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amethyst
bevy
Azales94500
Azales94500 commented Dec 8, 2020

Hello,

I just started using Bevy and I wanted to start experimenting a bit with a small project, I wanted to put an image as an icon in the game window, but I couldn't find how to do it, even searching in the documentation, I specify that I'm using version 0.3.0 of Bevy, is it me who missed something? Or is this feature not yet implemented?

If it is not implemented, would it be possible to j

Terasology
keturn
keturn commented Sep 11, 2020

Use Case

As a developer, I want to join a multiplayer server as a new user, as if I were joining it for the first time. Even though I had previously logged in to it with this client.

I tried changing my "Player Name" in the player settings. That changed the way my name displays, but still connects me to my previous character.

Discussion

This can be done by removing the `security.

stride
johang88
johang88 commented Jul 30, 2020

Release Type: Github
Describe the bug
Adding an instancing component and then a model component crashes the instancing processor.

To Reproduce
Steps to reproduce the behavior:

  1. Add instancing component to an entity,
  2. Add model component to the same entity
  3. Exception time

Expected behavior
It should not crash.

Screenshots
If applicable, add screenshots to

PapyChacal
PapyChacal commented Nov 9, 2020

Description

I'd like to see Panda3D offer an interface to switch between system cursors, like the usual arrow cursor, the text cursor, or the finger cursor, for example.

Use Case

I'm working on a dear ImGui backend for Panda3D, and it would allow consistent cursor behavior in the dear ImGui interface while using only the Panda3D's interface. It would help for any Panda3D-based too

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