Game worlds are viewed from a camera, which is the viewpoint from which the game world is observed from.

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30 views

How would I warp a mesh with code?

I recently asked a question about putting a camera at the head of a 3D human model here and it worked out rather well and whatnot, but there is still a problem that bothers me: How would I ...
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0answers
16 views

Scale aware adaptive camera zooming

I would like to implement an interactive zoom on a 3d object with mouse wheel.A naive approach is simple where you just scale camera marix Z poistion or modify FOV.But I would like the zoom scaling to ...
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2answers
149 views

Three Screens = Three Cameras?

I have three screens which are at an angle to each other. Basically, the left and right cameras need to move relative to the main camera in such a way that it would look like each screen is a window ...
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1answer
41 views

Lock mouse in center of screen, and still use to move camera Unity

I am making a program from 1st person point of view. I would like the camera to be moved using the mouse, preferably using simple code, like from XNA var center = this.Window.ClientBounds; ...
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0answers
24 views

Three.js camera turning leftside right

In Three.js I am trying to implement an orbiting camera can be rotated around the x and the y axis. I am using these two functions: function rotateX(rot) { var x = camera.position.x, ...
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1answer
45 views

Pygame Scrolling Map

I have two questions. I'm working in a rogue-like and I've manage to implement a camera on the player, the camera shows just the players surroundings and is fixed in the side of the windows. The ...
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1answer
63 views

Lighting computation viewing direction

This is something that's really cooking my noodle. When I'm computing the light response for a material in my fragment shader, I'm using the standard 3 normalized vectors, in eye space: fragment ...
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1answer
32 views

Libgdx Do a fixed rotation for orthographic camera

Im trying to rotate my orthographic camera in the render loop to a fixed angle, but I can only make the camera spin with the code I got: in the create OrthographicCamera camera = new ...
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0answers
15 views

Is it possible to mask over CameraUI AS3?

My idea is to use the CameraUI to take a photo and then transpose that photo onto a blank sprite. So I want to have a mask layer over the CameraUI to line up the object with the size of the sprite. ...
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1answer
71 views

How do I create a camera?

I am trying to create a generic camera class for a game engine, which works for different types of cameras (Orbital, GDoF, FPS), but I have no idea how to go about it. I have read about quaternions ...
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1answer
74 views

How to prevent showing outside of Game Map ( Cocos2D-x ) ( Scrolling game )

I'm trying to make a tower defense game and it can zoom in/out and scrolling over my world map. How to scroll over the game and how to restrict it not to show outside of my map(black area). At below ...
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2answers
951 views

Camera vs Viewport

I'm don't have a clear understanding of what precisely is the difference between the camera coordinates and the viewport coordinates. Can anyone please clarify?
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1answer
54 views

Implementing Camera Zoom in a 2D Engine

I'm currently trying to implement camera scaling/zoom in my 2D Engine. Normally I calculate the Sprite's drawing size and position similar to this pseudo code: render() { var x = sprite.x; ...
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1answer
111 views

Change players state and controls in-game

I'm using Unity 3D Let's say the player is an ice cube. You control it like a normal player. On press of a button, ice transforms (with animation) into water. You control it completely different than ...
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1answer
111 views

OpenGL - Calculating camera view matrix

Problem I am calculating the model, view and projection matrices independently to be used in my shader as follows: gl_Position = projection * view * model * vec4(in_Position, 1.0); When I try to ...
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1answer
53 views

Why are my 2D world click-positions offset after camera movement?

I'm writing a 2D game engine. I need to add a camera to my world that can zoom in and out as well as move away from its initial position at (0,0) at the center of the world. The main issue can be ...
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0answers
47 views

Issue with turntable rotation openGL

I am trying to implement turn table like rotation in my openGL app. In turn-table like rotation, z-axis is not supposed to roll. But in my app z-axis rolls like anything when I try to rotate the ...
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1answer
110 views

Displaying streaming video on dynamic texture

We are working in Unity 3D on pro licence and we are faced with the task to display streaming video as a dynamic texture in out Unity3D web project. We have a standard IP-camera , which is capable of ...
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3answers
189 views

Why does Unity in 2d mode employ scaling and the default othographic size the way it does?

I previously used SFML, XNA, Monogame, etc to create 2d games, where if I display a 100px sprite on the screen, it will take up 100px. If I use 128px tiles to create a background, the first tile will ...
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0answers
62 views

How do I find the camera direction vector for 3D sound purposes? (C++, DirectX)

Question I'm trying to make a sound class for playing 3D sound effects with DirectSound and DirectX, without using DirectSound's 3D libraries. The plan is to have every game object constantly play ...
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0answers
20 views

Why doesn't my game start in landscape mode?

I want my game to run on all Android devices in LANDSCAPE_FIXED mode, but this mode works only for some screen resolutions. PORTRAIT_FIXED works well for all devices. I'm testing this on and emulator. ...
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2answers
74 views

Smooth camera movement between followed objects

I have 2d game where my camera follows the player. Simplified, it copies the player position as its own. Now I have some other object in the game, that I want to camera to follow. This is easy enough ...
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1answer
98 views

Background Sprite Setting

For my 2d game, I want to set background image. So that I am using multiple background images for that purpose. But it can't set correctly on screen that illustrated in following image. Also for ...
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1answer
75 views

Free Look Camera Like Arma 2 while pressing ALT [closed]

I'm trying to create a simple script that give me the possibility to rotate the camera while pressing a key. So, in a pseudo-code way, how I can intercept the Input event and limit the player's ...
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1answer
112 views

LibGDX keep camera within bounds of TiledMap

I have a simple TiledMap which I can render fine. I have a player hopping (with Box2D) around and my camera follows the player around: cam.position.set( player.position().x * Game.PPM + ...
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2answers
67 views

Why does my side-scroller character move in the wrong direction?

I'm trying to understand why my rectangle moves in the opposite direction I want it to. I have a float for translation: glTranslatef(translate_x, 0, 0); if ...
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1answer
122 views

openGL Camera setup for Zoom in/out centered at point under cursor

I am trying to implement a zoom in/out navigation mode in a openGL 3dViewer. I was able to implement zoom functionality centered at screen center just by moving eye towards the center in perspective ...
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2answers
66 views

Player's camera, how to obtain smooth movement

In a 2D platformer, I have a player that can move both horizontally and vertically. I also have a camera that moves in relation to player. In every update I do this: public void RepositionCamera() ...
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1answer
48 views

Incomplete mesh using DrawIndexedPrimitives after rotating mesh

Through help on this site I was able to draw the triangles of an unrotated, nonscaled nontransformed mesh created in Blender and exported to OBJ, accurately imported through Assimp and rendered in XNA ...
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1answer
103 views

Unity 2D camera drifts from player as speed increases

I have a dilemma that I did not have in XNA before porting my game to Unity. First-- my goal is to mimic Super Mario World 2's camera tracking in x. The camera tracks to 1 block ahead of the player, ...
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5answers
335 views

What is this type of camera called?

I am trying to find a name like "perspective view" of how a camera like this is called: It is 2d and 3d at the same time. I'm having a hard time trying to find the name.
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2answers
58 views

what function creates rotation effect in three.js?

which part of the code is responsible for the rotation in this example? Is it the camera or the scene itself? http://threejs.org/examples/#canvas_camera_orthographic
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1answer
76 views

Camera rotation around point, but without centering

Let's say i have the following: Point somewhere in space Camera with position and orientation (up, right, forward) I want to rotate camera around the point, but also keep this point in same place ...
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0answers
74 views

Generating transformation matrix for 2D camera with pan/zoom/rotate

Question How do you implement a camera with pan/zoom/rotation for a 2d game? Is it acceptable to multiply together a series of transformation matrixes to generate a final transformation matrix that ...
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125 views

Shifting the camera and setting a new scene when using Box2D

My jsFiddle: // START -- MOVE CAMERA var p = new b2Vec2(); p = (ball.body.GetWorldCenter().x) * physics.scale; pos.push(p); var length = pos.length; var s = (pos[length - 1] - pos[length - 2]); //in ...
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0answers
45 views

Focus a turntable style camera on an object

I have a turntable style camera in the maya / blender / alembic / opensubdiv example. I want to be able to match the camera translation to any objects translation pivot point in the scene and then ...
4
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1answer
199 views

OpenGL rendering looks squeezed

I am rendering bunch of cubes of unit size, but for some reason they look like they are squeezed a bit in the screen-space y axis. Why is this? My projection matrix: Projection = ...
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1answer
62 views

Camera roll has no effect

Consider my following (abstracted) C# w/ SharpDX code: class Game { Camera _camera = new Camera(); private void Window_KeyDown(object sender, KeyEventArgs e) { // Roll if ...
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2answers
106 views

Java: Camera Rendering

Which is the best way to detect whenever an object or tile is inside the Camera Range so I can draw it? With "best" I mean more efficient, and quicker. Thanks
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1answer
170 views

How do I fix my planet-facing camera?

Summary I'm having trouble implementing a camera controller suitable for first person use around a planet. The camera needs to be oriented correctly according to gravity (vector from camera ...
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0answers
47 views

3D model editor manipulators

I'm trying to make my own 3D model editor to better learn 3D programming. I have my translate manipulators and I'm trying to calculate the Vector2 that the mouse would have to move in order to move an ...
0
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2answers
103 views

FPS camera specification

I remember I once composed a FPS viewing transformation, as a composition of 3 rotations, each with an angle as a parameter. The first angle specified the left/right rotation around the y-axis, the ...
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0answers
207 views

Irrlicht - Camera rotation like FPS

I'm constructing a game in OpenGL and initially I started using GLUT for the general purposes. However, later on I bumped over the problem of 3D model import and, after so many time trying to import ...
2
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0answers
56 views

How to set “near” value properly?

Usually, the camera's near value is set to sth like 0.1f. However, this (assuming 1.0f = 1 metre) makes everything that's closer than 10 cm from the camera invisible. On the other hand, when working ...
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1answer
86 views

Strange quaternion camera streching in WebGL

So after a lot of researching about quaternions I almost got the quaternion camera working. Almost, cause it rotates in a proper way only in a vertical axis. Other rotations stretches and deforms the ...
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0answers
76 views

Box2dLights rendering in bigger scale

So basically my box2dLights are rendering in wreid places. The circle in center is my player and as you can see lamp which should be aligned to player is in the right-top corner. my code: package ...
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1answer
108 views

On Screen Coin Animation

am working with side scrolling skater game. I want to perform coin animation such that as player collect coin it moves upside and attach with currency sprite. My main character and coin present in ...
2
votes
1answer
190 views

3D Camera Rotation

Please, forgive me, but I need help and I've been stuck on this for a few weeks now, I'm making no progress and everywhere I go and I see a different answer, everything I try doesn't work. I've had ...
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0answers
73 views

3D Camera Y-Axis wrong angle

I am trying to build a camera class, though I am running into a problem. When I move the camera above/below, and try to move towards the ground, I am moved off in what seems to be about 45 degrees in ...
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1answer
53 views

How to realize a camera that is following the player [duplicate]

I want to create a simple space game, like Asteroids. Unlike Asteroids, the map is supposed to be larger than what the player can see: The grey part is what the player can see in the game window, to ...