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23 public repositories
matching this topic...
.NET standard bindings for DirectX, WIC, Direct2D1, XInput, XAudio and X3DAudio
Easy to integrate memory allocation library for Direct3D 12
DirectX 12 .NET game engine
RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science
Experimental demoscene project using C99 and Direct3D 12. Fully standalone with custom windows, and d3d12 headers. No Windows SDK, libc or Visual Studio dependency. C and HLSL compilers included.
A powerful physically based renderer with a fully featured editor.
Cross-platform .NET 2D and 3D game engine.
Simple console tool to get all the information from DXGI and Direct3D 12 on current system
The Game Engine To Help Learn Direct 3D 12
Exposes DirectX 12's low level interface to Swift.
Updated
Jun 30, 2021
Swift
Tool and library for hooking graphics APIs using CoreHook
Sapphire Engine is a cross-platform 3D game engine implemented in C++. It's free, open-source, and works on Windows, Linux, Emscripten and Android. The project is currently in an early stage of development.
A collection of different d3d12 demos, experimenting with a bit more advanced topics
D3D12 / Vulkan を薄くラップして、インターフェイスを共通化した低レベルグラフィックスAPI。
First iteration of a work-in-progress hobby renderer, using Direct3D 12 Compute.
This is a DirectX application with some basic Game engine features.
Direct3D12 graphics rendering framework
Miscellaneous pet projects with Direct3D12
3D APIs Features for Devices Viewer
A lightweight DirectX 12 3D engine.
Small game engine (DirectX 12) for educational purposes.
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