Tagged Questions

Unity is a highly cross-platform engine that focuses on easy art pipeline process and uses Mono as its scripting back end.

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7
votes
3answers
1k views

Can I do server side programming with unity?

Another thought to my last question. If i were to do a client/server game with unity3d would i be able to do serverside programming with unity? if not can i use C# .net? if not then is there some sort ...
6
votes
3answers
464 views

What frameworks are available for cross device 2d game development?

I'm about to embark on a 2D gaming project. Initially, I'll be targeting iPhone and Facebook, but would like to expand the rollout to include Android (and possibly Windows Phone) in a future phase. ...
1
vote
1answer
342 views

What is grid in Unity and how can I implement it?

I'm a beginner. I need to place a grid on my map in Unity and would like to access it to place a simple object on mouse click. How can I achieve this ? I am unable to understand the grid ...
3
votes
1answer
155 views

How does Unity's multiplayer support stack up compared to other engines?

I am currently starting development on a FPS game. I haven't decided on a developement tool. I am really drawn to Unity 3D but not sure how good the software is compared to others (the game has to ...
13
votes
8answers
1k views

Best place for learning how to write games in Unity3d

What's the best place for tutorials & other learning resources for unity3d?
15
votes
5answers
4k views

What are the pro/cons of Unity3D as a choice to make games?

We are doing our school project with Unity3d, since they were using Shiva the previous year (which seems horrible to me), and I wanted to know your point of view for this tool. Pros: multi ...
9
votes
4answers
2k views

Unity on Facebook?

Hey, I know Flash works using Facebook, and I think I've seen some Java stuff on there too, but does anyone know if the Unity Player can be used in Facebook?
6
votes
2answers
701 views

Top down space game control problem

As the title suggests I'm developing a top down space game. I'm not looking to use newtonian physics with the player controlled ship. I'm trying to achieve a control scheme somewhat similar to that ...
5
votes
5answers
524 views

How to make sure there's always a walkable path for enemies in a tower-defense game?

I am making a 2D tower defense game. So far I have a 2d array which acts as a grid for my game. I'm able to place towers on it, run enemies and some dragging and tower firing stuff. Now I am facing a ...
6
votes
5answers
783 views

What is the most serious limitation of Unity?

Having read this heated question about Unity vs. UDK vs. ID something, I'm curious to know: what the repeatedly-hit, most crippling limitation(s) of Unity? In order to keep this question ...
3
votes
4answers
226 views

Algo for rotating tower towards enemy - Unity

I have made a grid and placed towers and moving a enemy on it. Now i want to rotate towers face towards enemy when enemy comes in the range of tower. I have a solution that whenever enemy comes to ...
2
votes
2answers
175 views

Game server position tracking

How would you go about determining a players position server side based off player input? The Setup: Player sends packet to server containing the command and view angles. Server takes the direction ...
10
votes
3answers
632 views

Ledge grab and climb in Unity3D

I just started on a new project. In this project one of the main gameplay mechanics is that you can grab a ledge on certain points in a level and hang on to it. Now my question, since I've been ...
7
votes
4answers
194 views

Calculating missile trajectory around orbits before shooting

I'm building a game with Unity3D. It's a Gravity Wars clone. Both player and AI turrets shoot missiles at each other (giving an Angle and a Power variables), trying not to crash missiles on planets. ...
3
votes
1answer
519 views

How'd they do it: TF2 payload cart glow?

How did the creators of TF2 make the glow on the payload cart visible through walls? Is it possible to implement this in Unity's shaderlab?

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