Refers to games or art assets built in a three-dimensional space, where all positions have X, Y and Z coordinates.
-1
votes
1answer
69 views
Creating a simple 3D view of a galaxy
What would be the easiest and most maintainable way to create (or use an already existing technology) a sort of Google Maps in 3D for a galaxy? Its not the main focus of my game, but I would like it ...
1
vote
0answers
79 views
How can I implement collision for a “pseudo-3D” game?
I'm looking for high level implementation details, not specifics.
I've worked with bounding boxes before in some 2D games, but I'm currently tackling a "2D + depth" (2.5D?) style game along the lines ...
0
votes
1answer
44 views
OBB collisions in Buildings
So I decided on using OBB as the main collision detection in my 3D game but I started to wonder how OBB can be used to detect collisions if a player is in a building, an object you can walk into. ...
-3
votes
0answers
48 views
On average, how many scenery objects on an average-sized map [closed]
I know it's a stupid question, but I couldn't find the answer on Google or here. Ideally, I'm looking at best-case-scenario, common-scenario and worst-case-scenario statistics. This is excluding the ...
-1
votes
0answers
41 views
LWJGL - Switching from 3D to 2D to render text with NO external librarys [closed]
I want to render 2D quads on my screen by switching to a 2D scene then switching back to 3D.
I dont want to use any external librarys besides LWJGL.
This is what I got so far:
private static void ...
-2
votes
0answers
90 views
Interested in 3D Programming but NOT Game Development (Starting Points?) [closed]
So Im sure yall get TONS of these questions, but usually about making games. Thing is I have ZERO interest in making games. I do however love the idea of 3D Programming. Not really for games...but ...
-2
votes
1answer
66 views
Cannot get 3D mouse coordinantes [closed]
I'm using viewport.project() to find my mouse position in 3D space. I have my projection, view and world matrices defined in the same area that they are used to draw the model. Code is below:
NOTE: ...
-1
votes
2answers
79 views
XNA moving towards 3D point, RTS style
I looked around to see if this question had already been asked- maybe it has, maybe it hasn't, I don't know.
I'm trying to make a 3D RTS game. Right now we're trying to get the basics on the table. ...
-2
votes
0answers
128 views
dont understand 3d to 2d equation [solved] [closed]
solved:
the power at the end of the equation is because the difference in depth is exponential
for those who see it in the future learn about exponential function.
i learned it a week ago and ...
-3
votes
0answers
48 views
3D polyworld neural networks [closed]
I'm trying to write a 3D polyworld type game.
http://www.youtube.com/watch?v=RvcwuzeoQR0
This is a good example if you haven't heard about it.
I was wondering if you have 1,000 creatures each who ...
-1
votes
1answer
38 views
How to open .lmesh and .lanim files? [closed]
I try to open league of legends models using Blender, but I don't know how to handle .lmesh and .lanim files. These files are located in here: http://static.lolking.net/shared/mv/
10
votes
2answers
434 views
Why is 90° horz / 60° vert the default FPS Field of View?
As far as I understand it, vertical Field of View should be adjusted to:
fov = 2 * arctan(0.5*screenHeight / distanceEyeScreen);
That is, Field of View should match a user's distance to and size of ...
-2
votes
3answers
215 views
Is it possible to use industrial models in games? [closed]
Now days major of models in games only have outward appearance. E.g. autocars in action games usually have chassis, shell, tires. Some of them also have seats designed. But rarely one has engine, ...
1
vote
1answer
130 views
What can i use as a 3d Tile map editor?
I need to make grid based levels with 3d models for a dungeon crawler ( as a recent example Legend of Grimrock), but i need to have several layers and place entities with properties and position, ...
4
votes
1answer
127 views
Marching cube texturing
I'm working on a voxel game, and I have some problems with texturing. I have read the related questions on this stack exchange, but they seem adressing a generic problem (using triplanar texturing), ...