-
Updated
Jan 22, 2021 - C++
gamedev
Here are 3,032 public repositories matching this topic...
-
Updated
Jan 21, 2021 - JavaScript
-
Updated
Jan 15, 2021
-
Updated
Jan 13, 2021 - C#
-
Updated
Dec 11, 2020 - C++
-
Updated
Jan 3, 2021
-
Updated
Dec 20, 2020 - C++
-
Updated
Dec 12, 2020 - C++
Description
The documentation for InputHandler::action_is_down says:
/// Returns true if any of the actions bindings is down.
///
/// If a binding represents a combination of buttons, all of them need to be down.
pub fn action_is_down<A>(&self, action: &A) -> Option<booHello,
I just started using Bevy and I wanted to start experimenting a bit with a small project, I wanted to put an image as an icon in the game window, but I couldn't find how to do it, even searching in the documentation, I specify that I'm using version 0.3.0 of Bevy, is it me who missed something? Or is this feature not yet implemented?
If it is not implemented, would it be possible to j
-
Updated
Jan 21, 2021 - JavaScript
-
Updated
Jan 22, 2021 - C#
-
Updated
Jan 22, 2021 - C++
-
Updated
Jan 21, 2021 - Haskell
-
Updated
Dec 22, 2020 - C++
-
Updated
Jan 18, 2021 - C++
-
Updated
Dec 31, 2020 - Go
-
Updated
Dec 17, 2020 - CMake
This function needs a unit test.
Guide to how to contribute to an open source project on GitHub.
Test stub: https://github.com/pygame/pygame/blob/main/test/display_test.py#L255-L274
Docs: https://www.pygame.org/docs/ref/display.html#pygame.display.gl_set_attribute
Code to be tested: https://github.com/pygame/pygame/bl
Use Case
As a developer, I want to join a multiplayer server as a new user, as if I were joining it for the first time. Even though I had previously logged in to it with this client.
I tried changing my "Player Name" in the player settings. That changed the way my name displays, but still connects me to my previous character.
Discussion
This can be done by removing the `security.
-
Updated
Jan 2, 2021
Release Type: Github
Describe the bug
Adding an instancing component and then a model component crashes the instancing processor.
To Reproduce
Steps to reproduce the behavior:
- Add instancing component to an entity,
- Add model component to the same entity
- Exception time
Expected behavior
It should not crash.
Screenshots
If applicable, add screenshots to
-
Updated
Jan 22, 2021 - C++
-
Updated
Dec 30, 2020
Description
I'd like to see Panda3D offer an interface to switch between system cursors, like the usual arrow cursor, the text cursor, or the finger cursor, for example.
Use Case
I'm working on a dear ImGui backend for Panda3D, and it would allow consistent cursor behavior in the dear ImGui interface while using only the Panda3D's interface. It would help for any Panda3D-based too
Improve this page
Add a description, image, and links to the gamedev topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the gamedev topic, visit your repo's landing page and select "manage topics."