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0
votes
0answers
12 views

How to test a turn-based ios Game Center game with 2 devices?

This might well be a very dumb question, but here goes anyway, I'm planning my turn-based ios game center game, obviously I know I'll need 2 iDevices to test it on, but how would I test the online ...
-1
votes
0answers
27 views

Development Business Question [closed]

Please forgive my posting if this doesn't belong, as I'm at my "day job" and I'm hoping to get advice here as in my heart it pertains to this area. I have two apps (iOS) a game and a utility that I'm ...
9
votes
3answers
283 views

Prototyping a puzzle game for solvability of levels

I am in the prototyping phase of making a puzzle game for iOS. The basic premise of what the player has to do is get from point A to point B by navigating through a maze like setup, while moving ...
0
votes
1answer
52 views

Making a 2d puzzle game like Unblock Me for iOS and need advice.

I have a simple game on the Apple App Store written entirely in Objective-C and Cocoa Touch. I would like my next game to be like the Unblock Me game or Auqeduct where you have to drag pieces around ...
0
votes
0answers
56 views

Is there a way to create an image histogram using a GLSL shader?

Elsewhere on StackOverflow a question was asked regarding a depth buffer histogram. I am writing an iOS image-processing app and am intrigued by this question but unclear on the answer provided. So, ...
3
votes
0answers
36 views

How Do I Raycast for a Spherical Harmonic Shader Using the iOS GPU?

I am beginning an Spherical Harmonics shader project for an iOS app I am writing. I have begun by reading this excellent in-depth paper on the subject (PDF) - http://bit.ly/aQmax3. The paper ...
-2
votes
0answers
31 views

Best books, websites, texts about OpenGL ES 2.0 [closed]

I have developed in the past for iOS using OpenGL ES 1.1 and now I want to move to OpenGL 2.0. What are the best introductory, intermediate and expert (respectively) books, websites and texts for ...
0
votes
0answers
72 views

Mono and/or MonoGame for Android and iOS Experiences [closed]

I was wondering if anyone has any experience of using Mono and/or MonoGame for cross platform game development, particularly with regards to Android and iOS games development. Key things are; What ...
-1
votes
0answers
47 views

Create 3D ball on iOS [closed]

What's the easiest way to create 3D ball for iOS platform? It will be a game, where I need realistic 3D ball, with shade/stuff. Which framework should I try to use? The ball needs to move in all ...
0
votes
1answer
46 views

Help figuring out how to build for the iOS Unit3D

So currently I'm exporting my game strictly for testing to the iOS (iPad.) I don't own a Mac, so I'm having my client make a build from his Mac, but that means I need very specific instructions for ...
1
vote
1answer
134 views

GLSL Shader Solution for Ambient Occlusion?

For the iOS app I am writing I want to incorporate some aspects of ambient occlusion for photo manipulation. Can someone suggest a GLSL approach that will work. Realtime performance is not super ...
0
votes
1answer
87 views

Should iOS games use a Timer?

No matter what frameworks we use -- Core Graphics, Cocos2D, OpenGL ES -- to write games, should a timer be used (for games that has animation even when a user doesn't do any input, such as after ...
0
votes
1answer
94 views

How do I break an image into 6 or 8 pieces of different shapes?

I am working on puzzle game, where the player can select an image from iPhone photo gallery. The selected image will save in puzzle page and after 3 second wait the selected image will be broken into ...
0
votes
0answers
93 views

How is the iOS support in UDK compared to Unity? [closed]

I have some significant experience in Unity for web clients, but I'm skeptical about the 3K$ price tag to create/deploy iOS games. I noticed UDK now supports iOS, and appears to have "free" version ...
0
votes
0answers
111 views

C++ Framework for iOS [closed]

I am looking for a simple and easy C++ framework for iOS. Specifically, what I want it to wrap in a C++ API: Simple GUI system 2D Graphics User touch input and accelerometer Networking (UDP sockets) ...

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