A game which eschews the use of graphics and instead relies on text to descriptively illustrate the world. Often involves parsing text input from the player to determine action.
6
votes
3answers
114 views
How to do branching dialogue in javascript
I'm making a very basic visual novel type of game in Javascript, I'm a beginner so I'm just doing this for fun and learning, and due to bad planning I have run into a bit of a problem when you get to ...
8
votes
2answers
207 views
Using Editline for an in-game console
I'd like to add an in-game console to a C++ game that I am creating. Although rendering the console and parsing the commands I'm fine with, the text input and editing aspect (e.g. handling left / ...
3
votes
3answers
151 views
How to remove text from a command line box?
I'm currently writting a text based game and am currently having a slight issue where all of the text on the screen keeps going up and have had a couple of the testers complaining that it makes the ...
1
vote
2answers
94 views
Simple browser game help [closed]
As my first "real" project, I'm working on a game that I intend to be single-player, web-based, and primarily in text. I need the ability to save choices the players make, and to have certain ...
-1
votes
1answer
73 views
How can i fix my code so that it is a fully functioning text game? [closed]
This is my code. I have a beginner knowledge of C, and i have reached a dead end. I cant seem to continue my game. This piece of code runs flawlessly. I would really appreciate some help on going ...
1
vote
3answers
97 views
How do you accommodate newbies while still creating depth in the design of light/dark systems for MUDs (or other text-based games)?
I've been pondering a redesign of our MUD's light/dark system. Our current system accommodates new players by simply not saddling them with being unable to see should they happen to wander outside of ...
2
votes
2answers
141 views
How can I switch between scenarios in a text game?
I am making a text-based adventure game. How should I go about changing to another scene if the player wants to e.g. go to the house or walk down the road?
I am using Objective C, but C will work ...
2
votes
1answer
136 views
Choose your own adventure console program
I'm new to programming and am writing a choose your own adventure game in C++ and am having trouble with exiting the program.
The way I have it set up is I am using functions as the different pages. ...
0
votes
3answers
167 views
How to combine multiple sprite sheets from multiple sources (Actionscript/Starling)
In starling, it's faster if you use BitmapText instead of traditional text. Which is well great except for one issue. Right now the sprite sheet I was making was with a single Fla. I just created the ...
7
votes
4answers
194 views
Distinguishing between multiple objects with the same name in a text based adventure game/interactive fiction
I'm in the middle of writing my own parser in Python. I've managed to make some simple commands, with simple prints to make sure they work. Since I intend there to be combat, I needed to write a ...
10
votes
1answer
259 views
How can I store spell & items using a std::vector implementation?
I'm following along with a book from GameInstitute right now, and it's asking me to:
Allow the player to buy and carry healing potions and potions of
fireball. You can add an Item array (after ...
13
votes
2answers
224 views
Embed IF text parser in another game?
Are there any existing interactive fiction text parsing engines that I can embed in another game or application?
I'm looking to use something as a library. I can pass it the available objects and ...
0
votes
0answers
133 views
Text-Based and Window GUI Game [closed]
I am creating a simple window based game. The core features of this window will be a few text boxes, and dynamic buttons based on the players situation.
This will be the main extent. The text boxes ...
1
vote
2answers
291 views
Passive skills and items
I'm making a small text browser RPG game using PHP, MySQL and Java Script (and jQuery). All the items are saved in the MySQL database.
Every now and then a character have to make a skill roll (Talk, ...
1
vote
1answer
172 views
Does it make sense to build a text-based game Facebook app without using Facebook?
If I am building a text-based browser game, does it make sense to build it on you domain first, without using the Facebook API? I don't want to buy an SSL if I don't end up following through with ...