Unity is a highly cross-platform engine that focuses on easy art pipeline process and uses Mono as its scripting back end.
1
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0answers
28 views
Why doesn't Unity's OnCollisionEnter give me surface normals, and what's the most reliable way to get them?
Unity's on collision event gives you a Collision object that gives you some information about the collision that happened (including a list of ContactPoints with hit normals).
But what you don't get ...
0
votes
0answers
30 views
Unity3D - Projection matrix camera frustum
I've used off centre projection to create a custom projection matrix for my camera.
When I run the game I can see the scene correctly in the game view but in the editor view the camera frustum is not ...
0
votes
2answers
56 views
Why does unity obj import flip my x coordinate?
When I import my wavefront obj model into unity and then draw lines over it with the same coordinates in the obj file, the x coordinate is negated.
I don't see any option in the importer that might ...
2
votes
1answer
36 views
detect asset change while running in unity editor?
Is it possible to detect asset change while running in the unity editor. When I update my model, I see it change but the xml data associated with it does not change. So it would be nice to detect ...
1
vote
0answers
84 views
Unity Particle System collision detection problem
I'm using Unity 3.5.5f3 wich has the Shuriken particle system.
I've made a blood particle system based on Unity's demos. (Exploding paint [Blood])
The blood is flowing and when it collides with a ...
-2
votes
1answer
59 views
Unity3D map form cubes [closed]
Hello there i need to build small destroyable map from 15x15x5 cubes
i'm completley new in unity and i'll be very grateful for any advice
0
votes
1answer
31 views
Unity 5.1 audio issues (no sound in back channels)
I've trying to bring in surround sound audio into my project. I've set my computer up to run in 5.1 and when I play a 6 channel audio through windows media player (it's a test audio that does left ...
0
votes
0answers
58 views
Unity Frustum Culling Issue
I'm creating a game that utilizes off center projection. I've got my game set up in a CAVE being rendered in a cluster, over 8 PC's with 4 of these PC's being used for each eye (this creates a ...
-1
votes
0answers
70 views
Getting started? [closed]
I'm looking to start making games with Blender and Unity. Are there any good tutorials for one/both of those programs, and if so, where can I find them?
4
votes
1answer
113 views
Dynamic Components
I am attempting to design a component-based architecture that allows Components to be dynamically enabled and disabled, much like the system employed by Unity3D. For example, all Components are ...
-3
votes
0answers
58 views
Unity Explosion Framework didn't work [closed]
I downloaded the Unity Explosion Framework and import it to my packages and then create an Empty Object and add a Detonator from Component Menu but nothing happened when I run the game!!!
Is there ...
1
vote
1answer
60 views
Rotate to a set degree then stop Unity [closed]
I'm trying to make an object rotate up on the Y axis 90 degrees, then stop. I've got the rotating up bit working fine, it's getting it to stop once it hits 90.
Some of the things I've tried include ...
4
votes
1answer
131 views
Custom shadow mapping in Unity 3D Free Edition
Since real time hard and soft shadows are Unity 3D Pro only features I thought I will learn Cg programming and create my own shadow mapping shader. But after some digging I found that the shadow ...
0
votes
1answer
37 views
How to pass an interface to Java from Unity code?
First, let me say that this is my first experience with Unity, so the answer may be right under my nose. I've also posted this question on Unity's answers site, but plugin questions don't seem to be ...
0
votes
0answers
55 views
Why is my arrow texture being drawn in odd places?
This is a script I wrote that places an arrow on the screen, pointing to an enemy off-screen, or, if the enemy is on-screen, it places an arrow hovering above the enemy. Everything seems to work, ...