gskinner

@gskinner_team

gskinner is a digital studio focused on creating experiences that push creative and technical boundaries.

Edmonton, Canada
Joined February 2015

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  1. Pinned Tweet
    May 4

    We were more than excited to help bring their app to Windows and help them navigate the unknown of turning an HP Laptop into a Tile.

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  2. May 7

    As recommended by r/FlutterDev, Shawn made our simplified way of getting MediaQuery even easier by making it an extension method. Read about sized_context checkout the pubdev package for it!

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  3. May 6

    Our designers have been dipping their toes into Cinema4D with . has a blog post coming up with thoughts about their differences. Till then can you guess which software made what hot sauce bottle? 🔥🌶️

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  4. May 5

    Using MediaQuery can be a little cumbersome in Flutter. Here's one way that we simplify platform and screen detection for our Flutter projects.

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  5. Apr 30

    Simplify your PageRoutes in Flutter while keeping code more maintainable. If you're for a clean and simple way to organize your PageRoutes this might be the answer for you!

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  6. Apr 28

    Trying tame the Widget Tree of Doom in Flutter? Shawn Blais breaks down current Flutter Community approaches and how we use the WidgetView Pattern to save ourselves from impending doom.

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  7. Apr 22

    Your FPS in apps matter just as much as games! With Flutter supporting Desktop apps and the web, we needed a tool to QA performance. We build a simple FPS monitor and shared it on pubdev to keep our apps performance in check.

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  8. Apr 16

    Get those theme colors under control! In Flutter we use custom app-specific themes, while still providing Material ThemeData to the core Flutter components. No more being overwhelmed by all the properties to change colors!

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  9. Apr 15

    Happy to see our Gooey Edge Vignette has been ported to help celebrate support for ! 🎉

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  10. Apr 15

    Our work on 's website has won an award! ✨ We pushed the limits of to help CAMP to celebrate Art, Technology & Mental Health for this wonderful site. 💕

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  11. Apr 14

    Tame your text styles! Here's a look at how we use static functions, and extension methods to manage our Text styles, sizes, and families.

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  12. Apr 9

    We love the local food scene on 124th and in . Today we gave our team $100 gift cards to their favourite local restaurants. We wanted to give our team some comfort food and make sure the restaurants they love can still host our team's lunches when they reopen. 💕

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  13. Retweeted
    Mar 27

    RegExr v3.8.0 just launched with a huge new feature: Tests mode. Create a suite of test strings to match against in real-time while you write your regular expressions. Check it out at & let me know what you think.

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  14. Mar 24

    Need some inspiration on how Developers & Designers can better collaborate? breaks down 5 ways that we made our collaboration better for the Flutter Vignettes Project.

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  15. Mar 16

    Thinking about putting 3D in your Flutter Project? Our designer walks through our process of how we added 3D to the Product Zoom Transition Vignette & the Feature Artist Carousel Vignette.

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  16. Mar 13

    We have a new Project Manager 🎉 Yasanthi is PMP certified and has over 8+ years managing ERP, Web/Mobile, Games, AR/VR, and products. 👾 When she’s not leading teams she’s flying with her commercial pilots licence. 🚁 Welcome to the team!

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  17. Retweeted
    Mar 11

    A few notes on designer/developer collaboration with Flutter, courtesy of and . As with everything, good communication matters!

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  18. Mar 10

    Interested in how collaboration works at gskinner? Our designer wrote about the 5⃣ ways that the designers & developers made collaboration better for Flutter Vignettes.

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  19. Mar 9

    One of the most under-rated API's in Flutter is it's robust notification system that can send typed messages up the widget tree.

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  20. Retweeted
    Feb 20

    💎 3D in Flutter? Yes you can! ⚡️ breaks down the 2 ways that we got 3D into our flutter vignettes! Read about how we used png sequences and pushed flutter to use 3D objects with blend modes.

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