Game engines are a collection of libraries and tools that provide a framework to create games.
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Looking for an Engine for a “Super Smash Bros Style” (2D, PCs) game [closed]
I was thinking on making a "Super Smash Bros" style game with my own characters to have fun with friends, nothing serious. I was wondering what kind of game is it (if it has an specific genre) and if ...
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3answers
122 views
Entity/Component based engine rendering separation from logic
I noticed in Unity3D that each gameObject(entity) have its own renderer component, as far I understand, such component handle rendering logic.
I wonder if it is a common practice in entity/component ...
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1answer
127 views
Do “write once run anywhere” engines require platform specific code for multiplayer?
I've been investigating the myriad selection of mobile game dev engines that allow compilation of your code onto multiple target platforms, but, something I can't seem to figure out is if ...
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70 views
Will game developers embrace windows 8 for development in foreseeable future? [closed]
Windows 8 was not well received by people (read game developers), and recent tidings of steam-box, x86-architecture PS4, and steam on linux are on the air.
Traditionally, most of the game devs use MS ...
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21 views
PNG Images disappearing on device? Marmalade SDK
I'm having real trouble getting images to load on device using the Marmalade SDK and part of the IwGame Engine. Most are very temperamental when being used, and although the sprite is drawn, the ...
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0answers
53 views
Platform for Subway Surfers [closed]
What language/platform is used in subway surfers game?
Any Help will be appreciated.
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1answer
111 views
Develop a 2D game in Java [closed]
At first i want to mention that i already searched much on the web, also in this forum, but i couldn´t find accurate answers to my questions or only outdated answers.
My goal is to write a 2D game in ...
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1answer
67 views
What kinds of 3D objects should a game engine have? [closed]
I know this is a pretty general question. But I've been looking for different kinds of 3D objects and their names to implement in my engine to boost its speed.
Static meshes, dynamic(?) meshes and ...
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0answers
95 views
How to determine value for players in a fantasy sports game?
I'm doing research for creating a fantasy sports game. One piece of the puzzle that I'm particularly interested in is the part that determines player value.
I imagine there is a technique for doing ...
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0answers
57 views
Cybernoid like game [closed]
I am looking for a framework for creating Cybernoid like game clone.
For people who don't know this type of game:
http://www.youtube.com/watch?v=Yfu6tuteXG4
Basically you have a spaceship that can ...
3
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1answer
62 views
How do I support variable screen ratios using AndEngine?
When displaying a background, AndEngine produces black bars above the image on certain devices. How do I support variable screen ratios for different devices using AndEngine?
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68 views
3D hack and slash browser MMO! [closed]
Which engine would you prefer for creating a 3D hack and slash browser MMO like drakensang online and Kings Road?
Thank you for helping!
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2answers
155 views
Free or Cheap game engine for mobile game development? [closed]
I am now rolling around game dev and started out making progress with creating sound,math,graphics engine with C++, then I moved to using full featured Engines like UDK and Unity.
My startup ...
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0answers
52 views
Using source SDK to mod standalone copy of Black Mesa [closed]
I don't own any valve game right now (such a shame), though I am planning to download and play (and Mod) Black Mesa.
How can I use sourceSDK to mod Black Mesa withought HL2 and stuff?
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0answers
94 views
what engine do i select? [closed]
Our company wants to create a 2D game for IOS, Android, Mac, Windows and Linux devices. We are confused about selecting a game engine, i suggested the Cocos2d-X, another agreed with MonoGame or Unity! ...
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4answers
334 views
What to consider when evaluating libraries/engines for making a game?
I'm going to make a game, but I've noticed that there are a lot of game engines/libraries/frameworks available out there, and I'm having a little trouble deciding which one I want to use.
I'm already ...
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1answer
194 views
Performace benchmark between a C++ and a C# renderer engine? [closed]
I want to create a performant 3d renderer for a tech demo at the university workshop. The engine will basically render a forested backdrop, in a small octrant.
I am thinking of writing the engine in ...
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1answer
122 views
Xna “Game.Run” method appears to be using up a lot of resources in my game, is this normal?
The question really is in the heading, but i have been using the visual studio profiler to optmisie my game, i have noticed that the game.run method is eating through 93.6% of the overall game ...
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2answers
210 views
I would like to build a 2D multiplayer game. Do I need a game engine or not?
I plan to build a very basic 2D game in html5: it's purely a map divided in 2D equal square tiles. A player can click on a tile to see the message "behind" a tile. Once open, other players can't open ...
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0answers
90 views
Squirrel or Lua for RPG quests, gui and AI scripting? [closed]
I'm currently making an RPG and everything is going great, I've been working on it for 6 months and I came to point where I need script language for easy writing quests, ai and configuring gui. I ...
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1answer
67 views
Playing basic imported animations in UDK
I'm trying to wrap my head around basic animations in UDK.
I've created a simple turret-like structure in Maya, rigged, skinned, and animated. It has 4 bones. I have done all the steps necessary for ...
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2answers
126 views
What java library/framework for a game with baldurs gate like grapics? [closed]
I really would like to create my own small rpg. It could probably look as simple like baldurs gate. So without fancy 3D stuff.
As language I want to use java (or scala, I thinking about it - the good ...
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1answer
77 views
UV mapping doesn't work without duplicating vertices, but duplicating will reduce performance, right? Is there another solution?
Situation: I've been trying to gradually get a lower and lower level of understanding of how games work, and lately I've been following Rastertek's DirectX 11 tutorials. Of course, I started branching ...
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1answer
57 views
xna game development editors [closed]
Developing a big xna game needs lots of work that to for individual developer.
Can someone suggest me good free and paid development editors which will quickly help designing levels, game etc.
I ...
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0answers
139 views
Help with an isometric game engine [closed]
This is my first time posting on stack exchange. I have been programming and generally messing with computers since I was a kid, but now I find myself with a really great idea for a game which I ...
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0answers
53 views
What can be used to make a 3d gaming map in a browser? [closed]
I am making an online game and I want to include a 3d map in the browser. The thing is that it won't need the map to work but if it has the map it will attract more players and will not be as boring ...
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1answer
146 views
Is there a game engine with support for native OpenGL code? [closed]
I think it would be very useful if there was a game engine that works like any other game engine (such as Unity, for example), but has the capability of you inserting native OpenGL code. Like for ...
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3answers
178 views
How to protect a variable from changing through external programs?
There are many memory-altering programs out there nowadays, just mentioning Cheat Engine. Is there an efficient way of keeping a static variable actually staying static?
I thought of two things to ...
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1answer
186 views
3d transformation of game world keeping gameplay 2d - COCOS2D 2.0
Using: COCOS2D + iOS.
I want to rotate the game world, may be loading another .tmx file for another dimensions when user want to switch dimension.
the effect what I am looking for is something like ...
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4answers
166 views
Is it worth taking the time and making a game scripting engine instead of directly coding?
I don't know exactly everything there is to game programming and I forget things so I like to write libraries that are easy to use so I can use the thing that's hard to do such as file serialization. ...
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1answer
211 views
How can I switch between DirectX and OpenGL renderer in my engine?
I am currently developing my engine with DirectX, but I want to make it cross-platform in the future, using OpenGL.
How can I check which platform my engine is running on?
And can I use an if ...
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3answers
351 views
Why should I use separate initialization and clean up methods instead of putting logic in the constructor and destructor for engine components?
I'm working on my own game engine and I am currently designing my managers. And I've read that for memory management using Init() and CleanUp() functions are better then using Constructors and ...
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2answers
204 views
How would the entity system handle dependent components?
Currently, I am still learning about entity-component-system, and I have the following question concerning the components.
How would the systems handle dependent components?
For example, In a 2D ...
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2answers
150 views
How to store different abilities in player class?
So, I have a player class with basic actions.
During the gameplay he unlocks new abilities.
I don't know how to store new actions within the player class.
To be precise - I know how, but my method ...
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3answers
280 views
Why Game engines use C++? [closed]
Why most of the game engines use C++ to develop game?.
Why not java or C#?.
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0answers
31 views
Architecture for mixing synchronous and asynchronous program flow to maximize faux real-time yet logical gameplay?
What I am attempting to make is a faux real-time game engine in node.js (taking advantage of the non-blocking I/O). When I say 'faux real-time' what I mean is I want players to interact with the world ...
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3answers
281 views
How do I prototype an online game?
I would like to know if you guys know of any libraries, engines, or even simply design patterns that heavily simplify the task of sharing information and sending of messages between networked ...
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0answers
77 views
What part of my engine should load images and fonts?
Right now, I have an AssetLoader interface, which has one implementation per platform. There can only be one instance of it, because it has some state (e.g. the path to the APK on Android).
It has ...
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0answers
99 views
Is there a logic game engine to be used in OS game?
Ludocore is a paper where a research on a logic game engine is presented.
For game I cooperate on -- Opendungeons -- it would seem fine to have separate abstract layer of code which would deal only ...
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2answers
195 views
Handling movement using an Entity Component-based System Architecture
I have seen various descriptions of how to handle movement in a component-based entity framework. The most common I've stumbled across is the idea of using components called Controller, Physics, ...
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0answers
26 views
Source Engine AI assertion error during GetArrivalSequence()
I have been trying to make an npc in the Source Engine by following the SDK Docs tutorial and then using the npc_antlion.h/.cpp as a template for anything that wasn't clear. I've included my attempt ...
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0answers
132 views
Good C++ based game engine or API/library to start with? [closed]
I am involved in a team study at college this year, and we will be working with graphics and game engines. We're having a bit of trouble deciding on how to start out in the course (it is almost all ...
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2answers
309 views
Is C++ here to stay for at least a decade more? [closed]
C++\DX\openGL is the best bet for creating video games and game engines.
Will in future, C++ would mantain its spot as the industry standard?
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1answer
84 views
Are there any game engines out there that support cryptography? [closed]
Are there any game engines out there that support cryptography? Obviously when one creates a game engine in one of the more established languages, like C++ or Java, one can just get some cryptography ...
2
votes
1answer
143 views
Do games depend on OS to scale resolution?
I'm having issues with my computer related with scaling when using different resolutions other than the native. So I started to wonder, in PCs, is scaling handled by the card driver or the game ...
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2answers
132 views
persistence of objects between game states
What are the possible ways of sharing different objects between game states and how do other engines implement such system?
Lets say a game has a couple of states (a menu state and a game state for ...
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1answer
191 views
Should I be using blender game engine as my first engine? [closed]
I am new to game development. I was learning how to create 3d models in blender to use in an android game, but I was reading that you can use blender game engine for creating android games.
Is it a ...
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3answers
452 views
How to implement buffs / debuffs / temporary stat changes in an RPG? [duplicate]
Possible Duplicate:
What’s a way to implement a flexible buff/debuff system?
In the context of creating an engine for a RPG I want to implement a generic way to give effects / buffs / ...
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2answers
211 views
Can I still call something a “game engine” if I use other APIs to build it? [closed]
I am planning to create a game engine for iOS that is similar to Cocos2d.
I wanted to use frameworks like UIKit to display UIViews and UIImageviews. In Cocos2d they don't use the objects in UIKit. If ...
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2answers
443 views
Is a “game engine” a necessity for making a game? [closed]
What's up with the terminology confusion anyways? Some have claimed DirectX SDK to be a game engine itself.
According to Wikipedia a game engine is a system for making games. But along what lines do ...