Tile map is a technique of re-using small graphic pieces, tiles, over and over again to shape the game field.
-3
votes
0answers
20 views
How to animate the Tilemap object in Libgdx? [closed]
I am facing problem to animate or move the object(Cell) of Tilemap??? Is there any solution for this???
-8
votes
0answers
95 views
How can i detect collision using tilemap in libgdx? [closed]
I am trying to detect collision between actor and object but facing problem. If anybody having code of collision detection of tilemap than please post.
-2
votes
0answers
84 views
C# XNA: How do i create simple 2d TileEngine [closed]
i want to create a simple tileengine for a small rpg-ish game.
I have a picture with 7 different tiles each at a width and height of 48px.
What i want to do is to split the image into those seven ...
-5
votes
0answers
39 views
Weird rendering of TMX maps [closed]
The second row of my
spritesheet
is rendering 1 tile to the left of the tile I draw in Tiled.
The only involved source code:
public void init(GameContainer gc, StateBasedGame sbg)throws ...
1
vote
1answer
136 views
What can i use as a 3d Tile map editor?
I need to make grid based levels with 3d models for a dungeon crawler ( as a recent example Legend of Grimrock), but i need to have several layers and place entities with properties and position, ...
4
votes
1answer
182 views
Working principle of an RPG map
I am currently thinking of building a basic browser-based 2D(that would eventually become 2.5D) RPG. I have planned everything and I think that would be able to accomplish the current goals, but it ...
4
votes
2answers
146 views
3D models on 2D tilemap perspective when scrolling
I am creating a small top-down game, where the player traverses a 2D tilemap, with an illusion of depth provided by 3D models for things like buildings or trees.
Having gotten to the point where I ...
0
votes
0answers
53 views
How to manage multiple objects for a tile based game for collision?
So I'm making the tile-based 2D sandbox platformer...thing to get an idea of how to manage different elements of coding games.
Currently I'm at the point where my collision system works fine for a ...
0
votes
0answers
49 views
Joining multiple tile-based maps in java [duplicate]
I'm currently developing a 2d mmorpg tile game, I've made a basic map system, and managed to get the map to scroll whilst keeping the player at the center of the screen.
I am however completely ...
1
vote
1answer
98 views
Help developing grid maps
I have been working with Tiled and Cocos2d lately but am having problems understanding how Im suppose to be doing the maps.
Tiled is not an image editor, so I create my tileset in Gimp. However it ...
1
vote
0answers
62 views
Touch Gesture Map Movement
I really dig the way that the map is moved in Clash of Clans (https://itunes.apple.com/ca/app/clash-of-clans/id529479190?mt=8)...
I can recognize the pinch and finger movement needed for the zooming ...
-2
votes
1answer
172 views
are most 2D games tille based? [closed]
So I'm beginning the planing phase for a 2D game that I hope to deploy for iPhone, Android, and maybe windows phone, and I am writing it in Cocos2DX and I'm looking around for map editors that I could ...
1
vote
1answer
150 views
Tiled map seen from an angle
I have working code to display a tiled map. It's composed of a OrthogonalTiledMapRenderer and an OrthoGraphicCamera :
camera.setToOrtho(false, WORLD_WINDOW_SIZE.x,
WORLD_WINDOW_SIZE.y);
...
0
votes
1answer
84 views
Creating a BufferedImage with several smaller images?
I am making a 2D tile based game. The tiles render fine from a spritesheet and a text file. However, I am using a for loop to draw the map to the screen. When it refreshes, it slows down the loop, and ...
-1
votes
1answer
102 views
Building placement in tilemaps (pattern matching)
I'm building a small rts and in my code I have given my buildings a pattern, much like you would pieces in tetris. In other words I want to place irregular shaped buildings on a map without buildings ...