a tutorial for a game

I'm creating one for my game and I'm confused a bit. I made special TutorialManager class and a number of steps to pass for player first time entered the game. The problem is that tutorial steps are ...
13
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4answers
1k views

How do I elegantly teach players how to play?

I've been thinking about how puzzle platformers teach players how to play. I like Super Meat Boy, particularly the way in which it teaches you without noticing you are being taught. It kept me ...
2
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2answers
253 views

Do I create a first login tutorial for new users? [closed]

I'm finishing my first browser game. I really don't know if I have to develop a "first login" tutorial or not. Do you think it's important? I hate the image-based tutorials, with just few screenshot ...
15
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2answers
400 views

What makes in-game tutorials effective?

Has there been any research into how to maximize in-game tutorials effectiveness? Any blogs, articles or research papers would be appreciated.