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Jan 3, 2020 - C
3d-engine
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Aug 19, 2021 - C
As pointed out in cyberbotics/webots#2787 (comment), we should probably create a common stylesheet.qss in the resources folder that would contain the common style sheets to all platforms.
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Hello, it would be great if you could add some 3d text models. Thanks in advance :-)
and ensure that all libs are importable via the following browser ESM code.
import('//unpkg.com/lume?module').then(console.log)
import('//cdn.skypack.dev/lume').then(console.log)
import('//jspm.dev/lume').then(console.log)At the moment they all fail with network errors for various reasons, namely some dependencies aren't in ESM format.
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May 27, 2021 - C++
Should be final since it will not be inherited
Originally posted by @litelawliet in adriengivry/Overload#126 (comment)
We should do a pass to ensure classes that should be final to have the final keyword
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Aug 20, 2021 - C++
Need to add a blurb about the test entry points and all spec files being imported.
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Aug 17, 2021 - C++
GraphicsInterface::createTexture has depth parameter that is used to determine how many layers a texture array should have. Naming is not matching the use case so it should be renamed
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At the moment shows in your Discord game status engine name, location name or not if you in menu, spent time