gamedev
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Tasks
- Fix ron file to use expected format
Reproduction Steps
cd examples/animation && cargo run
What Actually Happened
[ERROR][distill_daemon::file_asset_source] Error processing pair at Some("/shareddata/share/prog/rust/amethyst/examples/animation/assets/prefab/animation.ron"): 8:1: Expected map
[ERROR][distill_daemon::file_asset_source] Error processing pair at Some("/sh
Tracking issue for improving the egui docs. Other suggestions for improvements welcome!
All doc-examples need to be part of the doctests (i.e. they should never be marked ignore, though no_run can maybe sometimes be motivated).
egui
The crate-level docs for egui (at https://docs.rs/egui generated from egui/src/lib.rs) sh
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Description
I was looking through some examples and came across textinput.py. I found the code to be a bit unconventional, and also found the usage of global variables.
Additionally, I would also like to take an object oriented approach to this example, I'm not sure if this is okay since I couldn't find much OOP b
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Godot version
3.4.2 stable
System information
Windows 10
Issue description
Code folding color is influenced by main theme color. It's hard to see difference when change the code folding color. But when you change the main theme color, the arrow color changes.
Use a main dark color
![image](https://user-images.githubusercontent.com/9168814/154886338-1f11cafc-25cf-4eef-afb1-18c74