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graphics
Here are 144 public repositories matching this topic...
BrianMWest
commented
Jul 15, 2019
A 3D software rasterizer... for the terminal!
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Jul 18, 2020 - Rust
Rust crate to implement at least parts of the PBRT book's C++ code. See also https://www.rs-pbrt.org/about ...
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Aug 28, 2020 - Rust
A software rendering crate that lets you write shaders with Rust
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Jun 11, 2020 - Rust
Rust bindings for the shaderc library.
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Aug 30, 2020 - Rust
VGA-style video output for STM32F4 processors, in Rust
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Jul 30, 2020 - Rust
A cross-platform live-coding tool for creative coding with GLSL shaders
windows
macos
linux
rust
opengl
creative-coding
demoscene
shaders
graphics
glsl
live-coding
shadertoy
vertexshaderart
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Feb 15, 2020 - Rust
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Apr 4, 2020 - Rust
A Rust program for visualizing sorting algorithms which uses Piston for graphics. Inspired by https://github.com/Hopson97/Sort-Algorithm-Visualiser
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Feb 9, 2020 - Rust
A rust ray tracer with lua based modelling
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Jan 6, 2019 - Rust
A lightweight cross-platform 2D game framework written in pure Rust and based on OpenGL 3.3+.
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Aug 31, 2020 - Rust
Rust algorithms for isosurface extraction
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Aug 1, 2020 - Rust
Learn 《Ray Tracing in One Weekend》series using Rust.
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Jul 5, 2020 - Rust
3D simulation for a flock of boids in Rust
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Jun 22, 2020 - Rust
A simple ray tracing engine
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Apr 9, 2019 - Rust
A reimplementation of the Cairo graphics library in Rust
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Mar 20, 2017 - Rust
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The
imagecrate with default options is the absolute leader in code size:I don't need to support
ico,bmp,tga,hdr,dxt,dds,farbfeldand so on in a program that would only ever decode