vulkan
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As of 00e1f52cf95c16b0cea34c83372145532b4745ba the LWJGL codebase has a new directory layout. This has broken the included Eclipse project.
Assimp Tutorial
Release Type: Official Release
Version: Version 4.0
Platform(s): All
Describe the bug
if you don't add a physics shape to the character component and call any physics function for that character you'll get the following error : Unhandled Exception: System.InvalidOperationException: Attempted to call a Physics function that is avaliable only when the Entity has been alread
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It would be very beneficial if the documentation would have something to tell you what to include in order to use that thing. CLion/Visual Studio should be able to find the symbol, but it would be a boon to anyone who is using a less advanced IDE.
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I want to preemptively start this thread to survey for suggestions. A cursory search lead me to this promising repository https://github.com/enigo-rs/enigo
Since closing the window is a common point of failure, that will be the focus for the first pass of testing as I learn how to use the library.
Components for testing:
- bridge
- editor
- renderer
- settings
- wind
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People seem to use Vulkan despite the d3d12 backend being superior, so add a message so people stop asking which backend is better.