Tools are small to medium size programs that help you in a game development process.
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1answer
20 views
Installing PhysicsFS on Mingw
I am trying to install PhysicsFS (icculus.org/physfs/) on my Win 7 with MinGW. But I am having hard time doing it. I googled it as well but still nothing - I have used linux environment and make ...
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0answers
47 views
Selection of a 2d physics library [closed]
I am a decent programmer with not so great artistic skills. I am creating a game involving some basic shapes and rudimentary artwork.
I wanted to select a decent 2d physics library with easy to use ...
0
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2answers
143 views
A good 2D game creator to Linux which requires no language knownledge?
Pardon me, I know it's important know a programming language to develop games, however I'm looking for a game creator to make games for Linux. Construct Classic from Scirra is a nice 2D game creator, ...
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0answers
28 views
Jam based project to VS2010 port with Jamplus
I am fairly new to Jam toolchain, and I decided to work on open source game Lincity-NG (http://lincity-ng.berlios.de/). As a first step I am trying to port it into some kind of an IDE ( hopefully MS ...
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2answers
62 views
Sprites: Are there any tools to scale sprites individually without using Photoshop/GIMP? [closed]
I am using TexturePacker as tool to pack my 2D sprites, it is good but it doesn't provide the possibility to scale individual sprites to a specific scale.
I am wondering whether there is any good ...
3
votes
1answer
164 views
How to edit specific mipmap images in a DDS?
I am looking for a way to edit individual mipmaps within a DDS file. To my knowledge, the NVidia Plugin only lets you create the largest image and then computes the smaller ones automatically. ...
3
votes
3answers
322 views
How do I prototype an online game?
I would like to know if you guys know of any libraries, engines, or even simply design patterns that heavily simplify the task of sharing information and sending of messages between networked ...
5
votes
1answer
470 views
What level editor is Phil Fish using in Indie Game: The Movie?
Does anyone know what program Phil Fish is using to edit models of levels? Or is it it something he built himself? I'm new to game development and was looking for something to design levels with ...
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0answers
46 views
A tool to select points on texture, and obtain 0.0f .. 1.0f UV coordinates
If there is a need to create about 40 sets of UV coordinates for 40 different images. The sets can have 4 to ~16 UV points. Is there some way to make this easier?
A tool similar to Inkscape would be ...
3
votes
1answer
272 views
Problem with Ogmo Editor (is Tiled Editor a solution?)
I made a level editor for a puzzle game with Ogmo Editor and gave it to our designer/level designer. When he downloaded and started Ogmo, his CPU went to 100%. I looked at my CPU usage while Ogmo is ...
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votes
1answer
30 views
forum for finding pertinent tools/libs/platforms [closed]
I'm looking for a forum where I can ask questions about what the best graphics library would be for my particular C# application given my requirements. I'm considering several.
This is directly ...
12
votes
2answers
290 views
Are there tools for testing multiplayer code?
Are there reliable tools that can simulate real life-like network conditions e.g. networks with different bandwidth, different latencies, packet loss etc...?
4
votes
4answers
499 views
How can I ease the work of getting pixel coordinates from a spritesheet?
When it comes to spritesheets they're usually easier to use, and they're very efficient memory-wise, but the problem that I'm always having is getting the actual position of a sprite from a sheet. ...
0
votes
1answer
134 views
Are there tools available for building hierarchical sprite-based objects in games like Vector Man or Gunstar Heroes? [duplicate]
Possible Duplicate:
Tools for 2D skeletal animation
I'm looking for a tool that would let me build multi-part sprite objects of the kind you can find in Sega Genesis games like Vector Man ...
2
votes
3answers
3k views
Sprite sheet generator
I need to generate a sprite sheet with squared sprite for a 2D game. How can I generate a sprite sheet where each frame has x = y? The only think I have to do is to "insert" some blank space between ...