#
maya
Here are 329 public repositories matching this topic...
This repo is no longer updated. Please see https://github.com/Autodesk/maya-usd
-
Updated
Nov 4, 2019 - C++
Repository for the domemaster stereo shader (all versions)
-
Updated
Jul 20, 2020 - Mathematica
Python module for cleaner maya GUI layout syntax
-
Updated
Jul 26, 2018 - Python
DCC plugins for MeshSync in Unity. Supported tools: Maya, Maya LT, 3ds Max, Motion Builder, Modo, Blender, Metasequoia
-
Updated
Aug 28, 2020 - C++
Epic Games ActorX plugin source code
plugin
visual-studio
sdk
exporter
perl
unreal
batch
maya
unreal-engine
buildtools
model-format
actorx-plugin
actorx
3d
3d-models
3dsmax
-
Updated
Dec 7, 2019 - C++
Real-time markerless facial motion capture into Maya.
-
Updated
Apr 10, 2019 - C++
glTF 2.0 exporter for Autodesk Maya
-
Updated
Jul 28, 2019 - Python
MichaelKarp
commented
Feb 28, 2020
In mmSolver we can already Copy the camera from Maya and then paste all parameters to the camera in 3D Equalizer.
It would be great to have a similar feature for Copy/Paste of Maya 3d locators, to 3D Equalizer 2d track points.
In Maya animated locators, groups, rivets and/or rig controllers, etc. would be selected. Then an mmSolver Copy command would (internally) 2d bake the screen space pos
Create Maya node-network by entering a math-formula.
python
calculator
formula
node
math
maya
autodesk
cmds
maya-api
maya-python
node-calculator
maya-script
noca
maya-cmds
nodecalculator
-
Updated
Aug 19, 2020 - Python
C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. See the discussion group @ http://groups.google.com/group/partio-discuss
-
Updated
Apr 6, 2018 - Objective-C
PySide based TACTIC client for maya, nuke, 3dsmax, houdini, etc
python
screenshots
automation
pipeline
asset-pipeline
management
asset-manager
nuke
standalone
pyside
houdini
maya
asset
3dsmax
asset-management
3ds-max
tactic-client
tactic-handler
-
Updated
Aug 21, 2020 - Python
Improve this page
Add a description, image, and links to the maya topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the maya topic, visit your repo's landing page and select "manage topics."
See
scripts/runtestsuite/runtestsuite.pyIssue originally from appleseedhq/appleseed#2847