The simulation of an in-game entity's motion, such as running or sitting or striking.

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1answer
43 views

How to Animate a Mechanical Model to work with Unity's Mechanim?

I made a relatively simple model in 3D Studio Max to be used in a game. It's a simple stationary laser turret with an openable maintenance hatch. I want to use Mechanim to handle the animation states. ...
0
votes
0answers
16 views

Syncing texture animations which can be created at any given time

I have a texture animator that will advance animation frames based on the time that has elapsed since it was instantiated. timeElapsed += (float)gameTime.ElapsedGameTime.TotalSeconds; ...
1
vote
0answers
59 views

How to change/modify or animate an existing OpenGL object on Android?

I maybe know understand it all a little bit better so i thoug i make a new shorter question to eventually get an answer. Get back or delete an existing OpenGL object, then change it and draw at new. ...
-1
votes
0answers
44 views

UT99 Animations [closed]

Around the year 2000 there was a game with the UT99, which was not very popular and have many errors, but came to be launched a Retail version, I really like the game and I want to remake it with UDK, ...
1
vote
2answers
139 views

Efficient types of 2D animation

I currently am doing art for a game being made (by me...) and started to think of multiple different ways of animating. The two I am currently debating, with myself, is single layered animation and ...
0
votes
1answer
177 views

Game Designer or Game Programmer, please help me choose! [closed]

I know this question is asked a lot but I am still so confused and overwhelmed by the different opinion and comments everybody has on the internet, that I wanted to ask my questions in a single thread ...
2
votes
1answer
47 views

Adjusting a skeleton to a Specific Stance

Imagine having a climbing wall and you take 4 adjacent handholds and footholds where together they create a stance. Is there any algorithm or technique with which it would give you a realistic human ...
1
vote
2answers
92 views

How can I control the frame update rate of a thread?

I'm building a small game for a college project. It's quite a simple game. There are a number of dots on the screen and the player has to select them in a specific order. It's kind of a "join the ...
0
votes
0answers
28 views

Time animation in update method

I have 3 animations. The first has 4 frames with a total duration of 0.4s: ccanimation::createwithspriteFrames(animframes,0.1f); The second has 2 frames with a total duration of 0.2s: ...
-3
votes
0answers
64 views

Animating in Swing? [closed]

I am trying to make a Sprite move across a background image in swing, but every time I update the position and it repaints, it repaints with the previous position of the image as well. However I am ...
1
vote
0answers
60 views

UDK: Animating characters with weapons

I imported a custom character and a pistol model to UDK and both work, but the pistol doesn't appear with the animation of the pistol when I shoot or reload... Also, the character doesn't change its ...
3
votes
1answer
123 views

Why (SDL) animated filled-circle leaves trail of movement?

I'm trying to achieve proper animation using SDL. Used flags are SDL_HWSURFACE and SDL_DOUBLEBUF. That what I'm getting is technically smooth (I think), but I can figure out what should I do to ...
-1
votes
1answer
73 views

Drawing multiple sprites with clear screen for every frame

I googled with best of my skills, but I cannot find any relevant answer to my problem. I'm making a game with an isometric view. I need to draw multiple sprites on the screen and before switching to ...
2
votes
2answers
109 views

Is there a 3d animation software that prioritizes working with code rather than GUI? [closed]

All of the 3D animating softwares I've faced are centered around using GUI to work: windows, menus, mouse clicks, mouse adjustments, keyboard shortcuts. As a programmer, I find that limiting. In order ...
-1
votes
2answers
105 views

Software to create anime-looking animation? [closed]

I'm looking for a software for the creation of anime-like sprites. Look at those: Those are hand-drawn. I want to generate sprites with that look, but in several (thousands) positions, in order to ...
4
votes
1answer
172 views

2D animation: Animated 3D models or sprites with animation frames?

Starting out with new project, I am stuck choosing between: 3D textured model animated directly through the renderer 2D sprites and drawing each animation frame The game will be 2D platform, I ...
1
vote
0answers
40 views

Mixing animations

I'm working on a swing animation and mixing it with a turn animation in a motorcycle game. The issue is that for the swing animation to work while turning only the swinging arm has to animation, ...
-1
votes
0answers
112 views

libgdx isometric map animation

I'll try to make a simple isometric game with libgdx (a la kairosoft, ie: game dev story) but I can't find enough tutorials about isometric game. I came here after some good steps with libgdx and tmx ...
-2
votes
0answers
71 views

what is the best way to make animation by images (software/algorithm/etc)? [closed]

i have several characters that can move and my artists are beginner so what is the best way to create frames ?(i'm beginner too:D)
0
votes
0answers
72 views

XNA skinned model animation snapping and sped up

I'm exporting .fbx files from Blender 2.6, and followed the skinned model sample to get them to work in game. They do render and animate, but wrongly; they're sped up, and animations seem to reset ...
-2
votes
0answers
43 views

How can I produce animation over photos of drawings and paintings? [closed]

My granddaughter, five years old, creates stories and draws. I'm from Brazil and studying Creative Learning at the MIT Media Lab. I want to add animation to these images.
-1
votes
2answers
90 views

Game library for 2D animation JS browsergame [closed]

I am developing a 2D multiplayer online browsergame. On the backend I have set up a Node.js server. Everything works perfectly. On the frontend I will use jQuery and several libs for collision etc. ...
-3
votes
1answer
117 views

java app goes too slow in android os [closed]

The problem is that my java app contains too many animated sprites and it runs very slowly on android system. Does the usage of .gif animation instead of sprite animation will improve the speed? I ...
-1
votes
0answers
43 views

ArgumentOutOfRangeException was unhandled What is wrong in my Animation class? [closed]

I wrote a class to play my animations. But it just works if I play the entire animation. For example: If my spritesheet has 3 pictures, I call the Animation class like that to play the entire ...
1
vote
0answers
82 views

Converting Animation data from Maya to DirectX in C++

I am currently trying to export an animation from Maya and import to a program I am working on. One of the problems I currently have is that when imported, the mesh and animation data looks reversed ...
-1
votes
2answers
107 views

Why does my sprite animation sometimes runs faster? [closed]

I don't know why each time I call the Update_Animation function, my sprite animation runs faster. Is it caused by gameTime? How to fix it? Here's the relevant code: class Character { // ...
-2
votes
1answer
138 views

how to make animation for a 2d game [duplicate]

I've started working on a 2d game. I wanted to know how animation usually works in 2d games - I know one way is to make a sprite sheet with frames of the animation, but you wouldn't see big sprite ...
-1
votes
1answer
106 views

Two characters controlled by one set of controls? [closed]

I am using Unity 3D to make a multiplayer game using the Photon Network package in the asset store. I have initiated two characters controlled by a Mecanim script, and they both have animations. ...
1
vote
1answer
137 views

Sprite Animations in XAML for Windows Phone 8

I'm developing a 2D game for windows phone. It will feature rather simple 2D graphics and animations. I can get most things done using XAML an storyboards for animations. The performance is fine as ...
8
votes
2answers
206 views

Following a path in a smooth fashion

I am currently making a 2d tower defense game with a static, predetermined lane that the enemies follow (i.e. towers cannot block the path and path finding is not the problem I am trying to solve). I ...
1
vote
1answer
92 views

XNA Help - Slerping the KoolAid

I'm having some SLERP issues and was hoping one of you guys' could help me with your expertise... (The following code is the Update method of a component whose responsibility is to rotates it's actor ...
0
votes
1answer
95 views

Playing basic imported animations in UDK

I'm trying to wrap my head around basic animations in UDK. I've created a simple turret-like structure in Maya, rigged, skinned, and animated. It has 4 bones. I have done all the steps necessary for ...
-1
votes
1answer
95 views

How can I solve this animation [duplicate]

At the moment I have a simple static texture. Now I want to animate my sprite. The texture is a simple human. When the user press the enter button, the human gets into state2. This is the standart ...
-1
votes
1answer
114 views

Animation: mid-state

At the moment I have a simple static texture. Now I want to animate my sprite. The texture is a simple human. When the user press the enter button, the human gets into state2. This is the standart ...
2
votes
1answer
80 views

Guidelines when rigging a character

Just wondering that how many IK (Inverse Kinematic) bones should you apply to a game character before it starts to go resource hog. Basically should you try to get rid of IK bones and just try to ...
0
votes
0answers
67 views

Turn Based game Animation using javascript [closed]

I'm struggling to decide which javascript animation library could help me most. (spritely, easejs etc - none that i've come across have shown an example similar to my needs) I'm developing a browser ...
2
votes
1answer
82 views

Developing an interactive book for Windows-Runtime

My three year old loves playing with the interactive books on our iPad, and I love playing with code and I love my Surface RT... So I thought I'd try and make a basic animated book using WinRT, I've ...
3
votes
3answers
60 views

Is there a way to squash/stretch a sprite based on an angle?

I have a ball that can move along any angle, and I want to squash and stretch it based on this angle. To be clear, if you dropped the ball down at a -90 angle, the squash would be all along the y, and ...
0
votes
3answers
262 views

smooth movement pygame

Hello im trying to learn more about smoother movement in games. I have created a little program to hopefully help me understand this. As far as i can tell i am suppose to track time, and update ...
1
vote
0answers
105 views

Pygame animation with different size sprites

I'm trying to create a simple top-view 2D rpg, in the style of Zelda and Secret of Mana, using PyGame. I've managed to make the beginnings of a game, with an animated character walking around. ...
0
votes
0answers
71 views

3D-Engine for 2D Graph Visualization [closed]

I'm planning to use a 3D-engine to do visualization and animation of very large 2D-graphs of data (100k objects) using relatively simple shapes mainly boxes, circles, arcs, rounded-boxes, etc. ...
2
votes
1answer
77 views

How to create 2D textures from footage

I am new to game development but I heard, that already in the 80s with Prince of Persia, indie developers where capable to create textures from footage. I am developing a game and so far I get an ...
1
vote
1answer
99 views

Armature in Unity3d distorted

On the left is a base mesh with armature in Blender. I imported this model and armature into Unity3d. The result is on the right. The arms are clearly distorted, and I can't seem to fix it by ...
1
vote
1answer
96 views

How to implement scene changing in real-time?

I want to implement real-time scene changing effects to make my game could changing from spring to summer, summer to fall, fall to winter. And Chaning effects like this game. Giana Sisters. I think ...
1
vote
1answer
82 views

Skeletal Animation with UV seams

I have a UV-mapped model that I am about to animate and load into my game. Like most unwrapped models, I have several UV seams. In order to render the model correctly, I split each vertex along the ...
1
vote
2answers
178 views

Creating a png sequence in Flash? details?

I was wondering if someone could please explain the process and rules for turning an animation into a png sequence, in flash CS5. I know you can go to export movie and chose png sequence but ...
1
vote
0answers
128 views

3D Animations in XNA 3.1

Well, guys. I'm in a Game Design class at school. Before you ask "WHY ARE YOU USING 3.1 INSTEAD OF 4" -- I would like to point out that C# 2008, and .NET framework 3 is NOT my preferred environment, ...
2
votes
3answers
175 views

How to start in animating my model?

I got a model from TurboSquid. Which is an archer and when i imported the model I got all the textures to be put on properly. The thing is the actual character has no children nodes, is it possible ...
1
vote
2answers
186 views

Make a 2D character stop moving and going back when encounter an obstacle

I am using a 2d character who is sliding infinite ( huge incrementation of the X or Y value ) when moving. He can only move up, down, left, right inside a virtual grid, made of multiple squares. Now ...
1
vote
3answers
251 views

Moving a 2D character on a straight line

I am trying to create an Android Game and I am facing my first big problem. After reading blogs, tutos ... I am able to easily move a character with a drag and drop, make it move move to a touched ...

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