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gamedev
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Tasks
- Fix ron file to use expected format
Reproduction Steps
cd examples/animation && cargo run
What Actually Happened
[ERROR][distill_daemon::file_asset_source] Error processing pair at Some("/shareddata/share/prog/rust/amethyst/examples/animation/assets/prefab/animation.ron"): 8:1: Expected map
[ERROR][distill_daemon::file_asset_source] Error processing pair at Some("/sh
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This function needs a unit test.
Guide to how to contribute to an open source project on GitHub.
Test stub: https://github.com/pygame/pygame/blob/main/test/display_test.py#L255-L274
Docs: https://www.pygame.org/docs/ref/display.html#pygame.display.gl_set_attribute
Code to be tested: https://github.com/pygame/pygame/bl
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Mar 11, 2021 - CMake
Release Type: Github
Describe the bug
Adding an instancing component and then a model component crashes the instancing processor.
To Reproduce
Steps to reproduce the behavior:
- Add instancing component to an entity,
- Add model component to the same entity
- Exception time
Expected behavior
It should not crash.
Screenshots
If applicable, add screenshots to
@keturn proposed the following changes as a follow-up for the migration of our pipeline Jenkinsfile from scripted to declarative syntax in #4784:
- Move discoverGitReferenceBuild as early as possible.
- Publish stage: Refactor "rebuild Omega after engine trunk build" to not need script block
- Analytics and Documenta
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August - September 2021 • Online
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What problem does this solve or what need does it fill?
The PR bevyengine/bevy#2112 added the
DirectionalLightcomponent, but in order to use it you need to spawn an entity with aTransform,GlobalTransformandDirectionalLight. This is cumbersome and can difficult to understand for an unexperienced bevy user.What solution would you like?
A `Directio