C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.
-1
votes
2answers
53 views
Trying to reduce health by a certain value once XNA
I've got a bullet and collision data for the bullet, when the bullet collides, it's supposed to cut an integer off of the max health for the object.
Basically heres what I want:
Object is shot, ...
1
vote
0answers
22 views
Unity3D modified water.cs reflection camera not rendering deferred lights
I've been using the script below to render a portal effect, all it is is a modified version of Unity's water.cs script.
Now this script works in forward rendering, but for some reason when I turn the ...
0
votes
1answer
47 views
Why is my model flickering when translating
I have several models here. When they stand still during gameTime, there's no flickering.
But as soon as I move them across the x-axis, they flicker on some places.
protected override void ...
-1
votes
0answers
48 views
How to move a bullet from the player to the cursor? XNA
I have a bullet that currently works in my game, but with some odd issues.
I'm making a top down shooter and I want the bullet to move from a point on the players location (from the guns muzzle ...
2
votes
1answer
55 views
Unity3D How too write to the back buffer AFTER the final pass of deferred rendering
I've been using this script and shader from the wiki, and they work wonders; my only problem is using them in deferred rendering.
Now, the way this shader works is by writing to the depth buffer to ...
3
votes
2answers
46 views
Playing different particle effects in Unity on the same ParticleSystem
The question really sums it up: What is the best way to use one particle system for playing different particle effects?
The scenario: GameObject is picked up and it starts playing a simple indicator ...
0
votes
0answers
41 views
How can I draw an Xbox Avatar?
I want to replace the main character of my 2D game by an Xbox avatar. How can I do that?
How can I add an avatar to my project?
How can I draw an avatar?
For example, I draw my main character like ...
-1
votes
1answer
105 views
Android 2D game engine [closed]
I'm looking to make my first 2D sidescroller for android, and would prefer an open source engine good for 2d games. I might eventually have 3d backgrounds too, so if it can handle those that would ...
0
votes
2answers
57 views
Program closes without Exception
I'm using XNA 3.1 ( .NET 3.5 ) and my program closes without any warning, errors, or code instructing it to do so. I looked in the output, and there aren't any obscure messages outside of telling me ...
0
votes
1answer
44 views
Managing Background Sprites
I tried asking in Chat and no one answered, so the question goes here.
Anyone have advice for loading background Sprite maps? I'm trying to do it as efficiently as possible for a grid of 25 ...
-1
votes
0answers
24 views
XNA crash when publish
I've made a 2D game, it runs fine when debugging but when I publish and install the game prompts an error and fails to run.
I have three text files in my game which store various game data - ...
1
vote
0answers
107 views
DRY 0-bandwidth-overhead-serialization in C#: virtual, delegates or reflection?
I'm (de)serializing some datastructures for a network-multiplayer game, and for each datastructure that's to be (de)serialized, I want to define the order of (de)serialization only once for ...
1
vote
1answer
63 views
Can not enable IME to capture Chinese characters in SharpDX
Just found that direct integration of IME is blocked in Windows 8, moving on to TSF now.
By now, there is lack of Microsoft's Document about TSF, this will be hard.
I am using SharpDX and the ...
-2
votes
1answer
75 views
MonoGame iOS and Game Performance [closed]
My friends and I are developing a game for Ipad/Iphone using the monogame Framework.
We are at the final stage of the development and we are having some issues concerning the deploy of the game.
This ...
1
vote
3answers
127 views
Splitting tileset into individual tiles
I'm trying to split a tileset (from here) into individual tiles.
For debugging purposes I wrote some code to split the tileset into individual tiles and display them on screen, but some aren't being ...