C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.
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0answers
7 views
How can I use the decomposition tools in Farseer 3.5?
I used the following code in Farseer 3.3.1 and it worked correctly, but in Farseer 3.5, I always get an error message in the following line:
list = BayazitDecomposer.ConvexPartition(textureVertices);
...
0
votes
0answers
28 views
How to make a game like Delver in XNA? [on hold]
I'm not asking you guys how, I just want some good documentation or some tutorials. I know some Java tutorials, but I can't find any for XNA. Also, it doesn't have to be like Delver specifically, just ...
0
votes
1answer
56 views
Saving and retrieving high-score data in XNA 4.0
I made a game in XNA 4.0 and now I need to save the points in a database or in a file (or in something else). My goal is to store and retrieve the highest score if I choose that option in the main ...
1
vote
0answers
50 views
Improving effect performance in XNA
I'm making a 2D, top-down platformer, in which four or five layers are rendered each time the game draws. Everything is fairly performant except for the bottom layer, which is the game map. This is ...
0
votes
1answer
59 views
Can't get the logic behind my AABB collision
This is my collision detection function in the maze game im working at. I never made a game before and I dont have that much programming experience.
The question I keep asking me continously is why ...
1
vote
0answers
61 views
Does every Windows Phone device have a correct resolution?
Does every Windows Phone have one of the following 4 resolutions?
800x480, 1280x768, 1280x720, 1920x1080 pixels
Or is it possible that some devices only have a resolution of 1280x719 or 1279x720 ...
-1
votes
1answer
45 views
How to translate along Z axis in OpenTK
I am playing around with an OpenGL sample application I downloaded for Xamarin-Android. The sample application produces a rotating colored cube I would simply like to edit it so that the rotating cube ...
0
votes
1answer
66 views
How to solve the overlap of two circles that collide
I have two circles , one of the circles is static the other is moving around. I have a method that checks whether the two circles collide. How to make the two circles don't overlap when colliding?
...
-1
votes
0answers
19 views
XNA Tile Collision help! [closed]
For my Software Major for Year 12 we have to make a game, and I decided to use XNA to make a tile-based dungeon crawler, I'm having a bit of trouble with the collision logic and I'm not quite sure how ...
0
votes
1answer
50 views
Convert triangles to quads of a Mesh
Supposing I have applied delaunay triangulation on a convex mesh, and I have all information (edges, vertices etc.) I would like to transform the triangles to quads
I was reading that inverse ...
0
votes
0answers
32 views
More realistic lighting [closed]
I have read this answer, and i have tried it:
and this is the result:
As you can see, my problem is that the lighting isn't realistic, the function goes through the columns and absorb the light by ...
0
votes
0answers
34 views
How can I detect the screen resolution of a Windows Phone device?
I want to detect if a device uses WVGA, WXGA, 720p or 1080p resolution. In addition, I want to store the resolution of the device in a variable. For example, if the resolution is 800x480 pixel, then ...
0
votes
1answer
120 views
How to properly handle top down 2D collision?
I can never seem to get this right, well polished at least. I'm creating a top down game in XNA, and collision has always been an issue for me to do properly. Detecting collision is fine, but ...
0
votes
0answers
27 views
How to implement a lightmap [duplicate]
I saw this answer and I got what he has done, but how do I create a lightmap same as this one?
thanks in advance!
(from what lightmap should be built from (array?) and how do I calculate a lightmap ...
0
votes
1answer
42 views
How can I use a filter to scale down my sprites?
I want the best visual result on my Windows Phone if I scale down my sprites from 1920x1080 pixel resolution to 800x480 pixel resolution.
How can I use a filter to scale down my sprites? Which ...
-1
votes
0answers
45 views
Rainbow Jetpack in Unity 4 2D Game [closed]
I'm having some problems with my jetpack rainbow in Unity 4. I put the texture in linetrail and animated it, but when I run the game, it's still stopped. I'm new to C# programing. Could someone tell ...
0
votes
0answers
30 views
Trying to get an object to move back and forth on collision between two collidable objects
Im trying to get a box object to hit a collidable wall on the right and when it hits it move left and hit the left wall and switch back and so on and so forth. Im having trouble with this because ...
4
votes
2answers
190 views
How can I support different screen resolutions without scaling the sprites?
I already tried to support different screen resolutions with scaling the sprites. But if I scale my sprites from 800x480 to 1920x1080 pixel, then the sprites look blurry. I want to use different ...
1
vote
0answers
46 views
Unity crashes completely when I rotate my objects
I've started my first tiny Unity project and after 20 minutes I run into a brick wall. My goal was to create a Android 2D game with falling polygons, that you have to click and they disappear.
...
2
votes
1answer
69 views
Mandelbrot generation using custom HLSL shader in XNA
So I made a Mandelbrot generator in C# and I'm learning about HLSL and custom shaders in XNA (For a college course). I was hoping to do the mandelbrot calculations on the graphics card to make them ...
2
votes
1answer
71 views
Obfuscating Monogame assets
I'm obfuscating spritesheets. I've already encrypted the .txt file dictionaries. Now I'd like to perform binary serialization on the image files. Texture2D does not allow for this though, probably ...
3
votes
1answer
94 views
Explanation of matrix transformations
I've been looking for something that can help me understand matrix transformations. I've been to multiple different sites, including Wikipedia and quite a lot of related questions on SE and other ...
3
votes
2answers
76 views
How can I read the color of a specific pixel in XNA?
I want a way to find out if, for example, the pixel at Vector2(2, 5) on the game window is color Color.Red, or some other color or set of coordinates. How can I do this?
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votes
1answer
29 views
Scaling/Rotating triangle
I have a Triangle class and a list of triangles representing my 3D model shape.
When I update the position, the rotation or the scale of my model, I also want my triangles list to be updated.
I ...
0
votes
1answer
59 views
Why is the player not resting in the center of the camera?
Is it possible to create a combination of the following two cameras described in Andrew Russell's answer? XNA Platformer Sample: Supporting multiple resolutions?
I want to implement a scrolling ...
1
vote
2answers
113 views
Unity3d not allowing endpoint to save cookies
So I'm using an external DLL with Unity to login to a web service and access functions from it.
The DLL works perfectly fine in a command prompt project, but when run in Unity I can log in ...
0
votes
1answer
276 views
How can I create a resizeable 2D camera with parallax scrolling?
I want to create a Windows Phone jump-and-run game with parallax scrolling. The character should always be in centered in the viewport.
I use the following camera so that the viewport looks on every ...
3
votes
2answers
89 views
Separate “Battle Character” class from “Character” class?
So I have a Class called Character which represents all the player, his companions, and all enemies. This class does a lot of things including performing actions upon other characters, and upon the ...
2
votes
1answer
88 views
How should I draw the GUI if I use a 2D camera?
I have a camera in my 2D side scrolling game and I want to implement the GUI. How can I do that?
For the moment, I draw everything like this:
spriteBatch.Begin(SpriteSortMode.Deferred, ...
0
votes
0answers
5 views
What happens if I cast an item twice (e.g. for an inventory system)? [migrated]
I am developing a game with an inventory system in C#/XNA. My plan is for the inventory to store the base class, Item. Derived from Item is an Equipment class (and other classes). Derived from the ...
2
votes
0answers
54 views
Controlled rotation on 3D object with mouse movement
I've a scene with a cube that I can rotate around yaw, pitch and roll. I do this by click the circles and drag the mouse on x/y-axis. I want similar functionality as the Unity rotation tool in editor ...
0
votes
0answers
43 views
Shooting on an Authoritative Server StackOverflowExecption error (uLink and Unity)
I am trying to get shooting working on an authoritative server example found in
http://developer.muchdifferent.com/unitypark/Tutorials/uLinkPhysicsOnServer
(ULink is used to create a scene where ...
1
vote
1answer
110 views
How to correctly handle multiple movement key presses resulting in double the speed?
I am trying to implement acceleration and drag into my top-down 2D game. The player can move using the WASD keys. Acceleration works fine, but the way I handle the directional velocity causes the ...
1
vote
3answers
53 views
Identify a selected prefab rather than all of them
I am trying to play a particle effect when an enemy is killed but it seems to play on a randomly selected one rather than the one that was hit. However the enemy that was hit still disappears and ...
1
vote
1answer
83 views
MonoGame ArgumentNullException in Spritebatch.End()
I switched my Project from XNA 4 to MonoGame 2.5.1. The port went somewhat unproblematic but I am stumpled across a problem i can't resolve. For your interest, the code worked on XNA:
When I am ...
0
votes
1answer
60 views
How to get and change a mesh-renderer component in unity?
I've been making a simple brick-breaker game using unity 4.3 (In C#). I'm currently trying to make the blocks, which are stored in an array, all start with random colour properties. The colours are ...
1
vote
0answers
45 views
Setting up 3d Collision for Primitive shapes
Im having some trouble understanding how to set up collision detection between my first person camera and my primitive shapes which are made using the vertex buffer. Do i give my camera a boundingBox ...
1
vote
1answer
48 views
AddComponent using a variable
I want to add a Component to a GameObject using an existing instance of the Component class.
Let's say I have the class Foo:
public class Foo : MonoBehaviour {
int id {get; set;}
string name ...
2
votes
1answer
75 views
Issues with 2D Body/Limb system [on hold]
In my game I have programmed Body and Limb classes. The Body is guaranteed to have an origin in the center of its sprite. The Body class has a List of children Limbs, each with their own offset. Every ...
3
votes
1answer
66 views
Why is my cursor not working if I add a scaling matrix?
After moving the camera to any direction, my cursor isn't getting drawn on the correct position. For example: I move my camera to the right, after that I click on the screen, but the cursor isn't ...
-1
votes
2answers
88 views
Why is my C# array in unity not working?
I'm creating a 2D brick breaking game in unity 4.3. I want all of my bricks to be different colours for each game, so I've created a C# script to assign random colours to each brick when the game ...
1
vote
1answer
71 views
How to rotate vertices of 2D shape using a transform matrix?
I am making a top-down 2D game and am currently working on implementing improved collision using SAT. I programmed a Shape class with a Vector2 center that is its position in world space. On top of ...
2
votes
1answer
90 views
2D physics rotation w/ XNA
I'm creating a simple game with space ships made of blocks that are all the same size. After having looked at this: Calculating the rotational force of a 2D sprite I have created the following code ...
3
votes
2answers
232 views
Update vs. FixedUpdate in Unity
I was told to use Update() for graphics and FixedUpdate() for physics, but sometimes my inputs won't register when I use FixedUpdate(). It works fine if I use Update() for everything though.
Should I ...
0
votes
4answers
92 views
Why are my Unity procedural animations jerky?
I'm working in Unity and getting some crazy weird motion behavior. I have a plane and I'm moving it. It's ever so slightly getting about 1 pixel bigger and smaller. It looks like the it's kind of ...
1
vote
1answer
56 views
XNA C# Mario Collide
I'm trying to make Mario so im trying to do the collision part but whenever I do the side collision it bounces back too far. I want to make it so that it only stops Mario not bounces him back.
...
1
vote
1answer
116 views
How can I use a camera matrix with different resolutions?
I created a little jump'n'run game. The character(Mario) is always the center of the viewport. The game is running correctly if I use the resolution 800x480 pixel. But when I use another ...
0
votes
1answer
56 views
A problem with texture atlasing in Unity
I have the texture below and I need to get rectangular parts from it. I could finally combine meshes of different quads to improve performance, but I with quads of different tilings, this means ...
0
votes
1answer
71 views
Calculating ball trajectory in Pong
I'm making a Pong game and I'm just looking for a simple way to calculate a straight travelling path for the ball based on the angle of the ball. How would I go about implementing something like this? ...
0
votes
1answer
82 views
Projecting a light onto a quad
I need to project the light onto the quad and use its value for translating the vertices.
I'm currently having 6 vertices, two quads,
The points are
A X C
B Y D
Point X, Y are coming from two ...