Topics about games made for Microsoft Windows products.

learn more… | top users | synonyms

-1
votes
0answers
12 views

May dynamically loaded an XInput1_4 library crach in an UWP Bridge application?

The DXUT framework has a file DXUTmisc. In that code is dynamically loaded an XInput library. It is possible that a converted by Windows Bridge application crash there? Should the LoadLibraryEx be ...
0
votes
0answers
16 views

How do you add a store icon to a unity windows 10 store game in windows dev

Keep in mind I do not mean the app tile icon. Just the pin to start and the pin to taskbar Icons only.
1
vote
1answer
24 views

SDL_Image setup problems on windows / mingw 64 / eclipse

I've been a software developer for a while, but I haven't done C++ in a long time and I thought I'd try it out with some game developement. I'm following the tutorial on youtube for Remaking ...
-1
votes
0answers
47 views

Why won't my game upload to the Windows Store?

I can't get my game to upload to the Windows Store. It just prints a bunch of errors. How do I fix this? Error Found: The supported APIs test detected the following errors: API OpenSemaphore ...
0
votes
2answers
28 views

Reliably synchronising SDL animation with VSYNC in windowed mode

I have an SDL/OpenGL program which creates a rendering context with PRESENTVSYNC enabled, then enters an animation loop which calls SDL_GL_SwapWindow each time around. On my own machine, the animation ...
3
votes
2answers
146 views

Avoid unreachable rooms in duengons

Good evening. Im currently trying to create a Dungeon Generator . First I place randomly some rooms. Right after that I dig in a randomized maze. But sometimes it happens that some rooms or even ...
1
vote
1answer
21 views

Using a Windows forms Textbox control in an XNA game

What I want to do is this: Use a standard Textbox control in an XNA game. This will be the only control used, and the game is designed in xna alone. I (for some reason) cannot get the game to "see" ...
1
vote
2answers
63 views

How to save a text file to relative Path

I'm creating an app that should be accessable from every platform (android, IOS, windows). At this moment I'm saving a file that is set to a specific path. c:\test\test.exe. Now I know that Android ...
0
votes
1answer
23 views

Data overwritten in MapSubresource() method

I am trying to dynamically update the vertex buffer in a UWP project using SharpDX, once every time I call the following method, where context is the device context member. public void ...
1
vote
1answer
46 views

I don't think my shaders are working, looking for help

Using sharpdx(directx 11) developing on UWP. This is a link to a previous question of not being able to compile the shader files(written in hlsl) How to compile shader files in UWP Later I have found ...
0
votes
1answer
34 views

pygame on windows doesn't load sounds

I had written a program using PyGame that should play sounds. I created sounds in Audacity, saved it as WAV (Microsost) signed 16 bit PCM. They are played well on Linux, but aren't loaded in Windows. ...
0
votes
3answers
104 views

How to compile shader files in UWP

I wish to use this method byte[] vertexShaderByteCode = ShaderBytecode.CompileFromFile(".......Transf_VS.hlsl", "VS", "vs_5_0"); this.vertexShader = new D3D11.VertexShader( ...
0
votes
2answers
40 views

How to interop between DirectX11 in C++ with XAML&C# or should I turn to SharpXD

I'm writing a UWP program and I want to write the general UI in C#. But there would be some graphic demonstrations using DirectX on some SwapChainPanels in the app. I have found less than enough ...
0
votes
1answer
87 views

OpenGL multiple viewports with 3d-2d viewing

I am trying to draw two viewports, the one on top having a 3D stuff into it, and the other at bottom with a 2D stuff fed into it. However, whatever 2D stuff i draw in the bottom viewport is not ...
2
votes
1answer
128 views

C++ libtcod example doesn't work

I'm starting to learn C++ (I have a very basic programming background) and I have in mind to create an old-school ASCII-looking roguelike. I know it may be easier in Python, but it has to be in C++. I'...
0
votes
1answer
42 views

Converting an XNA game from WINDOWS to XBOX

I have an XNA game for WINDOWS which I want to work on XBOX also. I've designed the game so that when I want to connect it to an XBOX, all I have to do is supply a different input class, And I would ...
1
vote
1answer
138 views

Custom Unity mouse input with WM_INPUT - receiving weird values

About I am trying to get the raw mouse input of the system into a C# application. I am using WM_INPUT (MSDN link) to get access to the data. To do so I am using the user32.dll. This (stackoverflow ...
0
votes
0answers
130 views

Unity 3D wont access location - Windows 10

I am using location services in a Unity 3D game. I am using this (slightly modified) script that I found in the Unity Documentation just for testing purposes. Here is the script: using UnityEngine; ...
2
votes
1answer
116 views

Publishing an XNA project on Windows Store

I have made an application in XNA that I want to sell on Windows Store. When it comes to uploading in the Windows Store dashboard it says files need to be in the format xap, .appx, .appxbundle or ....
0
votes
1answer
121 views

How to make a windows installer for Monogame/F# game?

Alright, I have several questions that I haven't been able to find answers to yet. It looks like WiX and Inno Setup are pretty standard solutions for making the installer. WiX looks pretty ...
4
votes
1answer
93 views

How to display unicode text in monogame?

I'm looking for ways to draw any characters that may be entered in any language, on any keyboard, so that I don't have any trouble with limited language support in a monogame project. So far I've ...
1
vote
0answers
131 views

How should I structure a Shared Library for different platforms for my MonoGame project?

I am quite new to the MonoGame/XNA framework and i have some structuring questions right now. One of the reasons I use MonoGame is because there is still that feeling to create a game from scratch ...
1
vote
0answers
59 views

How to create a second Window in OpenGL/GLFW

I would like to have 2 windows. 1 for display purposes and one for settings / buttons (for example to change the color of the background in my main display). How would I go about having a second ...
0
votes
0answers
34 views

How to silence the Windows Asterisk sound?

When pressing keys while my game is running, Windows makes the "Asterisk" or "Exclamation" sound that you hear while trying to use the keyboard on a window that doesn't have focus on an input control. ...
0
votes
0answers
26 views

Can I Create A Windows Package to Submit to the Window Store using the Mac Version of Unity 5.3?

Note: New to App Development. I'm using a Mac for building my three 3D puzzle apps with Unity 5.3.2. I want to create Windows versions to sell in the Windows Store. I attempted to transfer the ...
0
votes
1answer
111 views

Is window creation decoupled from game engine?

I'm new to game development, and I was wondering about a architecture question. The window creation code in C++ is given by doing the following: Fill out a WNDCLASS struct Register the window class ...
0
votes
0answers
36 views

Config SFML in QTCreator with file.pro

I know that are a method with cmake , but i wouldlike config my project in Qtcreator usinig qmake and my doubt is what my file .pro must have for work it ?. I will run in windows , maybe later linux . ...
0
votes
0answers
37 views

How to get tearing-free present with D3D9 in windowed mode without DWM?

For a long time now I have assumed that it's impossible to get tearing-free presents with: Windows 7, no DWM (=Aero off), D3D9, windowed mode. However, my Windows 7 PC at work just does it. My ...
0
votes
1answer
198 views

Black Screen when using High-Performance NVIDIA Processor

I have an issue where my program renders a black screen on other computers. I narrowed it down to when a different graphics card is being used. When I run the program using Integrated Graphics (...
1
vote
1answer
116 views

How to make a triangle move and rotate using GDI in C++

I want to make a triangle move from one place to another then rotate it 270 degrees using Polygon() function does anyone knows how to?? Just a simple one.
0
votes
1answer
80 views

How to access the players XBOX account from your Windows 10 game app? [API?]

We want to release a game that was previously an Android game for Windows 10 (Store / Desktop). Could you tell me how we can access the players XBOX account, see his friends and compare their scores? ...
0
votes
0answers
291 views

How do I Upload an Image from Unity3D Standalone Game to Twitter?

I'm working on a title that uses some fancy camera based iteraction, and to compliment that, we allow you to take selfie pictures with your image composited along side some of the characters. Our ...
2
votes
1answer
180 views

How should I construct a Facebook Login Flow for a server-less Windows App in Unity?

I am game programmer with limited web experience that was tasked to figure out how to make our game interact with Facebook. We are building a Unity Windows standalone app (maybe MacIntosh later), and ...
1
vote
1answer
140 views

OpenGL Applications Bring computer to halt

Whenever I run any application that utilizes the OpenGL interface, my entire computer comes to a halt, but it doesn't do this when it utilizes the DirectX interface. I run both Linux (Ubuntu 15.10) ...
0
votes
1answer
69 views

MinGW Windows Cross-Compile Error

While I was developing my game on Linux (I'm using an ARM system), I decided that I want to cross-compile it to Windows. Yet, I get an error while I try to link Allegro (version 4.2) to the compiler. ...
-2
votes
2answers
358 views

C++ Multi-Platform (Windows, Linux, Android) OpenGL(ES) Solutions or Tutorials? [closed]

I'm sorry if this has been asked recently and I'm not Googling it right, but I've been digging all week for something. I've got a game prototype I made in Unity, and I have some decent experience ...
1
vote
2answers
104 views

What's the reasoning behind using “redistributable” packages?

On Windows, many if not all games require some DirectX package and some VC++ runtime. Others also need OpenAL, wmfaredist, nvidia physx, windows live and probably others. I'm trying to figure out why ...
0
votes
0answers
107 views

Any call to framebuffer methods causes crash. (MinGW)

For a long time, I have been using LWJGL. This library is pure awesomeness, however I was looking into learning the lower level API that was used in C++. I am new to the idea of pointers and other C+...
0
votes
1answer
191 views

Gamepad default trigger identification in Windows

I'm currently writing an interface driver for my Moga Power Pro controller on Windows. I'd like to release it for others to use, but first I have some questions on expected default mappings for the ...
4
votes
1answer
246 views

Where do you put the game window in fullscreen mode?

My game, like most games, supports running in fullscreen exclusive mode. And I'd like to give my players the choice of which monitor the game will display on. In order to prevent the player from ...
2
votes
1answer
70 views

How can I get direction or link of file in computer

I want to import an .obj file in my Engine or open some files : To do that I write a link or direction of that file in my computer. Like this file.open("../Engine/data/model.obj"); But I dont want ...
1
vote
0answers
953 views

LNK2019 unresolved external symbol __imp_ glDrawArrays@12 referenced in function _main [closed]

I try this code from tutorial for learn Modern OpenGL in Visual Studio 2015: http://www.opengl-tutorial.org/beginners-tutorials/tutorial-2-the-first-triangle/ With GLUT (from other tutorial), it ...
1
vote
0answers
59 views

Transparent Game Window (Windows 7 x64) [closed]

i want to develop mode to minecraft but if i start minecraft i've got this how can i repair this ?
1
vote
1answer
261 views

How can I ensure a Unity game continues to run in RAM, even if the disk it loaded from is removed?

I'd like to make a game with Unity, put the build with all the data on a USB key, plug it in another Windows computer, and run the game from the USB drive, then remove the USB drive, but keep the game ...
2
votes
1answer
124 views

In Unity, how can I register a custom file type that is always opened with my game?

I want my players to be able to create their own scenes as custom levels, save them as files (say custom1.gamelevel), and open them directly in my game program by double-clicking the level file, ...
2
votes
1answer
222 views

Java LWJGL Windows 10 native files

Hello I made a simple game and I want to share it to my friend but he cant run it. I'm assuming it's because he has windows 10 and the LWJGL 2 native files don't support that (I've asumed that based ...
3
votes
1answer
101 views

Separating rendering from HWND

I'm considering separating my game simulation from the message loop. It seems odd to me to have other systems tied directly to the window in which my game is running. Most examples I see are ...
15
votes
2answers
2k views

How to avoid ghosting when pressing multiple keys?

I am working on a 2d side-scrolling pc game that uses SFML game library. The problem that I am not able to solve is that in many keyboards combination of three or more keys (like w + d + k) is not ...
2
votes
2answers
908 views

How to compile with OpenGL ES on Windows?

I downloaded OpenGL ES 3.1 sdk here. But when I tried to run (or compile and run) the executable in "samples" directory, I got the following message: The program can't start because libGLESv2.dll ...
31
votes
4answers
5k views

Is there a practical reason for saving game data in %UserProfile%\Documents instead of %AppData%?

My documents folder is flooded with subfolders of various games, including those of some very recent AAA titles. As a professional application developer with no experience in the gaming industry this ...