Particle refers to a graphics technique that uses a large number of very small sprites or other graphic objects to simulate certain kinds of "fuzzy" structures like fire, explosions, etc.

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Particle system color not set properly in Android build in Unity.

I want to set the color of "Particle System" that I add to a game object in run time. Both game object and particle system are created in run time too. I have the following code that works well on PC ...
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21 views

Animation on quad vs single Particle System emitter

I want to know what is better performance wise - the animation on a quad with transparent shader or whole particle system for Aura Effect similar to one on the video here - MagicSkills001 for Unity3d. ...
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61 views

In SDL2 what is the fastest / most efficient way to draw pixels onto the screen? Using SDL_RenderDrawPoint or SDL_RenderCopy with a Texture?

I want to add pixel splatters and particle effects to a game. For this my options were to have a bunch of pre-made animations in the form of textures, OR create a particle engine. For the particle ...
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1answer
316 views

TLS Allocator ALLOC_TEMP_THREAD error using “Fireworks” and “Explosion” particle systems in Unity 5.5

I receive a TLS Allocator ALLOC_TEMP_THREAD error whenever I add certain prefab particle system assets, such as "Fireworks" and "Explosion", to my scene. It also generates a huge amount of log ...
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1answer
100 views

Unity doesn't change particle color when render is set to mesh? (Probably a bug)

I've got a particle system with Render Mode set to Mesh. Then I applied a material to it, which is just white with the default shader. Now I can't change the start color nor the color over lifetime ...
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30 views

Particle system not copy object with particle system?

"main karma" is an object with three particles. "Karma particle system" is a particle system copy "main karma" object without particle system inside it ?!! how to copy object with the particle system ?...
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20 views

correcting particleSystem speed?

When I kill my enemy some kind of gold get out of him. This gold moves forward to the player if he gets close. In my cast it moves very slow. I need it becomes more faster when get close to the player....
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43 views

Java libgdx: spawn particles around a point

There are particles in a box, the black circle representing the spawn point and the red circle representing the particles. How would you spawn them so they don't spawn outside the box, and so that ...
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2answers
53 views

What does glBlendFunc do when given an incorrect enumeration value?

In cocos2d-x, I am using particle system from plist with blend values: dst = 1, and src = 100 which is wrong enum for gl_blend. Although app logged "OpenGL error 0x0500" but it still run and showed a ...
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19 views

Sliding loose dirt shader/material/effect

Im sure there is some sort of technique with a name I don't know or didn't think to search, but how would I go about making an effect similar to loose dirt sliding down the face of a slope when ...
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1answer
72 views

Particle systems and sprites, draw order issue

I have a particle system, and my character, which is a sprite. I want to create a particle for smoke/dust raising from the ground, and I want my character to be able to move over it. The problem is ...
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1answer
70 views

Animating a texture growing & fading with a Unity 2D particle system

I've created texture which could represent a lightning orb. Is it possible to animate scaling of the texture to simulate this lighting burst? Like the orb is growing and than fades away. Or do I need ...
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1answer
75 views

Particles not rendering over projectors

I am using projectors for shadows...When I use particles for bike speed up i.e., nitro speed the particles get cutout by those shadows.... Here is screenshot of it, Here is my shader code of ...
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0answers
33 views

Why do my particles appear darker the farther I get from them?

I've created the following material: I've set up a particle system that places that material around like a cloud: Up close, I'm getting the result I expect: But if I go far enough, it looks like ...
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384 views

Collision/Trigger with Particle System

I have a fire particle system in my game. I want to over the game when player collides/triggers with that particle system. As I've researched for this on google, I came to know that I can use World ...
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1answer
63 views

Trying to leave a trail of particle effects with a Particle system attached to an Object Unity C#

I have a particle system attached to my game object, which starts to emit particles when I press down the "W" key and stops when I release it. The particle system works fine, but when I rotate the ...
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51 views

How would you create a single object effect with ecs like a shadow moving straight and a bouncing ball?

I have a bullet that has projectile motion, this bullet is also an effect. Also the bullet has a shadow, that fade on specific time relatively to bullet. So I'm thinking of using the libgdx particle ...
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0answers
43 views

Changing the number of particles being calculated via DirectCompute runtime

I've been playing around with a GPU-based particle system using Unity DirectCompute feature. I create a buffer to hold the particle data, marshal it to the GPU and the simulation begins. I use a 3D ...
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1answer
40 views

flip horizontaly (X) a ParticleEffect [Libgdx]

i got a particle effect thats is inside a group shellParticle = new ParticleEffect(); shellParticle.load(Gdx.files.internal("shell13"),Gdx.files.internal("")); shellParticle.getEmitters()....
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1answer
88 views

Unity2D - How to destroy my Instantiate particle system

I'm having trouble trying to destroy my Instantiated particle system, I can only destroy my gameobject using UnityEngine; using System.Collections; public class meteor_destruction : MonoBehaviour { ...
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1answer
140 views

How can I create a “fuzzy crayon” effect?

I spent sometime looking at Media Molecule's Dreams. In it, the user is allowed to fuzzy crayon strokes in the mid air (in 3D space)(at the point of the video around 43:00). How can I implement a ...
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2answers
103 views

Why does accessing ParticleSystem.IsAlive() raise this error?

I am trying to record if my particle system IsAlive with: GameObject prefab = Instantiate (Prefab, myPosition, Quaternion.identity) as GameObject; Component ps = prefab.GetComponent<...
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76 views

Rendering a particle system composition into a animation

I've been recently messing around with the particle system in unity, however this can have quite the impact on performance, specially on cellphones. So my question is, is it possible to create a ...
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2answers
135 views

Particle System Hangs the Game

I create a Smoke Effect in my Game Scene using Particle system. it works Perfectly in unity Editor, but when I run Game in Android Device it hangs. I search about that but not getting any right ...
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57 views

How to properly Start Stop a Particle System?

I'm using Unity 5.3x for a game. I've a Prefab with the following structure hirerchy of object MyPrefab -> MyContainer -> NitroEffect -> NitroFlamethrowerFire I'm having problem on how to Play Stop ...
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112 views

How to program destructibles?

I'm thinking about programming a 2d simulation of a spaceship that takes damage depending on where the projectile came from (e.g. from behind - engine, from the front - lasers, sides - hull, etc.). ...
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401 views

Poor performance wth custom particle system in LibGDX

I'm using a custom particle system for my LibGDX / Java based game project (because I used Slick2D earlier on, need more parameters so I made my own and then ported). The system is fairly standard as ...
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301 views

Particle-system in the GPU in Unity: how to load/store data from/to a texture in the shader?

I have been implementing a simple GPU-based particle system in Unity, for my current game. The setup is indeed not very elaborated: the shader receives a set of coordinates passed trough the position ...
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2answers
734 views

How to apply Collider to Particle and what components are needed for particles?

i want to apply collider to particle system because if i applied the collider to particle ,if any other game object touched to that particle its gives some action or do some operation.so only i need.
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52 views

Unity Trail for Eyes 2D

i want to make some kind of an Eye Tail effect for this charakter: I found the Unity Trail Renderer effect but the start of the Trial is perpendicular to the dragged/moved direction: Can i make the ...
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2answers
521 views

How can I create an “afterimage” effect like this one?

How can I make an effect like this? With a particle system?
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2answers
99 views

Achieve a red lighning effect in unity for a 2d game

Effect that im refering to: http://youtu.be/jaBY83WvS3M#t=05m36s How could I achieve this kind of red lightning/flashing/shadowy effect in Unity3D for a 2D game? I'm trying to think of a way but I'm ...
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1answer
82 views

Axis Aligned Bilboards in shader

Hi I need to implement following effect using vertex shaders. Basically its a shader for particle laser beam that rotates to particle along its own y axis till its "best" visible (Roughly). My idea ...
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1answer
588 views

How to add & copy particlesystem attached to an existing gameobject uisng c# script in unity?

I've a game object "FireBall" there is a particlesystem attached to it . I want to add the same particlesystem to other gameobject "Avatar" . Initially there is no particlesystem attached to "Avatar"....
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5answers
5k views

How can I make particles glow and cast light on its surroundings?

Im currently attempting to make a firefly effect on a dark forest. The level has very low light and the player is one of the few light sources. To let the player see the level better, I am attempting ...
2
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1answer
76 views

Particles to Denote Movement in Space

I'm currently working on a WebGL project to realise an idea I've had for some years. On my desk is book on making a space sim written 15 years ago. There I found some algorithm for particles in space....
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0answers
26 views

Maya users; how can I create my own particle emitter in Maya?

(Originally posted in the Programmers Stack Exchange, but was told to ask here instead. Whoops.) Before you answer this with "well, use the built-in particle emitter", read further. For one of my ...
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1answer
1k views

Unity Additive particle effect blends with background

I created a fire particle effect with the Particles/Additive (Soft) shader in Unity 5.2.2, and it looks fine against a dark background, like the editor background: However, when I move it in front of ...
2
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1answer
481 views

In Unity, why does my Hose particle system only show up in the scene preview?

I added particle system package from assets, selected hose particle system and put it in the scene. When I select 'Water Shower', it works in the scene preview, but on play, it just appears and ...
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179 views

Firing particle systems on prefab objects

In my game, I Instaniate several of the same prefabs for a group of player controlled characters. The prefab contains child objects with particle systems attached. For example one of the particle ...
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1answer
246 views

How to rotate libGDX particle to face the direction of movement

I'm creating spark particle effect so I created simple horizontal spark texture. Here is what I currently have If I change rotation property, I get this But i want to rotate particle to face the ...
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1answer
181 views

Libgdx particle editor absorb effect

I am trying to achieve a certain kind of absorb effect within libgdx via the particle editor. To be more descriptive: I want particles to spawn in a circle and then move towards the center point of ...
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1answer
97 views

Why does my code only work when there is a debug statement? (Unity)

I have a script that controls how the particles in a particle emitter should look. (XNA example here) Yet it doesn't seem to update correctly. With an orb that should have 50 particles only a few ...
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67 views

Guidelines to create textures for materials in Unity3d

I'm facing a problem with realizing particle systems. Following many tutorials including the recent live session everything end up assigning materials to particle to get custom shape ones. What I'm ...
20
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2answers
2k views

How can I implement a short-cut grass effect?

I've been looking at some screenshots from games like Rocket League and FIFA: and I started wondering one would achieve the short-cut grass effect. Is it a shader? Is it actual geometry? Or just ...
2
votes
1answer
153 views

LibGDX's particle emitter - Multiple particles in the same effect?

Hello everyone reading this, I've used the particle editor to edit an effect to put in my game. Is it possible to have multiple and randomly emitted images (particles) instead of one? I don't want ...
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1answer
663 views

Damping in Unity Shuriken Particle System

Is there no damping functionality in Unity Shuriken Particle? "Velocity Over Lifetime" is different from damping. I try to find it on particle system, but can't. Or is there any other way to apply ...
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1answer
191 views

How to i create a Particle system in unity5? [closed]

how to i create Particle system in unity 5 like a fire, smoke and other types of particles by using unity 5.
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2answers
894 views

LibGDX particle emitter rotation

I have a libGDX game, in which I'd like to make some ice breath like effect using particles. So far we made a cone like effect. I can obtain and render it on the screen with this. ParticleEffectPool....
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1answer
115 views

libGDX's 2D particle editor launching incorrectly

What's going on? Here's my process: I first right-click the referenced library for gdx-tools.jar in Eclipse: I then search for the particle-editor class: It opens successfully, but half of the ...