The logic tag has no wiki summary.
0
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0answers
61 views
Require game logic like temple run
I am new at game development but I have done some work in cocos2dx for iphone.
I am interested to develop a game like temple run.
I read that temple run is 2D game feel like 3D but I believe that I ...
6
votes
3answers
130 views
Determine if a set of tiles on a grid forms an enclosed shape
Given a set of tiles on a grid, I want to determine:
If the tiles make an enclosed figure
If the tiles make an enclosed figure when you count the sides of the board as an edge of the figure
If ...
-1
votes
0answers
44 views
How to make a basic exp system [duplicate]
I'm using java and planning out a game i'll work on. Before I start coding, how would I add so the user gets a reasonable amount of exp each level so I don't have to have a max level.(I might ...
0
votes
2answers
52 views
How do I know when a player has crossed a point threshold?
I’m needing help figuring out logic when adding a time bonus to my game.
I only want to reward the player with extra time if they level up.
Currently when the player’s score is less than 100 no ...
0
votes
1answer
154 views
Hearthstone suggest a card algorithm [closed]
Does anyone have an insight of the suggest a card algorithm in hearthstone deckbuilding? I would like to try to see it that same suggestion can be applied in MtG, having for example to choose your ...
1
vote
1answer
42 views
Finding diagonal objects of an object in 3d space
Using Unity3d,
I have a array which is having 8 GameObjects in grid and one object (which is already known) is in center like this where K is already known object. All objects are equidistant from ...
5
votes
2answers
701 views
Why is my gameloop logic not being restricted to 60 per second?
Here is my gameloop (taken from http://www.koonsolo.com/news/dewitters-gameloop/) which is supposed to limit the game (logic) updates to 60 per seconds and render as fast as the device allows:
long ...
2
votes
3answers
158 views
How can I model a “weapon overheating” mechanic?
I want to create a weapon overheating system very similar to the plasma rifle in Halo. You can watch a video of the plasma rifle firing.
What I want to do is to create a flexible logic that can be ...
7
votes
3answers
484 views
Why should I separate objects from rendering?
Disclamer: I know what an entity system pattern is and I'm not using it.
I've read a lot about separating object and rendering. About the fact that the game logic should be independent from the ...
0
votes
0answers
78 views
Create random level platforms on screen
I'm trying to create random level platforms like this:
public Level(int platfromsInLevel, Texture2D sprite, int screenWidth)
{
rnd = new Random();
this.screenWidth = screenWidth;
...
1
vote
3answers
323 views
Bouncing ball isssue
I am currently working on the 2D Bouncing ball physics that bounces the ball up and down. The physics behaviour works fine but at the end the velocity keep +3 then 0 non-stop even the ball has stopped ...
17
votes
6answers
2k views
Separating game data/logic from rendering
I'm writing a game using C++ and OpenGL 2.1.
I was thinking how could I separate the data/logic from rendering.
At the moment I use a base class 'Renderable' that gives a pure virtual method to ...
-1
votes
1answer
84 views
Problem in animating polygon [closed]
Hi I am trying to move my black colored polygon downward. But As soon as I run my application my polygon gets invisible! I think My logic of move function is wrong. Can anyone help me out in figuring ...
4
votes
1answer
182 views
Game Logic Update Order
Is there a commonly-accepted general approach to the order of processing logic updates?
My current 2D platformer has objects that implement different concerns, including the following:
Notifiable - ...
2
votes
2answers
713 views
Should I code game logic separately from game engine scripts
I'm developing a game in Unity3d, economic strategy.
I wonder if I should code logic inside unity scripts, or write it as an external module/library?
By game logic I mean game model, which describe ...
0
votes
1answer
86 views
What's the best way to compare blocks in a matching game that can be multiple colors?
I have a match 3-4 game and the blocks can be one of 7 colors. There are an addition 7 blocks that are a mix of the original 7 colors so for example there is a red and blue block and there is also a ...
2
votes
1answer
204 views
Keeping everything within one Activity
Overview
My game is currently based on a single activity (rather than multiple activities) and I would like to keep it that way.
At the moment, it goes straight into the game at level 1. I will ...
0
votes
1answer
87 views
3D Position won't translate to 2D
My 3D Hero-Model is positioned at a certain point in 3D-Coordinates. Whenever he's colliding with a coin, I want to place an animated sprite sheet there. But my following implementation won't give me ...
2
votes
1answer
306 views
Moving sprites based on Delta time - consistent movement across all devices with different resolutions
This is the formula I am currently using to move my sprites across the screen:
Examples below only deal with X coordinates to keeps things as short as possible.
Initial variable declarations:
float ...
0
votes
3answers
603 views
Where to run logic update in openGL ES?
Using Canvas with Surfaceview I had a run() method where I would essentially do the following:
onDraw();
update();
Where onDraw method would do the rendering and update would update all my game ...
6
votes
4answers
564 views
Machine Learning in AI for benefit analysis round to round in a rummy like game
For fun I am building the game 5 crowns. Well I've gotten to the point where I am implementing the rules for the computer players.
I've found that my decision tree has so many nodes on it that I ...
2
votes
1answer
717 views
Pausing and resuming in Unity
I've been writing this code quite late so please bear with me.
I'm trying to pause the game and show a menu when I'm inside a collider and then when i press a key it should unpause the game and ...
2
votes
3answers
446 views
How To Export Blender Game Logic for Controlling Actor Actions?
Question:
How does one export Game Logic ("Sensors") that Unity references for controlling actions from Blender's "Action Editor" or "Dope Sheet"?
Problem Statement:
I have a Blender model that has ...
2
votes
4answers
2k views
Entity/Component based engine rendering separation from logic
I noticed in Unity3D that each gameObject(entity) have its own renderer component, as far I understand, such component handle rendering logic.
I wonder if it is a common practice in entity/component ...
1
vote
1answer
352 views
In 2d game logic, should I use pixels or world coordinates?
Currently in my game I handle the logic (collisions, movement) using pixels but I find it very limiting espiecially when thinking about variable speed.
For example Box2D requires you to use ...
3
votes
4answers
1k views
3-in-a-row or more logic
This is a bit more difficult than it seems and the one other post on here isn't sufficient. You have a row of n items, and each item could be any one of 5 colors. You need to find if there are any ...
1
vote
2answers
422 views
How to handle “weapon slots”?
I'm working on implementing an RPG engine, and I'm trying to figure out the best way to implement equipment. The really tricky part is the hand slots.
It would be easy to give a character one hand ...
3
votes
2answers
432 views
Derive a algorithm to match best position
I have pieces in my game which have stats and cost assigned to them and they can only be placed at a certain location.
Lets say I have 50 pieces.
e.g.
Piece1 = 100 stats, 10 cost, Position A.
Piece2 ...
3
votes
0answers
130 views
Is there a logic game engine to be used in OS game? [closed]
Ludocore is a paper where a research on a logic game engine is presented.
For game I cooperate on -- Opendungeons -- it would seem fine to have separate abstract layer of code which would deal only ...
0
votes
1answer
201 views
Logic For camera Movement
Every time I move the hero on my screen I increment a screenOffsetX and a screenOffsetY.
These add 1 if you move right, -1 if left to the sceenOffsetX. Add the screenOffestY +=1 if down, -=1 if up.
I ...
5
votes
1answer
188 views
Physics/Logic behind self-bounce
I have a game that I am currently working on and I have a problem.
What would a ball look like when it makes itself bounce. Say, for example that the ball had its own "inner power", was made out of ...
-3
votes
2answers
193 views
Safe zone implementation in Asteroids [closed]
I would like to implement a safe zone for asteroids so that when the ship gets destroyed, it shouldn't be there unless it is safe from other asteroids.
I tried to check the distance between each ...
6
votes
5answers
2k views
What is the logic behind dialog trees?
How do dialog trees actually work? What is connected to what and how to move between lines of speech when a sub-conversation ends?
If you have any examples of a basic dialog tree in C#, please post ...
0
votes
2answers
427 views
Logic behind a checkers game? [closed]
I'm starting to make a checkers game and I've got all my graphics + the board drawn. Before I moved on to creating the pieces I was wondering what an easy way to tackle the logic side of the movement ...
10
votes
6answers
591 views
What forms of non-interactive RPG battle systems exist?
I am interested in systems that allow players to develop a battle plan or setup strategy for the party or characters prior to entering battle. During the battle the player either cannot input commands ...
13
votes
3answers
443 views
Technique for objects following each other in complete movement?
I'm wondering how objects follow each other where they move over the previous position of the object in front of them. When the leading object stops, all that are following should stop at their ...
1
vote
5answers
2k views
Snake game logic
So I'm thinking about making snake game. I started thinking about it. I figured out almost everything, but I have found one fundamental problem I can not fix myself and I need your help. The logic ...
0
votes
2answers
229 views
Logic / Render phases with a single thread
The question I have may generate different opinions from different developers, but I'd still like to have an answer on this.
Its all about the updating and rendering steps of the game loop, and their ...
0
votes
1answer
155 views
Java: Standing Animation
I've been working on a top-down, and the player already has animations for moving left and right. However, if I move a certain distance and stop, it will stop on the walking animation, which isn't ...
11
votes
4answers
2k views
Synchronization between game logic thread and rendering thread
How does one separate game logic and rendering? I know there seem to already be questions on here asking exactly that but the answers are not satisfactory to me.
From what I understand so far the ...
1
vote
1answer
262 views
rotating an object on an arc
I am trying to get a turret to rotate on a 90 degree arc (rotating about 2 orientations about the y-axis), and have hit a wall.
I have 8 possible starting orientations (multiples of 45 degrees about ...
3
votes
2answers
469 views
Opponent car logic in race games
I'm developing a race game in Andengine. I have created a car which player is controlling. But since this is a race game, there should be 3 or 4 car which snatch with the player's car. My question is: ...
5
votes
5answers
587 views
C++: Game State Logic other than switch statement?
Executive summary
Are there any good tutorials on Game State FSMs, particularly OOP/OOD-based and not switch-statement-based?
Summary
Is there a practical process for creating a game state engine ...
0
votes
2answers
753 views
Game Logic - Tree Based Game Design
I'm trying to write an easy to use and extremely modifiable game engine in C++. I was thinking about using a tree to store game data. All objects would inherit a from the Node class and would have ...
0
votes
3answers
259 views
Logic to path finding checking
I'm a little stuck on the logic to how i use my path finder efficiently in my game.
This is basically how the game works:
Building generates goods "Factory" > AI transports goods to "Warehouse" ...
9
votes
3answers
2k views
How to implement the logic of a trading card game's “special effects cards”?
I am trying to write a kind of a trading card game here, in some way, it is similar to Magic The Gathering, or the Yu-Gi-Oh! card game.
For those of you who are not familiar with it, basically, in ...
0
votes
3answers
102 views
initialising units' properties & upgrades
I'm making a RTS in which units can get several cyber-upgrades (individual, not as a global tech-tree upgrade like in most RTS games) before they're created. Now, I'm trying to decide how to do this, ...
4
votes
1answer
614 views
Best way to separate display and game logic (threads)
What is the best way to separate render and game logic threads?
I'd like to make logic-heavy game (ai, machine learning, and network) in which world updates 50-60 times per second.
I want to ...
19
votes
5answers
3k views
Game logic on the server! Good or bad?
I'm currently planning a simple online multiplayer game. And here is the question. Does it make sense to make the whole game logic on the server and just send the input from the client to the server? ...
1
vote
1answer
274 views
How to decide who wins a race?
I'im thinking of building a text-based browser game.
A racing game.like F1 or rally.
users can set-up a car.
thinks like tyres, fuel, driver,brakes.
every attribute gets a value.
the part where i ...