Tagged Questions

1
vote
3answers
120 views

Making an AI walk on a NavigationMesh (2D/Top-Down game)

For some time I have been working on a framework which should make it possible to generate 2D levels based on a set of rules specified by level designers. You can read more about it here as I won't go ...
3
votes
1answer
128 views

How can I plot a radius of all reachable points with pathfinding for a Mob?

I am designing a tactical turn based game. The maps are 2d, but do have varying level-layers and blocking objects/terrain. I'm looking for an algorithm for pathfinding which will allow me to show an ...
1
vote
1answer
184 views

How can I change the path a sprite is following in real time?

Is there a common way to implement a character following path that is issued and replaced in real time? For example: the character follows a path issued, and while it's on that path, if a new path is ...
3
votes
3answers
423 views

Tool for creating complex paths?

I want to create some fairly complex 2d predefined paths for my AI sprites to follow. I'll need to use curves, splines etc to get the effect I want. Is there a drawing tool out there that will allow ...
0
votes
0answers
252 views

iPhone 2d side scroller game pathfinding problem

I'm making a Slime Invasion clone(android) for the iPhone. Now i have the side scrolling sorta done but now the enemies. I have it set up to spawn and everything but i have a problem with moving the ...
0
votes
2answers
109 views

Converting 2d path to 3d path

What is the procedure to convert 2d path to 3d one. Maybe it's a silly question, but for example: Let's assume that I have a path from point A to point B. And I have all X and Y coordinates of that ...
4
votes
2answers
902 views

How to calculate the vector of an interception?

Given are a twodimensional space, and 1 friendly spaceship standing still, one foe is moving NOT directly to the friendly ship with known actual position, speed and direction. The friendly ship wants ...