Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
gamedev
reflection
game-engine
cpp
data-oriented-design
modern-cpp
game-development
ecs
entity-component-system
header-only
cpp17
game-programming
production-ready
no-dependencies
architectural-patterns
data-oriented
game-dev
cpp20
ecs-framework
entt
-
Updated
Feb 22, 2022 - C++
Description
I was looking through some examples and came across textinput.py. I found the code to be a bit unconventional, and also found the usage of global variables.
Additionally, I would also like to take an object oriented approach to this example, I'm not sure if this is okay since I couldn't find much OOP b