#
glfw
Here are 521 public repositories matching this topic...
Lightweight and modular C++11 graphics middleware for games and data visualization
android
game
c-plus-plus
ios
gamedev
webgl
cmake
opengl
graphics-engine
game-engine
graphics
sdl
vulkan
c-plus-plus-11
glfw
webassembly
emscripten
spir-v
3d
magnum
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Updated
May 1, 2021 - C++
Console-based GLSL Sandbox for 2D/3D shaders shaders
c
linux
console
raspberry-pi
c-plus-plus
osx
shaders
geometry
raspberrypi
glfw
glsl
texture
opengl-es
uniform
fragment-shader
vertex-shaders
glslviewer
-
Updated
Apr 30, 2021 - C
Perksey
commented
Apr 20, 2021
AudioContext, for example, can have a null device name and that's perfectly valid.
Lighthouse 2 framework for real-time ray tracing
gamedev
real-time
opengl
game-engine
gpu
rendering
glfw
cuda
render
raytracer
rendering-engine
gltf
rtx
optix
path-tracing
cuda-opengl
denoising
gltf-viewer
svgf
rendersystem
-
Updated
Mar 29, 2021 - C++
OpenGL/Vulkan Java 3D Engine
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Updated
Dec 31, 2020 - Java
kivutar
commented
Sep 8, 2020
🤸🏾♀️👗 开源的动画渲染软件,提倡以简单、易用,高质量的物理演算以及渲染质量和性能,为喜爱二次元动画的用户降低视频制作门槛
gamedev
webgl
opengl
graphics-engine
cross-platform
game-engine
glfw
modern-cpp
emscripten
graphics-programming
opengl-es
ecs-framework
-
Updated
Apr 6, 2021 - C++
General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)
open-source
c-plus-plus
gamedev
opengl
materials
game-engine
graphics
engine
rendering
glfw
imgui
multithreading
procedural
graphics-programming
pbr
3d
physically-based-rendering
anisotropy
iridescence
clear-coat
-
Updated
Apr 19, 2019 - C++
A hardware accelerated, controller and TV oriented UI library for PC and Nintendo Switch (libnx).
homebrew
gui
library
ui
opengl
cross-platform
cpp
controller
touch
glfw
tv
gamepad
nanovg
cpp-library
hacktoberfest
meson
borealis
nintendo-switch
yoga-layout
-
Updated
May 3, 2021 - C++
A 3D model viewer written in C++20 and Vulkan
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Updated
Apr 5, 2021 - C++
A 3D physics engine
opengl
cpp
simulation
graphics
linker
engine
rendering
physics
glfw
preprocessor
shader
physics-engine
rendering-3d-graphics
glew
3d-physics-engine
-
Updated
Apr 29, 2021 - C++
Vulkan API crossplatform demos in Go
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Updated
Sep 12, 2020 - Go
MrManiacc
commented
Apr 22, 2021
Inside the ImGui class, you have a typo. The method getWindowContentRegionMax() should be static.
A simple port of the "Getting started with GLFW3" code to valid code for Emscripten compilation
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Updated
Mar 26, 2018 - HTML
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As of 00e1f52cf95c16b0cea34c83372145532b4745ba the LWJGL codebase has a new directory layout. This has broken the included Eclipse project.