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ocean
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A curated list of open technology projects to sustain a stable climate, energy supply, and vital natural resources.
awesome
energy
sustainability
battery
climate
ocean
geoscience
photovoltaic
awesome-list
climate-data
wind-turbine
carbon-emissions
climate-science
energy-data
climate-change
energy-consumption
renewable-energy
carbon-footprint
clean-energy
sustainable-development-goals
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Feb 8, 2022
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Feb 8, 2022 - Julia
Visualise velocity data on a leaflet layer
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Sep 23, 2021 - JavaScript
Uses USGS/MERIT Basin data to visualize the path of a rain droplet to its endpoint.
visualization
mapping
ocean
svelte
data-visualization
mapbox
usgs
hydrology
geology
3d
usgs-api
usgs-data
topography
mapping-tools
nhdplus
river-runner
yellowstone-national-park
nhdplus-data
mountain-features
sci-viz
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Feb 6, 2022 - Svelte
气象相关书籍合集(持续更新)
weather
books
climate
ocean
meteorology
fluid-dynamics
climatology
fluid-mechanics
meteorological-books
atmospheric-physics
atmospheric-dynamics
numerical-weather-prediction
atmospheric-environment
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Apr 25, 2021 - Jupyter Notebook
A C/C++ build system/project manager written in Rust
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Apr 18, 2021 - Rust
Open source framework for ocean trajectory modelling
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Feb 4, 2022 - Python
A port of Proland to Unity
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Jan 30, 2022 - C#
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Feb 8, 2022 - Python
digital ocean api typescript/javascript wrapper
javascript
api
wrapper
digitalocean
cloud
typescript
sdk
digital
firewall
ocean
digital-ocean
vpc
balancer
dots
droplet
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Feb 8, 2022 - TypeScript
A Python package to facilitate ocean model data analysis and visualization.
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Jan 31, 2022 - Jupyter Notebook
Eddy identification and tracking
tracking
detection
ocean
identification
sea-level
mason
eddy
oceanic-eddies
eddies
mesoscale
mesoscale-eddies
tourbillon
eddy-tracker
eddy-detection
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Feb 8, 2022 - Python
A MATLAB toolbox for interacting with bulk freely-available oceanographic data.
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Nov 20, 2020 - MATLAB
Real-Time Ocean Animation with Gerstner Waves
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Jan 6, 2021 - C++
oocgcm is a python library for the analysis of large gridded geophysical dataset.
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Nov 6, 2017 - Python
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The caustics texture is currently being sampled without taking flow into account. This could be something worth playing aroud with and seeing if we could get good results.
A good place to look would be how flow affects the sampling of the foam texture in the Ocean Shader.