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104 public repositories
matching this topic...
Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
Implementation of the KinectFusion approach in modern C++14 and CUDA
A implementation of the marching cubes algorithm on the GPU in Unity.
2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and techniques.
Fast and light-weight Marching Cubes library in C++ without any dependencies.
Marching cubes with and without color interpolation, and edge subsampling.
Terrain voxel engine with the use of Marching Cubes implemented in Unity 2020.3.17f1 (LTS).
Sample implementation of an application using KinectFusionLib
Isosurface extraction using Marching Cubes and pure WebGL.
Updated
Feb 17, 2020
JavaScript
It is an open source voxel algorithms implementation for Unity Engine
GPU ComputeShader implementation of Marching Cubes algorithm
Rust algorithms for isosurface extraction
Updated
Jan 29, 2021
Rust
Meshing and isosurface extraction algorithms
Updated
Feb 5, 2022
Julia
Vacancy: A Voxel Carving implementation in C++
This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computing technologies just for the sake of performance and implementation comparison.
A 3D Viewer for CTs of Polychromed Wood Sculptures
A dual Marching Cubes method using cuboids, based on greedy meshing. Suitable for use with a uniform grid of data derived from multiple depth maps.
Updated
Oct 28, 2020
Swift
Marching Cubes & Mesh Simplification on multi-label 3D images.
Dual Marching Cubes Implementation in C++
A multithreaded marching cubes engine
Updated
Aug 1, 2021
JavaScript
Convert NIfTI volume to triangulated mesh using marching cubes
Server authoritative multiplayer shooter game with fully destructible terrain
Unity base marching cubes module with forward rendering
A public domain header-only marching cube implementation in C++ without anything fancy.
Voxel game written in Bevy making heavy use of WGSL compute shaders
Updated
Mar 18, 2022
Rust
Marching cube implementation in Unity
Procedurally generated 3D clouds in the browser.
Updated
Mar 4, 2022
TypeScript
Test of OpenGL 4.3 compute shaders.
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