A game library which enables cross-platform game development in Java, with support for Android development and desktop development. It makes use of OpenGL for portability.

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How to solve exception_priv _instruction exception while running destop project? [on hold]

While running desktop project im getting exception_priv _instruction how to solve this??? while running this page is coming # # A fatal error has been detected by the Java Runtime Environment: # # ...
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Need to join 2 bodies via weld joint but not on center of mass

I have successfully join 2 bodies via weld joint , but my problem is I want to join corners of bodies not on centre of mass. Is there any way to achieve this? Above image consist 3 polygon body that ...
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44 views

Problem when scaling game screen in Libgdx

Currently, I'm able to scale the screen by applying this bit of code onto an OrthographicCamera Camera.setToOrtho(true, Gdx.graphics.getWidth() / 2, Gdx.graphics.getHeight() / 2); But something ...
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1answer
61 views

Movement of body after applying weld joint

I have two rectangular bodies. I've applied Weldjoint successfully on these bodies. I want to move that joined body by applying linear impulse. After weld joint, these two bodies becomes single body ...
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54 views

How to flip 2d skinned quadruped character?

just would like to know is flipping 2d skinned character with one of scale axis good way for left or right movement(flipping direction and animation)? Normal direction would change.(UPDATED) for ...
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1answer
72 views

Pixmaps, ByteBuffers, and Textures…Oh my

My ultimate goal is to take a specific region of the screen, and redraw it somewhere else. For example, take a square from the upper left hand corner of the screen and redraw it on the lower right ...
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42 views

Open Source Engine AndEngine or Libgdx [closed]

Which one is more easy to use , understand , install . (I'am also interested in its physics part f the Engine e.g Box2d for AndEngine) Also have good tutorials available But most important ...
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33 views

libgdx intersection problem between rectangle and circle

My collision detection in libgdx is somehow buggy. player.png is 20*80px and ball.png 25*25px. Code: @Override public void create() { // ... batch = new SpriteBatch(); playerTex = ...
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SpriteBatch.end() generating null pointer exception

I am getting a null pointer exception using libGDX that the debugger points as the SpriteBatch.end() line. I was wondering what would cause this. Here is the offending code block, specifically the ...
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43 views

Random movement of wandering monsters in x & y axis in LibGDX

I am making a simple Top Down RPG game in LibGDX. What I want is ... the enemies should wander here and there in x and y directions in certain interval so that it look natural that they are guarding ...
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24 views

libgdx loading textures fails [duplicate]

I'm trying to load my texture with playerTex = new Texture(Gdx.files.internal("player.jpg")); player.jpg is located under my-gdx-game-android/assets/data/player.jpg I get an exception like this: ...
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35 views

coloring box2d body in LibGDX

I want to color polygon of box2d in LibGDX. Found below useful class for that. http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/graphics/glutils/ShapeRenderer.html But, it is not ...
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All libGDX input statements are returning TRUE at once

I'm fooling around with Box2D and libGDX and running into a peculiar problem with polling for input. Here's the code for the Screen's render() loop: @Override public void render(float delta) { ...
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1answer
81 views

Why doesn't RGB565 lead to a smaller memory footprint on Android?

I'm using LibGDX for my game. I'm loading 9 bitmaps into memory at once using the AssetManager, about 512x512 pixels each on average. TextureParameter texParam = new TextureParameter(); ...
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1answer
57 views

Using native code with Libgdx, (Raknet)

I was searching for a game engine (Java- maybe C#) with built-in real time networking library to develop 2D cross platform (Android - iOS) multiplayer game. Actually I have not found well suited ...
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2answers
64 views

Libgdx OrthogonalTiledMapRenderer not rendering map properly

I'm using a little hack to change the coordinate system to the one i'm accustomed to (left and up is negative and right and down is positive) but this causes the tiled map renderer to render the map ...
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2answers
41 views

Libgdx InputListenner not working

I've added an InputListener to my libgdx actor and I've added the actor to the stage. The stage (and all of its actors) gets drawn just fine. The problem is my actor doesn't seem to be receiving ...
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55 views

Unproject considering parallax depth

How can I take screen coordinates (or alternatively world coordinates on the 'primary' parallax plane) and find out what world coordinates they translate into when taking parallax depth into account? ...
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1answer
60 views

box2d raycast filter category

I am trying to filter a category in my ray casting (jBox2D within libGDX), which should return the closest object that does not belong to the category LEVEL0. I've tried a plethora of approaches, but ...
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54 views

Rendering tile maps for mobile devices

Hitting a bit of a roadblock with my game's development and I'm just looking for some outside advice. I'm trying to render a tilemap for my mobile game (Android) and I'm using LibGDX. Now, here's ...
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1answer
91 views

OpenGL ES 2.0 obscured texture is visible

Hi, I am using LibGDX and OpenGL 2.0 to create a game. So far I have created two meshes. The front mesh is the one with the brown circle texture and another mesh on the top with a green to white ...
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2answers
89 views

LibGDX stretching 2d graphics

I have a problem with stretching sprites in LibGDX. I have one png file for the sky in the game (1 x 1000px) and I want to render it 1000 x 1000px sprite.setSize(pixelWidth,pixelHeight); I want to ...
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77 views

Detecting key press only once [duplicate]

Have a question on keyboard inputs. Currently I am using this method to read my input, Gdx.input.isKeyPressed(Input.Keys.A), it is working fine. But I do realized at times there are multiple instances ...
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68 views

How can I get animated bone's transformation in LibGDX?

I am trying to get transformation from a bone, but i can't, I exported just a animated armature with just a bone from blender, then I converted to .g3dj, so I just need the bone transformations so ...
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56 views

Error when create FrameBuffer: GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS

I'm using libgdx, to create some program. I need used some operation in framebuffer. For this operation I create new framebuffer, after this operation I'm call in framebuffer dispose(). When I create ...
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56 views

Remove a body when touched in LibGDX(Box2D)

I am using LibGDX to create a new project. What i am trying to do is, i load bodies from a tmx file into levels which works fine. The bodies also has a sprite with them. The problem is, is i would ...
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45 views

When input listener set in resize(), input doubles

I created a button and assigned an input listener in the resize() method of the screen. For simplicity's sake, whenever I press the button, 1000 adds to a total amount. The weird part is, it adds ...
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35 views

LibGDX drawing portion of tmx map

I am trying to make a tile based game in LibGDX and I have run into some problem. In earlier versions of LibGDX you were able to draw a certain section of a .tmx map instead of a whole and even a ...
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45 views

libgdx - Getting Errors after New Project Initialization using gdx-setup-ui.jar

I'm using libgdx-0.9.8 Trying to figure out how to resolve these issues: The constructor LwjglApplication(Main, LwjglApplicationConfiguration) is undefined The project was not built since its build ...
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150 views

Advice on NPC architecture

I'm developing a 2D Zelda game with LibGDX in Java using TileD maps. I am now adding NPCs to the engine and I'm thinking about how to make them so it's going to be easy for me to add/edit their custom ...

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