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Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Modern Lockstep with clientside prediction and rollback
Entitas++ is a fast Entity Component System (ECS) C++11 port of Entitas C#
Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.
Rewrite of the Unity 2D Roguelike example using the Entitas Entity Component System
Entitas-Lite is a No-CodeGenerator branch of Entitas, and also a fast & easy ECS framework for C#/Unity.
Runner template for Unity
Develop a Pokemon game based on Unity Engine(基于Unity开发精灵宝可梦游戏)
Entitas ECS implementation in Python.
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Updated
Apr 20, 2021
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Python
Entity Component System (ECS) in Java 8
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Updated
Dec 28, 2017
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Java
Match Line template for Unity
A space war game made with ECS and JobSystem in Unity.
Addon to Entitas that allows using generic methods instead of code generator and uses type inference to insure compile time correctness
Entitas-Go is a fast Entity Component System Framework (ECS) Go 1.17 port of Entitas v1.13.0 for C# and Unity.
A replay system with Entitas framework.
POC of a simple 2D roguelike game with multiplayer.
Entitas Code-Generator written in Go
Little game with unity and entitas in c#
Gentitas is a fast code generator for Entitas projects in Unity3D
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Updated
Sep 30, 2018
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JavaScript
Entitas code generator using Entitas ECS framework and Roslyn
A simple bubble pop game demonstrating ECS architecture based on Entitas
Classic Pong made with in Unity using the Entitas framework
Psythyst Code-Generator Data Model(s)
Psythyst Code-Generator Collection
Blast the ghosts that come from top, bottom, left - quickly becomes LOTS of ghosts
Pet project. #Unity #Entitas
Psythyst Post-Processor Collection
Psythyst Code-Generator CLI built on.NET Core
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