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26 public repositories
matching this topic...
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Svelto ECS C# Lightweight Data Oriented Entity Component System Framework
LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
Modern C++ Game Engine with Entity Component System Framework
Ubpa Entity-Component-System (U ECS) in Unity3D-style
ECS for Unity with full game state automatic rollbacks
🎲 Fast and Simple ECS Framework for Unity3d
Unity based example for Svelto ECS
Tiny and easy to use ECS (Entity Component System) library for game programming
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Aug 1, 2020
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TypeScript
Multithreading support for LeoECS Entity Component System framework.
A high performance 2D game engine built in Typescript
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Aug 22, 2020
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TypeScript
A tiny, experimental ECS framework.
Unity Hybrid extension to Leopotam Entity Component System Framework(for Class-based version only) inspired of Unity.Entities.Hybrid
A header-only c++20 implementation of an entity-component-system (ecs), with focus on a simple interface and speed.
Entity Component System (ECS) for Python 3 under the MIT license
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Jul 10, 2020
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Python
An ECS game engine for use with Pixi JS
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Sep 26, 2019
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TypeScript
ATCS with network sync framework
Modular 2D Web Game Engine
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Mar 29, 2020
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TypeScript
A Tight Entity Component System library
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Updated
Aug 22, 2020
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Java
RPG game test using LibGdx + Ashley + Box2D with Kotlin
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Jul 22, 2020
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Kotlin
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Aug 12, 2020
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Java
An effort to combine ECS (esper) pattern & mysql native python connector.
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Jun 23, 2019
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Python
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Describe the problem you are trying to solve.
Adopting Flecs would be made easier if prebuilt binaries were available for the CI platforms.
Describe the solution you'd like
A configuration that makes binaries available for a CI that supports it.