HTML 5 refers to new web technologies such as high performance JavaScript engines, canvas 2D and WebGL, video and audio tags.
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votes
3answers
181 views
How can I deploy a JavaScript game into the iOS app store?
Unfortunately, I don't have a Mac, so I can't develop for iOS.
I understand that HTML5 apps run in the browser, but is there a way to make an HTML5 app (e.g. a JavaScript game) and get it deployed ...
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votes
0answers
33 views
Things to learn for a 3D Game for Mobile [closed]
next year i am embarking on making a 3D game for my third year project for university, and i came on here to find out what kind of things i will need to learn over summer to accomplish this goal.
The ...
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votes
0answers
58 views
Intelligent collision detection with movement [closed]
i am new to this stack-exchange page and i need an hint how to implement correct "implementation of movement-/collision behaviour".
I never developed games before...and never with Javascript/HTML5. I ...
2
votes
4answers
334 views
Why wouldn't one use Canvas for HTML 5 game development?
I'm just getting into the HTML 5 game development. I've discovered that some games seem to be created using just JS/CSS/HTML instead of the canvas.
Since canvas seems to enjoy good browser ...
2
votes
3answers
143 views
Do larger sprite sheets improve performance in html 5 games?
I know when I did some game development with XNA they recommended that we try to group are sprites into fewer sheets because the graphic card could process it faster. Does this also apply to web based ...
2
votes
1answer
86 views
JavaScript - 2D Top-down Tile Collision Detection
I am developing a small Top-down Game (Much like the old Zelda Games) and I'm having an issue in terms of Collision detection (The actual theory itself rather than assigning Tiles as solid, etc.)
I ...
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votes
0answers
73 views
What's involved in making a wordsearch game? [closed]
QUESTION
What's involved in making a wordsearch game?
I know that there is a lot involved in making a wordsearch game so the purpose of this question is to break it down into manageable, ...
1
vote
1answer
108 views
HTML5 mobile game storing data
I am developing an mobile application (in HTML5) that will run on multiple platforms and will eventually have both single and multiplayer options. The current issue I have is the best method for ...
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0answers
45 views
Paylines and Pay dots in Slot Game
I'm working on a HTML5 slot game and completely stuck on the pay lines and the dots that produce the lines from 1 end to the other.
Can someone tell me what's the logic behind generating random ...
0
votes
1answer
84 views
Approaching syncing between client and server, in a Tower Defense game
I am currently working on a Multiplayer TD, players can join games, and place towers on a map, so far so good.
This is how the game works as of today, when a new game is created, the server ...
1
vote
1answer
85 views
Canvas isometric translations to integer coordinates
I'm creating a canvas based game with an isometric playing board. I use the following transformations to get my square tiles to render on the screen:
'applyViewportTransformation' : function() {
...
0
votes
1answer
330 views
Simple javascript HTML5 canvas start menu
I'm currently looking for a simple and basic start screen for a game using javascript, so basically its the first function that is called and then press play which then goes into the game.
Looked ...
2
votes
1answer
100 views
Optimising out tiles outside of viewport
I am playing around with the HTML5 canvas and have begun implementing a tile engine.
However, it's currently very inefficient: I have a 100x100 2D array and my code loops through the whole thing ...
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votes
1answer
151 views
which best tools are available for game development using javascript and html5? [closed]
Can any one tell me Which is the best mobile game development tools are available in market for free learning.
0
votes
2answers
84 views
Increasing speed of circle over time as linear with Box2d
Assume that there is a circle and it can be moved by using keyboard arrows.Is required that increasing speed over time like increasing car speed. For example; max speed is 25 and time to reach max ...