XNA is a game framework by Microsoft that allows deployment for Xbox Live Indie Games as well as Windows Phone 7.

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Game performs poorly when sideloaded

My game runs smooth when I deploy it to my windows phone directly from Visual Studio 2012 in debugging mode. But when I sideload/deploy the same .xap file with the Application Deployment Tool, the ...
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Why is my animation getting aborted?

edit: Problem solved, see comments! I have a class named Animation which handles my animations. The animation class can be called from multiple other classes. For example, the class Player.cs can ...
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Laser Beam End Points Problems

I am building a game in XNA that features colored laser beams in 3D space. The beams are defined as: Segment start position Segment end position Line width For rendering, I am using 3 quads: ...
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107 views

Grid-Based 2D Lighting Problems

I am aware this question has been asked before, but unfortunately I am new to the language, so the complicated explanations I've found do not help me in the least. I need a lighting engine for my ...
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1answer
32 views

ContentManager in XNA cant find any XML

Im making a game in XNA 4 and this is the first time I'm using the Content loader to initialize a simple class with a XML file, but no matter how many guide I follow, or how simple or complicated is ...
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2answers
133 views

Physics for moving blocks

I'm working on a 2D game for windows phone where the player moves blocks around to bounce a laser beams. I need to create some simple physics for moving the blocks. For the moment I have a simple ...
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33 views

Different ways to pass Textures into HLSL shaders

The GraphicsDevice class of xna 4 has the properties Textures and VertexTextures. What is the exact difference? I don't really understand what MSDN tells me about this. I usually use Effect ...
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1answer
88 views

How to give a ball a following texture trailing effect

How do I draw copies of the leading texture so that there is a line of the leading ball following behind it? (that don't collide) So far I have tried to create the effect by placing another graphic 2 ...
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181 views

Improving the efficiency of my bloom/glow shader

I'm making a neon style game where everything is glowing but the glow I have is kinda small and I want to know if there's an efficient way to increase the size of it other than increasing the pixel ...
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52 views

Figuring out what object is closer to a certain point?

I'm trying to create fog of war, I have the visual effect created but I'm not sure how to deal with the hiding of other players if they're within the fog of war. So right now the thing I'm trying to ...
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16 views

movement of sprites with kinect and xna

im working on a proyect with kinect sdk and xna 4.0. i need take the position of the hands and draw a sprite over it. im doing it directly and, because of that, i get a "trembling hands" effect. so, i ...
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69 views

Best way to go about sorting 2D sprites in a “RPG Maker” styled RPG

I am trying to come up with the best way to create overlapping sprites without having any issues. I was thinking of having a SortedDictionary and setting the Entity's key to it's Y position relative ...
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199 views

Fast lighting with multiple lights

How can I implement fast lighting with multiple lights? I don't want to restrain the player, he can place an unlimited number and possibly overlapping (point) lights into the level. The problem is ...
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1answer
82 views

Automatically zoom out the camera to show all players

I am building a game in XNA that takes place in a rectangular arena. The game is multiplayer and each player may go where they like within the arena. The camera is a perspective camera that looks ...
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1answer
42 views

Obtain rectangle indicating 2D world space camera can see

I have a 2D tile based game in XNA, with a moveable camera that can scroll around and zoom. I'm trying to obtain a rectangle which indicates the area, in world space, that my camera is looking at, so ...

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