Tile map is a technique of re-using small graphic pieces, tiles, over and over again to shape the game field.

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How to animate the Tilemap object in Libgdx? [closed]

I am facing problem to animate or move the object(Cell) of Tilemap??? Is there any solution for this???
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95 views

How can i detect collision using tilemap in libgdx? [closed]

I am trying to detect collision between actor and object but facing problem. If anybody having code of collision detection of tilemap than please post.
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84 views

C# XNA: How do i create simple 2d TileEngine [closed]

i want to create a simple tileengine for a small rpg-ish game. I have a picture with 7 different tiles each at a width and height of 48px. What i want to do is to split the image into those seven ...
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39 views

Weird rendering of TMX maps [closed]

The second row of my spritesheet is rendering 1 tile to the left of the tile I draw in Tiled. The only involved source code: public void init(GameContainer gc, StateBasedGame sbg)throws ...
1
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1answer
136 views

What can i use as a 3d Tile map editor?

I need to make grid based levels with 3d models for a dungeon crawler ( as a recent example Legend of Grimrock), but i need to have several layers and place entities with properties and position, ...
4
votes
1answer
182 views

Working principle of an RPG map

I am currently thinking of building a basic browser-based 2D(that would eventually become 2.5D) RPG. I have planned everything and I think that would be able to accomplish the current goals, but it ...
4
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2answers
146 views

3D models on 2D tilemap perspective when scrolling

I am creating a small top-down game, where the player traverses a 2D tilemap, with an illusion of depth provided by 3D models for things like buildings or trees. Having gotten to the point where I ...
0
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0answers
53 views

How to manage multiple objects for a tile based game for collision?

So I'm making the tile-based 2D sandbox platformer...thing to get an idea of how to manage different elements of coding games. Currently I'm at the point where my collision system works fine for a ...
0
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0answers
49 views

Joining multiple tile-based maps in java [duplicate]

I'm currently developing a 2d mmorpg tile game, I've made a basic map system, and managed to get the map to scroll whilst keeping the player at the center of the screen. I am however completely ...
1
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1answer
98 views

Help developing grid maps

I have been working with Tiled and Cocos2d lately but am having problems understanding how Im suppose to be doing the maps. Tiled is not an image editor, so I create my tileset in Gimp. However it ...
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0answers
62 views

Touch Gesture Map Movement

I really dig the way that the map is moved in Clash of Clans (https://itunes.apple.com/ca/app/clash-of-clans/id529479190?mt=8)... I can recognize the pinch and finger movement needed for the zooming ...
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1answer
172 views

are most 2D games tille based? [closed]

So I'm beginning the planing phase for a 2D game that I hope to deploy for iPhone, Android, and maybe windows phone, and I am writing it in Cocos2DX and I'm looking around for map editors that I could ...
1
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1answer
150 views

Tiled map seen from an angle

I have working code to display a tiled map. It's composed of a OrthogonalTiledMapRenderer and an OrthoGraphicCamera : camera.setToOrtho(false, WORLD_WINDOW_SIZE.x, WORLD_WINDOW_SIZE.y); ...
0
votes
1answer
84 views

Creating a BufferedImage with several smaller images?

I am making a 2D tile based game. The tiles render fine from a spritesheet and a text file. However, I am using a for loop to draw the map to the screen. When it refreshes, it slows down the loop, and ...
-1
votes
1answer
102 views

Building placement in tilemaps (pattern matching)

I'm building a small rts and in my code I have given my buildings a pattern, much like you would pieces in tetris. In other words I want to place irregular shaped buildings on a map without buildings ...

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