Lua is a powerful, fast, lightweight, embeddable scripting language. It's dynamically typed, runs by interpreting bytecode and has automatic garbage collection. It is often referred to as an "extensible extension language".

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23 views

Lua for windows https

I've got a question about Lua and https. I'm developing some software for a router which supports Lua. The bad thing is that this router doesn't support debugging. So I was looking for an IDE for Lua. ...
1
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2answers
31 views

Update the target coordinates while transitioning

I am making a game in corona and I am facing a problem. I have a circle on screen and I want it to follow the touch coordinates continuously. I am using transition.to function to do so but the thing ...
0
votes
1answer
20 views

love2d - How would I make the entity player jump on the press of Up or W

How would I make the entity player jump on the press of Up or W, ive searched and searched but no method ive seen will work with my code. Currently when Up or W is pressed the character just goes up ...
0
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0answers
23 views

How to fire a bullet in the direction of finger swipe in corona sdk

I am working on a game in corona. I want to fire a bullet when a user swipes their finger on an object. The further he swipes, the further the the bullet should go. I worked on this and on tap event ...
1
vote
1answer
18 views

How to move an object randomly with transition.to?

I'm trying to move an object randomly to different locations, so I came out with the following: transition.to generates the x,y randomly as well as the time, and on finish runs another function which ...
0
votes
3answers
42 views

Getting error while trying to remove display objects that are no use anymore

I am getting this error: attemp to index ? a nil value in the beginning of the update function. What might be the reason? --Create drop local createDrop=function() drop = ...
3
votes
1answer
32 views

Lua 5.2 - Loading a file and returning its environment

i'm attempting to do the following : (include() code below) File1.lua A = 5 File2.lua file1 = include(File1.lua) A = 1 print(A) -- 1 print(file1.A) -- 5 i've found exactly what i'm looking ...
-1
votes
0answers
22 views

Adding a .a library to Netbeans, [on hold]

I am trying to start to code with the Lua API using C on Linux. I have the liblua.a as a static library file.I am using Netbeans as my IDE so it is generating my makefile, so now how do i make my C ...
4
votes
2answers
51 views

Calling lua function that returns table

I know the basics of interacting with lua and C, and I am currently trying to perform the following line of lua in c++ Func1():Func2().Table1.value1 I am trying to get the value of "value2" and use ...
2
votes
3answers
48 views

Math.random on non whole numbers

How can I generate numbers that are less than 1? for example i would like to generate numbers from 0.1 to 0.9 what I've tried: math.random(0.1,0.9)
3
votes
1answer
60 views

Messages formatting the wrong way round

I have the following code to send a block of text to a users' game console (Crysis Wars): CMCCPlayer(player, ...
0
votes
0answers
20 views

Logging a variable set by nginx's Lua module

I am trying to use the Lua module in nginx to set a variable ("foo") based on JSON in the body of a request. Then I want to log the value of that variable to the access log. Like so: http { ...
-1
votes
1answer
39 views

Best way to encrypt on a server (PHP), and decrypt on the client (Lua)?

What is the best way to encrypt, say, a string on a server (PHP) with a 'key' - that when this encrypted string is transferred to a client (Lua), the client can decrypt this string back to normal with ...
2
votes
1answer
30 views

Lua pass function argument as a table key

I'm working on exporting the contents of a Lua table to a HTML File so I can display the contents in the browser. Right now I'm having problems with passing a function argument as a table key. I ...
0
votes
3answers
32 views

Assign text file into a variable

Is it possible to assign a text file into a variable and access the file by just calling the variable? If so, how do you do it?

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