Tagged Questions
The graphics-programming tag has no wiki summary.
1
vote
3answers
111 views
Should I use Game Engines to learn to make 3D games?
HI i am a software engineering student in his second-last year.
I am proficient with C,C++,C# and java programming languages, and being a student of engineering I have studied calculus, vectors etc ...
0
votes
1answer
84 views
Are my lines instanced?
I have a class which "collects" line mesh transformations throughout the update and then draws them in one place by drawing one line over and over again. I'll post the code below. I'm just wondering ...
9
votes
1answer
204 views
How do I create a wide-angle / fisheye lens with HLSL?
What are the concepts that need to be implemented in order to achieve the effect of a wide angle lens of varying extremities?
Pseudocode and specific explanation referring to the various stages of ...
2
votes
1answer
157 views
Computer generated 2d graphics for games - how to get started
I've seen a lot of nice 2d games recently, like Geometry wars that have really nice computer generated graphics.
I would like to know how is it done so game looks really nice even if it is composed ...
2
votes
1answer
200 views
What is instancing, and how can I update my graphics code to do it?
This question directly follows on from this one:
How can I implement a renderer that can draw many kinds of primitives?
I have a small amount of drawing code structured in the following way:
A mesh ...
0
votes
2answers
57 views
Are objects made out of lines still classified as meshes?
A cube or a sphere is a mesh, but are lines and circles?
I'm currently creating a renderer responsible for drawing many different types of object. functions in a namespace called MeshDescription are ...
1
vote
1answer
139 views
How can I create an orthographic display that handles different screen dimensions?
I'm trying to create an iPad/iPhone game using GLES2.0 that contains a 3D scene with a heads-up-display/GUI overlaid on the top. However, this problem would also apply if I were to port my game to a ...
2
votes
1answer
337 views
What C++ features should I know about for a graphics programming job interview?
I really don't want to be boring, I searched a lot but didn't found a focused answer to this question. I wanted to focus on the role of C++ in graphics programming.
Can somebody explain, which are ...
3
votes
2answers
202 views
What steps should I take to learn level design/programming?
I'm still in high school, and I've been playing games for 12 years, and I've always wanted to eventually learn level development and design, and programming. However I'm no good at art and as of now ...
6
votes
1answer
211 views
How can I implement a renderer that can draw many kinds of primitives?
This is somewhat linked to a question I previously asked concerning the drawing of indexed primitives.
My problem was that I was only drawing one cube when I wanted to draw many. I was told that the ...
17
votes
3answers
798 views
How can I make this style of 2D “glowing” graphics?
I'm comfortable with the basics of building a 2d sprite based game in XNA, where all my objects are simply .png images that I move around.
What things do I need to learn next to be able to develop a ...
1
vote
1answer
218 views
How can I draw many objects on screen instead of just one?
Like many beginner graphics programmers I followed a tutorial which showed me how to set up buffer descriptions and fill out the vertex buffer etc... - the steps involved in drawing a simple indexed ...
1
vote
3answers
217 views
Pros & Cons on different game engines [closed]
I've been working with the XNA-Framework(only in 2D) for over a year now. Now I want to try and start a bigger 3D-project. But somehow I have difficulties to decide which engine/Framework I should ...
2
votes
2answers
339 views
How are the graphical effects in the Android game Orbital created?
I would be very grateful if someone could tell me how the graphics (and in particular, the lighting effects) for this game, Orbital, are created. Would it be OpenGL?
For some background: I'm new to ...
3
votes
1answer
114 views
Should I use different object types for different kind of 3D meshes?
well...
I'm building the animation system of my game engine (the skeletal and skinned animation stuff), and I came to a point where I added so much functionality in the frame and node structures ...